Lots have advocated lowering the drop rates on the GoD smithed weapons so that the market can readjust to the influx of far superior weapons. After looking at the drop rate vs. PoP EP drop rates, they aren't that far out of line, so perhaps a better solution is to raise the trivial on the final combine. As it sits, when I sit down to make weapons, I can expect to succeed probably 90% of the time with maxed smithing skill. Raising this trivial to the 300-335 range would help solve the problem of the market flood for two reasons.
1) it would put success almost out of reach of non-GM smiths.
2) the success rate would drop to about 75-50%, taking weapons not only off the market, but their ingredients out of game as well.
Perhaps raising the lower combines trivials as well, like the 2nd to last combine where you take the JC items and put them in the forge for a very low trivial (220ish iirc)
I caution, however, advocating raising the trivials for the JC combines. As it works now, the failure rate on the JC subcombines is low, if it were raised, this Smithing market would turn into a JCM market like PoP jewelry.
1) it would put success almost out of reach of non-GM smiths.
2) the success rate would drop to about 75-50%, taking weapons not only off the market, but their ingredients out of game as well.
Perhaps raising the lower combines trivials as well, like the 2nd to last combine where you take the JC items and put them in the forge for a very low trivial (220ish iirc)
I caution, however, advocating raising the trivials for the JC combines. As it works now, the failure rate on the JC subcombines is low, if it were raised, this Smithing market would turn into a JCM market like PoP jewelry.
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