I have just started making armor and managed to do banded. I know my next step is ornate chain (silver). That is what the game gives me. But why such a fixed pathway for armor? Why not ornate banded all the way to platinum? Why not a plain chain without precious metals? Why not a multiple progession of plate?
Banded could have three paths with reg ore, med ore, HQ ore and each of those paths should be devided into the silver, gold, electrum and platinum paths. The same with chain and plate. There should be a morass of paths to persue tradeskills instead of just a single route with maybe one or two splits in the path of tradeskill advance.
They could make the whole pathing a huge muddle where each smith has to meander his own way through. Each of the three armors should have three different progessions of three different kinds or ore devided in three different qualities as well as the ornate add ons of the four precious metals with all the pathways ending with the rarest HQ ore and the rarest precios metal at skill 250. Throw in the ability to imbue all armors all along the line and the whole process would really get creative.
Banded could have three paths with reg ore, med ore, HQ ore and each of those paths should be devided into the silver, gold, electrum and platinum paths. The same with chain and plate. There should be a morass of paths to persue tradeskills instead of just a single route with maybe one or two splits in the path of tradeskill advance.
They could make the whole pathing a huge muddle where each smith has to meander his own way through. Each of the three armors should have three different progessions of three different kinds or ore devided in three different qualities as well as the ornate add ons of the four precious metals with all the pathways ending with the rarest HQ ore and the rarest precios metal at skill 250. Throw in the ability to imbue all armors all along the line and the whole process would really get creative.
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