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  • #31
    Originally posted by Bara View Post
    Your punishment for a job well done is to rationalize another tradeskill!

    Carpentry ... coupled with a Housing update to EQ1 ... well one can dream can't they?

    I have also had all the elaborate recipes going to my book once I combine them.
    Gherig McComas
    Coyote Moon
    Test Server

    Comment


    • #32
      Originally posted by Xenephex View Post
      Here is a list of the various ores in the game along with the trivial for a bracer template combine:

      Tin -- 20
      Iron -- 40
      Sivril -- 66
      Thallium -- 90
      Iridium -- 124
      Fulginate -- 158
      Rubicite -- 196
      Indium -- 234
      Rhenium -- 272
      Tungsten -- 310
      Cobalt -- 348

      Interesting. I would have thought that there would be four or maybe five ores for the templates? One for a template for beginner’s armor, one for journeyman, one for masters, one for GM, and maybe a fifth for the new armor coming out with the next expansion. Or maybe ten – one for chain templates and one for plate. The list has 11 types of ore being used though. . . .

      Are player-made templates now used for *all* combines? So instead of someone using banded armor to skill up they will now make banded armor templates, etc?

      Just trying to figure it out – somehow I had assumed that the templates were made/used solely for the DoN cultural.

      Garshok
      Garshok
      95th Dreadlord, Povar-Quellious, 300 Ogre Grand Master Smith, 300 all skills
      (glad the climb to 300 is finally over)

      Zopharr
      95th Priest of Brell, Povar-Quellious, 300 Dwarven Grand Master Smith, 300 all skills
      (holds his 15% smithing trophy in his off hand and pretends to dual-wield - and hopes the Holy Dirt of Brell he's carried for twelve years will have a use in the new expansion)

      Rishathra
      95th Shaman of Inny, Povar-Quellious, 300 Troll Grand Master Smith
      (got so tired of looking for a troll smith for armor that I made one)

      Marzanna
      95th Necromancer, Povar-Quellious, 300 Tinker - Tailor
      (still working on Solder, Spy)

      Comment


      • #33
        A lot of the templates have no corresponding final combines. They are only there as a skill-up path, though Ngreth said it is possible they may have a use down the road.

        Rhenium is masters level - Cobalt is GM level - Tungsten has no final combine. Sorry but I don't remember which of the others is actually used for anything other than skillups.

        Comment


        • #34
          Originally posted by Xenephex View Post
          A lot of the templates have no corresponding final combines. They are only there as a skill-up path, though Ngreth said it is possible they may have a use down the road.

          Rhenium is masters level - Cobalt is GM level - Tungsten has no final combine. Sorry but I don't remember which of the others is actually used for anything other than skillups.

          Thanks! And a relief that we won't have to relearn other items.

          I really appreciate all your reporting on this for the community.

          Garshok
          Garshok
          95th Dreadlord, Povar-Quellious, 300 Ogre Grand Master Smith, 300 all skills
          (glad the climb to 300 is finally over)

          Zopharr
          95th Priest of Brell, Povar-Quellious, 300 Dwarven Grand Master Smith, 300 all skills
          (holds his 15% smithing trophy in his off hand and pretends to dual-wield - and hopes the Holy Dirt of Brell he's carried for twelve years will have a use in the new expansion)

          Rishathra
          95th Shaman of Inny, Povar-Quellious, 300 Troll Grand Master Smith
          (got so tired of looking for a troll smith for armor that I made one)

          Marzanna
          95th Necromancer, Povar-Quellious, 300 Tinker - Tailor
          (still working on Solder, Spy)

          Comment


          • #35
            It is one of our thoughts that in the future, yes, the templates will be used for everything, including things such as banded.

            But that may be a while. For now, a skillup path.
            Ngreth Thergn

            Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
            Grandmaster Smith 250
            Master Tailor 200
            Ogres not dumb - we not lose entire city to froggies

            Comment


            • #36
              Originally posted by Ngreth Thergn View Post
              The DoN Combines, when they came out, had a "minimum fail chance" put on the.
              The new ones do not.

              The poster asked if this affected skillups.
              It ONLY did by the normal skillup formula that you have a better chance to gain skillups if you succeed at the combine instead of failing at the combine.

              The fact that those combines made you fail more often, made you check the fail chance to gain skill more often, overall reducing your chance to gain a skillup.

              Really high stats though mitigate the penalty on failure chance skillup, and for smithing at 400 that fail chance to skillup = success chance to skillup.

              better? Not sure I can make it clearer because of course the whole thing is inherently confusing
              So, the new combines do not have the minimum chance to fail (other than the standard 5%)?
              Or do fails no longer check against half your stat level?
              -- Mewkus: 2100 dings on the server formerly known as Solusek Ro
              try: Inventory/Flags/Spells tracker program - (sample output)

              Comment


              • #37
                Originally posted by Zopharr View Post
                Thanks! And a relief that we won't have to relearn other items.

                I really appreciate all your reporting on this for the community.

                Garshok
                Thanks. I haven't seen a lot of reporting on stuff like this from test but I do it for two reasons:

                1) If it was me, I would want to know beforehand. Plus it gives some chance for the community to feedback about it.

