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  • #46
    Here's an idea I posted at the EQLive boards today:

    Anizok's Ammunition Dispenser
    --uses a class 2 battery, summons a stack of arrows.

    This idea developed out of a discussion over the plight of younger rangers to keep arrows supplied if they choose to use archery pre-endless quiver. I, myself, remember fear kiting dire wolves in Great Divide in my late 30s and early 40s for the purpose of increasing my archery skill in preparation of the day I would get my archery AAs, and how I would routinely have to leave GD to absolutely FILL my packs with arrows before heading back.

    Right now, choices for summoning arrows are pretty sparse. There are mage summoned arrows, if you are lucky enough to find a mage and which go *POOF* when you log. There is the Tolan's Bracer, which costs a fortune in the bazaar (and most pre-60 rangers simply do not have that kind of plat) and has a VERY long cast time and ALSO goes POOF, and there is the Bloody Ancille's Pouch, but the Hunter's Barbs suck (only a 25 range!) and that, too, costs a lot in the bazaar. 3-4K at the least, and I know some PCs at lvl 65 who would balk at paying that much still. Unless you have a sure means of income, which most pre-60 rangers do not, then the price is prohibitive.

    So I thought...heck, Anizok has a friggin' BANDAGE summoning device (which strikes me as being considerably more useless, but then I never bothered with first aid) why shouldn't he had a gizmo that can summon arrows?
    Last edited by Ambrya; 07-16-2004, 07:05 PM.
    Huntress Ambrya Naturechild
    65th Wood Elf Ranger of Tunare

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    • #47
      Originally posted by AbsorEQ
      Ok, but you can't make bait from power supplies (fish don't eat uranium, except on the Simpsons).

      So you'd also need a stack of fish or something. 1 fish might = 1 stack of bait. So if you carry the device and 20 fish, you could get 20 stacks of bait.

      ?

      A
      Well, some merchants sell fishing grubs...why not have it consume those? Or fishing bait. The logic being that it REPLICATES the bait, maybe?

      However, that would mean we'd have to be careful to keep our reagents somewhere in our inventory where they won't be used as bait...hmmmm...
      Last edited by Ambrya; 07-16-2004, 07:06 PM.
      Huntress Ambrya Naturechild
      65th Wood Elf Ranger of Tunare

      Comment


      • #48
        Originally posted by AbsorEQ
        Ok, but you can't make bait from power supplies (fish don't eat uranium, except on the Simpsons).

        So you'd also need a stack of fish or something. 1 fish might = 1 stack of bait. So if you carry the device and 20 fish, you could get 20 stacks of bait.

        ?

        A
        My suggestion from this thread was as follows:

        Base Prototype, Gnomish Bolts, Mana Battery - Class One, Yappin Doggy Circle Fly (because I love the name).
        I used the gauze press for precedent, in which case a stack of bandages "primes" the press and, subsequently, uses the battery to recharge. In my recipe the Yappin Doggy Circle Fly is used to "prime" the device.
        Smyrt Bertoxxnik, 66 Gnecro, Vazaelle

        241 Tinkering, 200 Fishing, 200 Research, 200 Brewing

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        • #49
          I agree with the organic piece of it - how about a Collapsible Bait Farm (aka composting box). Converts leftovers like foraged roots, bone chips, piece of meat, leftover fish and fish scales, rotting sandals, etc. into Ak'anons Best (TM) Giant Mutant Wiggling Bait Worms. Unfold it - stick in some food, hit combine and out comes a stack of bait. Collaspe it back for easy storage.

          figure a combine of something like Gnomish Heat Source (heat), Soil of Underfoot (growing media), Radiant Meteorite (radiation), Earthworm Munch or a Fishing Grub or a Bookworm (as organic starter), Coiled Spring (to help it collapse) and an Unfired Large Jar (container)

          Meant to add the resulting the bait would need to be zero value to vendor (so no regular fishing bait) if the bait is generated from low/no value feed material.
          Last edited by Froni Thunderpaws; 07-20-2004, 12:10 PM.
          Distracted Druid Storm Warden of JinXed on Vazaelle

          (see that Moderator tag - well that is for the Vazaelle marketplace, my posts and opinions should not be considered as anything but my own and not reflect poorly on the folks doing all the hard stuff here. )

          Comment


          • #50
            Tinkered Item suggestions

            I like the fireworks in a can idea, Brodder.

            How about Nitrous boost cannisters? Max run speed for 6 seconds (a tick) casting time instant, 10 charges (or less). required: 1 base prototype, 1 vial of gases, 1 coiled spring, 1 metal studs (Ya need a button), 1 mana battery class 6. Inflicts 100 pts of fire damage on the user.

