Hello All,
Having been a lurker on the boards for almost a year now I decided that it was time to make an account and start interacting with the community!
After a year of on and off tailoring I have finally reached 158 and am fully committed to GM'ing the skill. I am a level 54 Half Elf Druid of Tunare on Tholuxe Paells server.
I wanted to take a moment to discuss plans for creating a self-sustaining production and sales loop designed to minimize farming time, while still providing reasonable opportunity to attempt skill ups. Additionally, I want to share some observations with the community and get some feed back from you all as to their validity.
Now that I have started work on Acrylia studded gear, I have finally begun producing equipment that has garnered the interest of other players and as such I get occasional requests for information related to stock pricing and availability. (Prior to acrylia - I really couldn't give my tailored gear away.) Of course the only things that people seem to be interested in are cloaks and tunics. (Despite my best efforts to educate them all.)
After doing a little bit of math I am heartened by the prospect that I might actually be able to turn enough profit from the sales to start farming in my local bazaar instead of DSP/Mons Letalis/Scarlet Desert for hides and ore (at least in part).
Here's the plan...
Resources:
1. My trade mule... Yes, I bought a second account and I am about to put a mule in the bazaar 24/7. I am hoping that this will substantially boost sales in two ways: First is consistency, some evenings I'm just too tired/lazy to run back up to the bazaar and sort through all my wares and go through the effort of setting up trader mode. My inventory has never been particularly organized so its usually a 20 minute task to get the job done. Secondly I am hoping to get a boost in sales just by having a trader up during peak server hours.
2. My mule chanter... I have leveled an enchanter up to 24 and am happy to take her higher if needed... I could have used her earlier (Wu's) - but I'm sure she'll still come in handy later for Imbuing and making vials of mana. She also just happens to be a GM Jeweler. (I now have a source for Gem Studded Chains who will sell to me at cost.
)
Given all of that here's the plan:
I definitely stick with Acrylia Studded till 188...
Cost of production:
Assuming that I am not lured by the prospect of making masks and stick with the equipment I am reasonably sure will provide a decent return (Cloaks and Tunics) here is the cost break down on prices for raw materials that I have seen on my server:
Superb Hopper Hides: 100-200pp per hide
Small Acrylia Bricks: 40pp per piece
6 Bricks = 2 studs with no failures so lets say 7 bricks = 2 studs over the long run. (Studs of course are trivial)
It should be reasonable to assume that a cloak would cost
(40pp * 7(bricks) * 2(4 studs total)) + (100 to 200pp per hide) = (660-760pp per attempt depending on hide costs)
If you do the math... the studs work out to be about 140pp a piece making the cost per attempt for a tunic: 800-900pp
A run of 10 cloaks and 10 tunics should cost me between 14,600 and 16,600pp
Sales data:
Now looking at some casually observed sales data for my server:
Cloaks go for between 500pp and 800pp
While tunics sell for between 800pp and 1000pp
Given the fact that I am only 158 in skill I should probably expect a lot of failures: so far I am 2 for 5. (40% success rate) Yup I have my geerlok and an entire host of rituals I go through before sitting down to start a combine session.
Assuming that I charge the upper limits of what the market seems to be tolerating and I had 40% successes on cloaks and tunics... I should reasonably expect the following return on my investment... 40%*18,000pp = 7,200pp return on my initial investment. (Net loss between 7,400 and 9,400 per run)
Given the other posts that I have read... 10,000pp per point seems like the average people pay per skill up at the high end anyway - so I think there is a little historical data to back me up.
Well, I am not made of money and will have already put the initial time in up front to farm my first stacks of ingredients myself. And unless my success rates radically increase I will still have to spend time farming for myself... but the good news is, I think there are ways that I can increase my attempt success rate as well as minimize the farming needed by selectively pick which pieces I farm. (I will always farm acrylia and buy hides if I can… the ore just comes more quickly.)
Increasing your Success Rate:
I, like many other people, have my share of superstitions related to my combine attempts. (I do all my tailoring work in RV sitting in front of that loom even if I am using my planar sewing kit for combines - don't ask
) But there are a few superstitions that could potentially be valid and I'm wondering if anyone has ever tried to either prove or disprove the theories...
