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The cultural BPs triv at 386 so if you dont have mastery aa's this works out at a 14% chance of success, 57 with mastery3.(If formula is correct)
If they dont increase the skill cap making these, without the aa's, is going to be cross your fingers and hope time.
I'm most definitely looking forward to it! I'd been seriously considering making a new toon, just so I could run through the skillup process again. In a perverse way, I really did enjoy it.
Now I get to skill up not just as a time waster (which an alt would have been), but as a meaningful result! I will get more successes when making items (such as PoP armors or the old cultural, both of which still sell on occasion), I will have a new goal to shoot for, and I'll have something to do in my down time. I'm a happy camper. =)
A few questions I'm not sure have been answered yet.
Will we be able to raise all skills to 300, or just one?
Will the skillup formula remain consistent for 251-300?
What effect will geerloks (and similar items) have now, if your skill is 250? 251? 300? (In other words, will there be a hard cap lower than the theoretical maximum? In the current system, you can't raise your skill beyond 252 with a skill mod item. Will this go away? Will there be a new artifical cap, or will your skill go as high as it can given your skill mod item?)
If anyone has any ideas, I'd be much obliged. =)
Sir KyrosKrane Sylvanblade
Master Artisan (300 + GM Trophy in all) of Luclin (Veeshan)
Master Fisherman (200) and possibly Drunk (2xx + 20%), not sober enough to tell!
Lightbringer, Redeemer, and Valiant servant of Erollisi Marr
Pretty much dreading it myself and has knocked a bit of the passion I had for tradeskills out of me, adjusting trivials is a good answer, not upping a skill level that many worked hard for and expended great amount of time, pp and effort on.
I'm really sad that I gave away or sold all my extra tradeskill supplies when I hit 1750. Ah well, not all of it is gone yet -- still got buttloads o' arrow heads, just gotta get the velium to make the arrows now I guess. Time to clean out the bazaar of tradeskill supplies pre-patch I suppose.
I still have a lot of ogre cultural armor components left which I saved (thank goodness) because I use that for tribute. Guess I'll skill up smithing on that and mistletoe cutting sickles.
50 skill ups x 30 combines per skill up = 1500 mistletoe cutting sickle attempts... at what, 400 per attempt? A paltry 600k, no sweat.
Sure glad I got a +15% smithing mod item... now to farm Shei Vinitrias for the +15% tailoring mod item.
.... Guess I'll skill up smithing on that and mistletoe cutting sickles.
50 skill ups x 30 combines per skill up = 1500 mistletoe cutting sickle attempts... at what, 400 per attempt? A paltry 600k, no sweat.
.....
Roughly 300pp per attempt on sickles, though I still think your being optimistic on the overall cost. But would it be quicker to skill up on dropped stuff than to raise this much cash and do sickles? Maybe, who knows, I guess we shall have to wait and see...
Kcalehc K'Venalis Teir`Dal Overlord
Officer, Trader and Gentleman Order of the Raven's Tear
Tholuxe Paells (Bertoxxulous)
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