EVERYONE please /feedback your thoughts on the tailoring trivial level changes. If you like it or if you don't like it and why.
I don't like it and here's why.
1. the recipies changed were not quick or cheap or easy methods of skilling up, no reason to change the trivial levels. if it was all storebought components, then I could understand changing the trivials, but this isn't the case.
2. there was no warning of the upcoming trivial level changes, thus people are sitting on huge stockpiles of tradeskill materials that are now useless
3. people who play 24/7 were able to skill up their tailoring to 300 right away and now the more casual gamer is at an even larger disadvantage over the power-gamer. Those that already skilled tailoring to 300 on the stuff that was nerfed can now make items that the rest of us can't compete with on price due to the lower success rates due to lower skill levels.
-Bolas
I don't like it and here's why.
1. the recipies changed were not quick or cheap or easy methods of skilling up, no reason to change the trivial levels. if it was all storebought components, then I could understand changing the trivials, but this isn't the case.
2. there was no warning of the upcoming trivial level changes, thus people are sitting on huge stockpiles of tradeskill materials that are now useless
3. people who play 24/7 were able to skill up their tailoring to 300 right away and now the more casual gamer is at an even larger disadvantage over the power-gamer. Those that already skilled tailoring to 300 on the stuff that was nerfed can now make items that the rest of us can't compete with on price due to the lower success rates due to lower skill levels.
-Bolas
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