1. High DEX/AGI increases your success rate: I failed my first attempt at the 6th shawl after what was months of gathering components solo. After that devastating blow I decided to find a high level shammy and ask them what they could do to improve my stats. They cast Avatar on me and low and behold my DEX/AGI when from the low 120's all the way to 250 each. I quickly put my pieces in my kit... hit the combine button and voila I had my 6th shawl. (I hugged the shammy even if she was an ogre!) I know that this one instance proves nothing... but I'm wondering if any of you out there have had similar experiences? Anyone else seek out an Avatar before doing a high-stakes combine as I will from here on out?
2. Intellectual Superiority increases your success rate: I haven't tried this yet, but now that I have a chanter mule - I will add the IS buff to my to-do list before each session (along with getting a KEI, and an Avatar). The only reason I mention this is because of the number of posts by tradeskill people Casters Realm... and if it's free it can't hurt right?
In Summery:
It’s pretty much guaranteed that I will start getting a much larger percentage of my investment back then I have ever received before, and depending on Hide availability in the bazaar I might never have to farm hoppers again! (The hides are such a small portion of the actual cost compared to the Acrylia – any return I do get will be first spent on hides – then on ore and I will only have to farm as much ore as is needed to make up the deficit, thus greatly reducing the time spent gathering materials.) As my skill does go up – less and less time will be spent farming.
My Questions:
Have any of you had an epiphany like this at some point in your tailoring careers? Did it pan out – or was it just a pipe dream in the end?
What have each of your experiences been with efforts to improve your success rates? We all talk a lot about getting skill-ups – that’s a given, but it seems a lot of people are happy to farm and eat the cost of production for the sake of reaching 250… has anyone out there spent time trying to maximize their success rate at this stage in life? If so, what worked for you and what didn’t?
What have your experiences been with sales in the bazaar… is it reasonable to expect to turn over 20 pieces of gear over the course of a week?
And now the biggy…
Aside from getting my trophy and bragging rights, does it even make sense to bring a Half Elf Druid of Tunare up to 250? From what I understand I have zero cultural options at my disposal, and is there really any market for high end Velious/Luclin/PoP tailored gear? I originally started tailoring when I saw a friend wearing an Acrylia Studded cloak and I vowed that one day I would make my own… well here I am one year later and I have made my own cloak and also have completed the 6th shawl… aside from creating the Ceremonial Solstice Robes, I can’t really think of any other uses for the skill that would benefit me individually outside of personal satisfaction.
I know that this was an exceedingly long winded post – but I have been thinking about this stuff for a year now… thanks for taking the time to read it!
Having been a lurker on the boards for almost a year now I decided that it was time to make an account and start interacting with the community!
After a year of on and off tailoring I have finally reached 158 and am fully committed to GM'ing the skill. I am a level 54 Half Elf Druid of Tunare on Tholuxe Paells server.
I wanted to take a moment to discuss plans for creating a self-sustaining production and sales loop designed to minimize farming time, while still providing reasonable opportunity to attempt skill ups. Additionally, I want to share some observations with the community and get some feed back from you all as to their validity.
Now that I have started work on Acrylia studded gear, I have finally begun producing equipment that has garnered the interest of other players and as such I get occasional requests for information related to stock pricing and availability. (Prior to acrylia - I really couldn't give my tailored gear away.) Of course the only things that people seem to be interested in are cloaks and tunics. (Despite my best efforts to educate them all.)
After doing a little bit of math I am heartened by the prospect that I might actually be able to turn enough profit from the sales to start farming in my local bazaar instead of DSP/Mons Letalis/Scarlet Desert for hides and ore (at least in part).
Here's the plan...
Resources:
1. My trade mule... Yes, I bought a second account and I am about to put a mule in the bazaar 24/7. I am hoping that this will substantially boost sales in two ways: First is consistency, some evenings I'm just too tired/lazy to run back up to the bazaar and sort through all my wares and go through the effort of setting up trader mode. My inventory has never been particularly organized so its usually a 20 minute task to get the job done. Secondly I am hoping to get a boost in sales just by having a trader up during peak server hours.
2. My mule chanter... I have leveled an enchanter up to 24 and am happy to take her higher if needed... I could have used her earlier (Wu's) - but I'm sure she'll still come in handy later for Imbuing and making vials of mana. She also just happens to be a GM Jeweler. (I now have a source for Gem Studded Chains who will sell to me at cost.

Given all of that here's the plan:
I definitely stick with Acrylia Studded till 188...