            Limitation: Does not work in airless zones
            Last edited by Trepan; 07-28-2004, 09:16 PM.
             "Why!?", screamed the man. "Why is it, that after all my time, effort and skill, do you offer me less than 1/20th the purchase price of just the beans I put into this casserole?"
             "Because", said the Vendor, "You can't unbake a bean."
             Thus the man achieved enlightenment... and became a farmer.

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            • #51
              Yes, I'm still around.

              I still like the idea of a gnomish tracking device. Even with a super low ability level like 25 would be useful.... Heck, make it so it doesn't even show direction, just that the mob is up. Tracking is a multiple class skill so I don't see too much of a problem with that device.

              Gnome tinker only rideable spider would be great AND they could use existing models for it.
              Make one of them no drop, expensive combine( 100k+ ), 335 trivial, and required 250 skill combine. Heck, you could even make it a multiple skill item/quest like the Aide gimel earrings. A badge of honor that is seen by all. For this kind of cost however, it should be almost as fast as a paladin/Sk AA horse. This would serve 2 purposes, give the high end tinkers something to work towards and take more pp out of the system which was the original purpose of the horses. Make it use expensive batterie(s) to run on thereby taking more pp out of the system.

              Could make droppable ridable spiders that are gnome usable only in different colors/sizes/speeds. Make the cost/skill for the combine appropriate for the speed. Make them use expensive batterie(s) to run on thereby taking more pp out of the system.

              For those of you wanting a bump up in skill from geerlok, go get a Frizznik's like I have. This fight isn't that hard anymore with the advances in gear and dps.

              Fletchers would gripe if we had an anziok that made arrows.
              Critter Snack-Gnome Mage Malus TP
              Adjusted 252 Tinker 252 Fletcher 210 Brewer 210 Smith

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              • #52
                Fletchers would gripe if we had an anziok that made arrows.
                I absolutely agree with you and I don't see why they woudl get angry. Besides endless summoners making arrows, you have clicky items like Tolans Wrist and Bloody Ancillie's Pouch. The Bloody pouch is about 7k on my server and can be obtained through an LDoN, very easy itemto get. I even carry one with a stack of the regeants for my Warriors who can't remember to bring extra stacks of components.
                The Judge, Elder Alchem~67 Heyokah of Morell Thule

                "They dig Shamans 'cause we do it 75% SLOWER!"

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                • #53
                  Friggen. Hit post and it didn't post and ate my text, twice. Grr, 3rd time this has happened lately. I can't post using quick reply anymore it seems. Well, here it goes again...

                  How about an Anizok that summoned throwing weapons? There are raid items that will summon some pretty good throwing weapons, but for lower rogues and monks who don't have that yet an Anizok might be a better choice as the Mrylokars the rogues get just provides a normal throwing knife which doesn't have the greatest range. It could be recharged with a normal fishbone dart (to keep the fletchers happy and not kill the fishbone market), created with among other things the HQ fishbone dart. I'm thinking something like Gnomish Aerodynamical Dart, say 80-100 range at least. If we could make those I'd get my rogue one. I'd also get my friend's monk one, and my other friend's rogue one.

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                  • #54
                    Anizok's Clarifying Device.

                    Clarifying Spores X1
                    Base Prototype
                    Gnomish Bolts
                    Sprockets
                    Mana Battery Class 5
                    Trivial 200-250
                    5, 10, or 20 charges of clarity

                    Anizok's Super Clarity Device

                    Clarifying Spores x2
                    Base Prototype
                    Gnomis Bolts
                    Sprockets
                    Mana Battery Class 6
                    Trivial 250-300
                    5/10/20 charges of C2

                    Anizok's Nirvana Device

                    Clarifying Spores x 4
                    Base prototype
                    Gnomish Bolts
                    Sprockets
                    mana Battery Class 6
                    Trivial 300+
                    5/10/20 charges of KEI

                    let the devs figure out the charges for "balancing" purposes. great for those clerics/casters who insist on leaving groups to go get a fresh clarity/c2/kei. wouldn't hurt chanters because most chanters on my server rarely accept donations for c1/c2 and casters will still get a fresh KEI when they head through PoK anyhow to save on charges.

                    also, the rarity of the clarifying spores will limit production making it quite difficult to mass produce them and flood the market, thus it won't become a "pocket chanter"

                    even better, name the entire line after me so everyone can cheer for me. ) lol
                    Last edited by gnomus; 08-09-2004, 12:42 PM.

