On the official EQLive forums, someone posted about the god-awful GoD recipes for tinkering. Absors response (Other than an amusing remark that torqued a few rogues off) was
I replied with the following:
The thread is in the "The Nexus" section, in the "Development" section.
-Lilosh
free to post any interesting ideas you have for tinkers. No, you're not going to get tinkered pets... It's a very cool idea but it's a little too much. Besides, I think the game has way too many pet classes as it is.
As a tradeskill nut, I have a few suggestions.
1) Gnomish Velium Compressor - Input a velium block, get a Velium Bar (for JC). This would be a godsend.
2) Super Geerloks, 335 Trivial, expensive combine, for a 10% geerlok. There's a giant gap between normal geerloks and the super-rare 15%mods for smithing, and the one 15% mod for tailoring.
3) Tinker gnomish caster armor - If I recall, a study showed that something like 80% of gnomes are INT casters, but the Clockwork armor does zero for us. Make a line of the clockwork Observer/shadowwalker wearable by gnomes. The robes from LoY were a good idea, but anyone can wear those.
1) Gnomish Velium Compressor - Input a velium block, get a Velium Bar (for JC). This would be a godsend.
2) Super Geerloks, 335 Trivial, expensive combine, for a 10% geerlok. There's a giant gap between normal geerloks and the super-rare 15%mods for smithing, and the one 15% mod for tailoring.
3) Tinker gnomish caster armor - If I recall, a study showed that something like 80% of gnomes are INT casters, but the Clockwork armor does zero for us. Make a line of the clockwork Observer/shadowwalker wearable by gnomes. The robes from LoY were a good idea, but anyone can wear those.
The thread is in the "The Nexus" section, in the "Development" section.
-Lilosh
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