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portable forge idea

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  • #16
    Realistic? Please explain a Collapsed anything. It fits inside one of my many backpacks (how is it I carry that many?), the original remains and makes a fully functional copy; I destroy that one and I can still make an infinite number with zero resources.

    Smithing and Brewing are no more a stretch than any of the others; hides would take up a ton of room and how many bottles of booze can you really carry?

    If you want to limit it to x number of slots (portable Forge and Brewery), then no problem; at least I can break down ore that doesn't stack.
    Nairn NiteRaven
    61 Half Elf Druid of Karana
    Veeshan

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    • #17
      Originally posted by Silverfish
      I can carry eight backpacks.
      Never ask a Good Roleplayer how they manage to carry so many bags
      Syndell Jigokusakebigoe 70 Muse of Bristlebane

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      • #18
        Shouldn't be a portable forge but a 2 or 4 slot Anvil. 20 WT.

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        • #19
          :dedhorse:
          Master Iannyen Sparklybitz
          Coercer of 65 Dissapointing Illusions
          Bearer of the Blessed Coldain Prayer Shawl

          Tradeskills were once displayed here

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          • #20
            OMG! ROFL.

            I am in an XML class at the moment and the whole class turned around. Thank god I wasn't drinking coke or milk. It would have shot right out of my nose!

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            • #21
              I dont think it's fair to automatically assume that everyone wants a portable forge to make farming easier.

              Frankly, I would wish for a portable pottery wheel/kiln before a portable forge, because there are four forges in PoK and only 2 pottery wheels and kilns. I can usually find an open forge, if I'm willing to trek my way halfway across PoK from the ore vendor when I am loaded down with blocks of ore (WHY is only one of the forges near the ore vendor? Or more appropriately, why is the ore vendor nearly only ONE of the forges? Why not move the guys selling molds and patterns to the single forge and the guys selling ore to the multiple forges? But I digress...)

              The reason I would like to see a portable pottery is because most of the time, It's a nightmare trying to find a friggin' open pottery wheel. In order to do pottery, I frequently have to trot my butt to another city, and sometimes all the way out to Abysmal Sea. The advantage to a portable <whatever> is that it is also a PERSONAL <whatever.> There is no competition for using it. It's astonishing to see people try to scurry to the vendor for more clay and back before someone can nab their wheel. The same goes for the two brew barrels in PoK. Sometimes you can accidentally hit the close button and within seconds, by the time you try to open it again, someone else is using it, having obviously been spam clicking on it in order to get it the very SECOND you stop using it.

              This problem would be EASILY solved if SOE does what they mentioned doing during the panels at Fan Faire, which is make it so that multiple people can use the same stationary container at the same time. If that were the case, I could be quite happy without a portable forge/wheel/kiln. It would, however, still be nice to have a portable still. Some people haul their portable spit/fletching kit/sewing kit out hunting with them to practice during completely valid downtime such as med breaks, rez recovery breaks, waiting for respawn, etc. This is a perfectly legitimate way to enhance your enjoyment of your gameplay time and has nothing to do with "farming." Some of us just don't LIKE just sitting around doing nothing. There's no reason why brewers shouldn't be able to do the same.

              Lastly, in defense of farming, I would not equate it to powerlevelling at all. I would equate it to XP grinding. I am a very goal-oriented person. I see something I want to have, or to do, or to be, and I do what I have to do to acheive that goal. If I want certain AA abilities, I grind the XP until I have them. Tradeskills are no different. If I want to GM one, I grind the skillups until I have them. In order to grind those skillups, I need the materials for the skill. Frankly, it's not WORTH my time interrupting the other things I could be doing to do just one or two combines, and I don't have the bank space to store up the materials to do an extended run as I collect them over time. My mules already have mules. Enough is enough. If I'm going to sit down and work at something, I'm going to sit down and work at it SERIOUSLY, enough to make tangible progress, and when I feel I am satisfied, then I will move on and do something else. This is how I acheive my enjoyment from the time I spend playing this game, for which I lay out my very own money to enjoy. For that, I deserve at least the freedom to decide how I am going to enjoy myself, as long as I am not doing anything that is contrary to the EULA.

              SOE has set up a system where in order to achieve anything of merit, players need to do repetitive and frequently trivial tasks. Why else would they require players to use materials acheived off sub-level 10 mobs (such as leather padding) for high-end tradeskilling? They BUILT the system this way. And it works...people shell out their $12 every month to keep plugging away within it. Don't blame the players because they are doing what the game is designed to require them to do, to achieve the goals they wish to achieve, to enhance their own enjoyment of the game, and therefore to continue to have reason to shell out their hard-earned cash for another month's subscription.

              Ambrya
              Huntress Ambrya Naturechild
              65th Wood Elf Ranger of Tunare

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