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Skilling up with Aid Grimel and chain Rez / CoH :)

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  • #16
    Levitate helps

    If you bind at Grimel, and get a mage to help, and get SoW and a long-lasting levitate, you can get the BP, go down on the elevator (with lev on, just face the wall squarely avioding corners, look at your feet, and run. This way, you don't float down slower than the evelator decends), and run out the library door.

    On your right, you will see several angled supports for the library walls. Run up the one closest to the wall between you and the lower level of PoK, run out over the wall and you can land at the door to the forges. Do the combine, and get TL'd to bind, hail Grimel, rinse and repeat.

    Cuts off lots of time spent running.

    Greys Stormwalker, Retired
    65 Ranger of Tunare
    Luclin

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    • #17
      Or, you can use 2 mages. Sure, twice the pearl expenditure, but extra 8pp per compbine is a pittance for high-end smiths.

      I did it on my own. Being a chanter, I could do the 'lev down, gate back' route. Went 221-227 in about 90 combines.
      Bregalad Alcarin, High Elf Coercer, Xev <In Via Dämnum>

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      • #18
        Something has been bothering me about this (the original cool way to to do grimel wash)I thought that skill up rate depended on Wis/Int and that rez lowered wis/int. If goal is to skill up, it seems rez is not great way to go.

        (And to answer the off topic bit, gate in zone sometimes seems to clear aggro, as some mobs forget about you if you far enough away. But in my experience, if you dont load zone like in evac, aggro can remain. Even true for rez!)
        Obina Redemptus

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        • #19
          Originally posted by Obina
          Something has been bothering me about this (the original cool way to to do grimel wash)I thought that skill up rate depended on Wis/Int and that rez lowered wis/int. If goal is to skill up, it seems rez is not great way to go.
          The original poster actually addressed this exact point
          Originally posted by Metra
          Now, since I had rez effects on the whole time, you might wonder if my skillup rate was low due to the fact that my strength was down. However, as has already been mentioned, stats only affect skillup chance on unsuccessful combines - since I had a Geerlok, my effective skill was greater than the trivial, which means I was getting 95% successes. So the low STR did not matter.
          You'd actually hit the 95% success pont around 215 (or around 205+5%) rather than the poster's mentioned 228+, but other than that it seems the right idea - with the vast majority of combines being successes (where wis/int/alt have no effect), the overall impact of reduced wis/int should be small.

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          • #20
            Ok I'll risk adding to my puzzlement or reputation of not being able to follow threads. I missed the part where Intel does not effect skill up rates on success. Perhaps it falls out of these formulas

            For tradeskills with an alternate stat set S = max(int,wis,alt)
            For tradeskills with no alternate stat set S = max(int,wis)-15

            If the combine failed set F=2
            If the combine succeeded set F=1

            Set N=(S*10)/(Y*F)

            If ran(1000) < N then proceed to the second check

            Second check: If ran(200) >= min(190, skill) then skillup!
            Since S here is Int (or Str, wis), if it is really low, then N will be low, and it seems the chance of failing check one is greater. Perhasp if I put in the real numbers, I would see it is a small effect, but this is not clear to me still.
            Obina Redemptus

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            • #21
              If you put the numbers in the Calculator provided on the main page, there seems to be a big dip in skillup chances if you have severe stat loss due to rez effects.

              If it were me, it might look something like this:
              Normal: STR 285, WIS 285 (take your pick)
              if skill was 225 and trivial is 227 then chance of success is: 4.63%
              This reports out as Chance on Success: 4.75% Chance on Failure: 2.38%
              Since 95% success is expected, overall rate is close to Chance on success rate.

              With STR 140, WIS 140 and same skill/trivial you get: 2.27%
              Chance on Success: 2.33%
              Chance on Failure: 1.17%

              Clearly, the calculator based on the formulas on the site indicates that stats are important even if you plan to succeed most of the time.

              This explains some of my issues skilling up smithing back in the day. I did my run from 200 to 237 when I was 25th level or so and my max stat was around 180. Guh.

              Boleslav Forgehammer
              Paladin of Brell in his 66th Campaign
              E'ci - Sacred Destiny

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              • #22
                Originally posted by Obina
                Ok I'll risk adding to my puzzlement or reputation of not being able to follow threads. I missed the part where Intel does not effect skill up rates on success. Perhaps it falls out of these formulas
                I hadn't looked at the Fan Faire formulas in ages, but I thought I remembered that the stats had minimalistic effect on a successful combine. However, looking at the formulae (quoted above, originally from this report and discussion), I don't see any circumstance where stats wouldn't make a difference. You'd need to have 400 str/int/wis for smithing, for example, before adding more to the stat wouldn't increase your chance of passing the first check on a success.

                With the specific numbers from rez effects, the actual impact might be tolerable - but I don't have those numbers handy to play with. In any case, it is paying a cost of skillup chance for the benefit of less time per attempt - and the statistics of whether that is an overall better or worse skillup per time could go either way depending on the details.

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