                2) My memory is terrible, and I run EQ from two different comps. If I write it down here I can check it whenever I need to. It's as much for my benefit as anyones.

                Comment


                • #38
                  I am not 300 skill yet in smithing or tailoring. I am working those as my time permits. I have been making Master's level armor to skill up tailoring and am at 263 skill. I have made some Eminent armor and some Elaborate symbols. Am I to understand I will no longer be able to make those recipes until I get higher skill?
                  Shawlweaver Sphynx on Cazic Thule
                  Master Artisan Aldier on Cazic Thule

                  Comment


                  • #39
                    Originally posted by mewkus View Post
                    So, the new combines do not have the minimum chance to fail (other than the standard 5%)?
                    Or do fails no longer check against half your stat level?
                    They no longer have an abnormal minimum chance to fail, just the standard 5%
                    Ngreth Thergn

                    Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
                    Grandmaster Smith 250
                    Master Tailor 200
                    Ogres not dumb - we not lose entire city to froggies

                    Comment


                    • #40
                      Originally posted by Aldier View Post
                      I am not 300 skill yet in smithing or tailoring. I am working those as my time permits. I have been making Master's level armor to skill up tailoring and am at 263 skill. I have made some Eminent armor and some Elaborate symbols. Am I to understand I will no longer be able to make those recipes until I get higher skill?
                      You will not be able to make the level 70 stuff. You should be able to make the level 60 stuff.
                      Ngreth Thergn

                      Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
                      Grandmaster Smith 250
                      Master Tailor 200
                      Ogres not dumb - we not lose entire city to froggies

                      Comment


                      • #41
                        Ngreth is the apparent level 300 skill requirement to get the GM books a bug? Or is that the intended level?

                        Comment


                        • #42
                          Originally posted by Ngreth Thergn View Post
                          You will not be able to make the level 70 stuff. You should be able to make the level 60 stuff.
                          That is a bit discouraging. I am currently in a guild that is raiding through Demiplane and Last Blood augs are still sought after. I can't even make my own armor to wear anymore. With my trophy, my skill is 280+ (forget exact number). It is more than enough for me to make the couple pieces I wear.
                          Shawlweaver Sphynx on Cazic Thule
                          Master Artisan Aldier on Cazic Thule

                          Comment


                          • #43
                            Originally posted by Xenephex View Post
                            Ngreth is the apparent level 300 skill requirement to get the GM books a bug? Or is that the intended level?
                            It sounds about right. It may be 290... but it is way up there. It is some number bellow that average difficulty of the items in it. (I think 50 bellow)
                            Ngreth Thergn

                            Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
                            Grandmaster Smith 250
                            Master Tailor 200
                            Ogres not dumb - we not lose entire city to froggies

                            Comment


                            • #44
                              Originally posted by Ngreth Thergn View Post
                              It sounds about right. It may be 290... but it is way up there. It is some number bellow that average difficulty of the items in it. (I think 50 bellow)
                              The lowest level cobalt combine is 348, so the average has to be above 350. Tungsten (template) combines average about 320, yet the recipes are visible on the vendor for people with 230ish skill (and perhaps even lower).

                              It appears right now that you are going to have to be skill 300 to even attempt GM stuff (unless the books remain tradeable). Was that the goal? If the books do remain tradeable, then I don't understand why you would set a target minimum skill for this stuff and then provide a way to get around it. Why introduce an intervening step of having someone else buy the books for you?

                              What's going to happen with the level 80 cultural stuff?

                              Comment


                              • #45
                                Originally posted by Aldier View Post
                                That is a bit discouraging. I am currently in a guild that is raiding through Demiplane and Last Blood augs are still sought after. I can't even make my own armor to wear anymore. With my trophy, my skill is 280+ (forget exact number). It is more than enough for me to make the couple pieces I wear.
                                and (in response to another post, so slightly out of context)

                                Originally posted by Ngreth Thergn View Post
                                It sounds about right. It may be 290... but it is way up there. It is some number bellow that average difficulty of the items in it. (I think 50 bellow)
                                I'm not sure what the coding issues would be, but I do think that buying the books - if that is going to be based on a skill limit - at least be based on modified skill level. Someone with 290 actual skill level will probably have at least a geerlock, if not a trophy or some other item. I.e., since the level 70 items are capped for max chances of success, a smith won't be able to buy the book until they have the max chance possible to make the item!

                                Garshok
                                Garshok
                                95th Dreadlord, Povar-Quellious, 300 Ogre Grand Master Smith, 300 all skills
                                (glad the climb to 300 is finally over)

                                Zopharr
                                95th Priest of Brell, Povar-Quellious, 300 Dwarven Grand Master Smith, 300 all skills
                                (holds his 15% smithing trophy in his off hand and pretends to dual-wield - and hopes the Holy Dirt of Brell he's carried for twelve years will have a use in the new expansion)

                                Rishathra
                                95th Shaman of Inny, Povar-Quellious, 300 Troll Grand Master Smith
                                (got so tired of looking for a troll smith for armor that I made one)

                                Marzanna
                                95th Necromancer, Povar-Quellious, 300 Tinker - Tailor
                                (still working on Solder, Spy)

                                Comment

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