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                    • #55
                      Gnomus, your idea, laudable as it is, breaks the 'no stealing class abilities' rule.

                      I love the bait summoning thing personally, as a fisher. How about this:

                      Anizok's Bait Dispenser

                      (tinkered bait) + base prototype + gnomish bolts + mana battery class 6 + Static Orb (or something about the cost of static orb, mabye metal twine or reflective shard or something)

                      Triv 262


                      It has 20 charges of summon:gnomish bait (norent). To recharge you need the Class 1 Mana Battery (same one as gauze press) + tinkered bait. It produces norent versions of tinkered bait (but no % to fishing). If you really want to make a different subcombine to make it produce whatever you use to recharge it, you can, but that seems like too much work, just make it summon Summoned:Gnomish Bait (norent). That would mean that to recharge it would be a three item combine requiring tinkered bait. I know I'd carry around a stack of tinkered bait along with a stack of mana batteries if that meant 20 stacks of bait. It's the perfect compliment to the Fisherman's Companion. Or just don't require the tinkered bait on the recharge (gauze press don't require bandages to recharge). Just throwing out ideas here. REALLY want to see something that summons bait.

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                      • #56
                        Originally posted by Quichon
                        Gnomus, your idea, laudable as it is, breaks the 'no stealing class abilities' rule.
                        no it doesn't...we make things that invis...that's a spell..we make things that summon bandages..that's a spell. a spell is a spell. invis is the same as clarity. i think by abilites they meant forage, tracking, lay of hands, etc.

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                        • #57
                          They've nixed rez potion ideas and rez device ideas because it's considered a class ability. Clarity spell line is very much considered a class ability as there's no all/all items you can get from vendors that will cast those spells and only one class gets that particular spell line. Generally if it's only available to a handfull of classes and cannot be gotten cheaply from merchants a spell effect is a class ability.

                          Invisibility isn't considered a major thing because there are so few classes that have no means of invising themselves and 10pp potions that invis can be gotten at merchants all over Norrath. Bandages aren't considered again because of how widely available bandages are. Neither device really provides a service that can't be gotten through other vendor sold items, they merely save inventory space on holding those items. This also explains why they're not opposed to a bait dispenser, baits are readily available already, the only issue with them is how much space they take.

                          I don't mean this in a hostile way at all, I'm just saying the chances of getting a C dispensing Anizok so slim as to pass for an anorexic Ethiopian.

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                          • #58
                            Originally posted by Lilosh
                            1) Gnomish Velium Compressor - Input a velium block/brick, get a Velium Bar (for JC). This would be a godsend.
                            -Noish
                            Ngreth responded:
                            "Well... this would have to cost at least as much per "compression" as the sellback cost of Velium Bars... or you have a money creator :/ Good idea despite that!"

                            It could be viable as a right-clickable cast item that uses multiple blocks/bricks for the desired result of giving the user 1 vellium bar. Since I don't do JC (yet, at least) I don't know if it would be unbalancing to be able to do this with roughly equal vendor values of each, but that's my two cents.

                            Other ideas I have liked or want to see more developed:
                            - Somebody mentioned yo-yos or something like it as weapons? Why not tinkered weapons? Or if that's taking too much from smithing...
                            - Tinkered augs? A type 4 aug that adds a Steam Blast proc or some suc, maybe not too much damage, since augs are very much the province of the adventure points and expedition biz. Also, it might be cool if the effects from cultural armor could be condensed to augs for other armors (still gnome only) so that casters could use 'em, maybe. That would probably make recharging them a pain since, at best, you'd have to remove the aug, recharge it, and put it back in.
                            - The bait dispenser sounds great! I don't even fish and I can see how perfect that would be for those that do. I stand behind it for their sake.

                            Okay. Post wrapped up.
                            Last edited by Mashuganome; 08-16-2004, 07:58 AM.

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                            • #59
                              All I have to say is a collapsable forge nothing I hate more then farming velium or acrylia and having to leave to shrink everything down.

                              A Gnomish Pelt Refiner - Allow us to use some of those MQ and HQ pelts and let us upgrade them to a better pelt....however this may be more along the lines of tailoring.
                              Last edited by Halyanth; 09-04-2004, 01:30 AM. Reason: spelling

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                              • #60
                                How about a collapsable brew barrel? You wouldn't believe the lines on the brew barrels in PoK sometimes. Well, if you've been in them, you surely would. But between being able to do fetid essense in the zone, and that's the only place to do planar combines, the brew barrels in PoK are almost always in use and got a line for 'em.

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