Cost of production:
Assuming that I am not lured by the prospect of making masks and stick with the equipment I am reasonably sure will provide a decent return (Cloaks and Tunics) here is the cost break down on prices for raw materials that I have seen on my server:
Superb Hopper Hides: 100-200pp per hide
Small Acrylia Bricks: 40pp per piece
6 Bricks = 2 studs with no failures so lets say 7 bricks = 2 studs over the long run. (Studs of course are trivial)
It should be reasonable to assume that a cloak would cost
(40pp * 7(bricks) * 2(4 studs total)) + (100 to 200pp per hide) = (660-760pp per attempt depending on hide costs)
If you do the math... the studs work out to be about 140pp a piece making the cost per attempt for a tunic: 800-900pp
A run of 10 cloaks and 10 tunics should cost me between 14,600 and 16,600pp
Sales data:
Now looking at some casually observed sales data for my server:
Cloaks go for between 500pp and 800pp
While tunics sell for between 800pp and 1000pp
Given the fact that I am only 158 in skill I should probably expect a lot of failures: so far I am 2 for 5. (40% success rate) Yup I have my geerlok and an entire host of rituals I go through before sitting down to start a combine session.
Assuming that I charge the upper limits of what the market seems to be tolerating and I had 40% successes on cloaks and tunics... I should reasonably expect the following return on my investment... 40%*18,000pp = 7,200pp return on my initial investment. (Net loss between 7,400 and 9,400 per run)
Given the other posts that I have read... 10,000pp per point seems like the average people pay per skill up at the high end anyway - so I think there is a little historical data to back me up.
Well, I am not made of money and will have already put the initial time in up front to farm my first stacks of ingredients myself. And unless my success rates radically increase I will still have to spend time farming for myself... but the good news is, I think there are ways that I can increase my attempt success rate as well as minimize the farming needed by selectively pick which pieces I farm. (I will always farm acrylia and buy hides if I can… the ore just comes more quickly.)
Increasing your Success Rate:
I, like many other people, have my share of superstitions related to my combine attempts. (I do all my tailoring work in RV sitting in front of that loom even if I am using my planar sewing kit for combines - don't ask

1. High DEX/AGI increases your success rate: I failed my first attempt at the 6th shawl after what was months of gathering components solo. After that devastating blow I decided to find a high level shammy and ask them what they could do to improve my stats. They cast Avatar on me and low and behold my DEX/AGI when from the low 120's all the way to 250 each. I quickly put my pieces in my kit... hit the combine button and voila I had my 6th shawl. (I hugged the shammy even if she was an ogre!) I know that this one instance proves nothing... but I'm wondering if any of you out there have had similar experiences? Anyone else seek out an Avatar before doing a high-stakes combine as I will from here on out?
2. Intellectual Superiority increases your success rate: I haven't tried this yet, but now that I have a chanter mule - I will add the IS buff to my to-do list before each session (along with getting a KEI, and an Avatar). The only reason I mention this is because of the number of posts by tradeskill people Casters Realm... and if it's free it can't hurt right?
In Summery:
It’s pretty much guaranteed that I will start getting a much larger percentage of my investment back then I have ever received before, and depending on Hide availability in the bazaar I might never have to farm hoppers again! (The hides are such a small portion of the actual cost compared to the Acrylia – any return I do get will be first spent on hides – then on ore and I will only have to farm as much ore as is needed to make up the deficit, thus greatly reducing the time spent gathering materials.) As my skill does go up – less and less time will be spent farming.
My Questions:
Have any of you had an epiphany like this at some point in your tailoring careers? Did it pan out – or was it just a pipe dream in the end?
What have each of your experiences been with efforts to improve your success rates? We all talk a lot about getting skill-ups – that’s a given, but it seems a lot of people are happy to farm and eat the cost of production for the sake of reaching 250… has anyone out there spent time trying to maximize their success rate at this stage in life? If so, what worked for you and what didn’t?
What have your experiences been with sales in the bazaar… is it reasonable to expect to turn over 20 pieces of gear over the course of a week?
And now the biggy…
Aside from getting my trophy and bragging rights, does it even make sense to bring a Half Elf Druid of Tunare up to 250? From what I understand I have zero cultural options at my disposal, and is there really any market for high end Velious/Luclin/PoP tailored gear? I originally started tailoring when I saw a friend wearing an Acrylia Studded cloak and I vowed that one day I would make my own… well here I am one year later and I have made my own cloak and also have completed the 6th shawl… aside from creating the Ceremonial Solstice Robes, I can’t really think of any other uses for the skill that would benefit me individually outside of personal satisfaction.
I know that this was an exceedingly long winded post – but I have been thinking about this stuff for a year now… thanks for taking the time to read it!
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