The drop rates of the temper parts appears to have drastically dropped in the past few weeks. This week, one trip through a dungeon = 1 or less piece for the armor.
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Please Feedback, Merchant Selling Prices for LDoN Armor are Ridiculously Low
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Grimgrey Dorfeater
Troll Wildblood
Undivided Faith
Drinal
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I too have seen a lot of goblin bones drop in the rujark adventures. The other adventures are a bit stingier, but with people saving these up for guild buddies, the supply of them is nice and high.Battle Bard, Smith
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hehe bought 19 folded mq sheets of metal last night for 5pp each. less than the ore and no fails that way.
Maker of Picnics.
Cooker of things best left unidentified.
"Grimrose points to the sky. Look! Up in the sky, it's a bird, no, a plane, no it's Picnic-Man. It's Emiamn, a mild mannered tradeskiller by day but daring handsome crime fighter at night. Spreading peace and joy to norrath with his mighty Picnics!"
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they killed the extra "hidden" slots. now there is no backstock. what you see is all there is.
Maker of Picnics.
Cooker of things best left unidentified.
"Grimrose points to the sky. Look! Up in the sky, it's a bird, no, a plane, no it's Picnic-Man. It's Emiamn, a mild mannered tradeskiller by day but daring handsome crime fighter at night. Spreading peace and joy to norrath with his mighty Picnics!"
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There is very little profit to be made by sub 250 skill tradeskill people. Only a few items can be made at lower skill that sell for a reasonable profit and this is out of all the tradeskills.
EQ trades shifted a long time ago from being skill based to being dropped based and with PoP they even depended, to a degree, upon which zone you had access to.
The majority of combines under 250 are used for only one thing, skill-ups. I hope that in EQ2 the TS people realize this and implement a totally seperate way of earning skill than actually making the sellable items. This has been the primary reason for people selling things for less than cost and has hurt all the others trying to improve their skill.
For instance, Star Ruby Encrusted Steins are the main pottery skill up route from about 222 to 250. These should be a solid profitable item for high level potters because they are needed in the Solstice Earring quest. Instead you have potters skilling up and selling dozens at a time for much less than the cost to make in order to recoup as much as possible.
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Um, they didn't "remove" backstock, there was always a limit on what vendors kept, they just now make it possible to see everything rather than the ones in the first slots. There was no "nerf".
Now, there IS no other item. The 80 items you see are literally all that merchant has.
Don't tell me this is the way it always has been, because I have seen the difference firsthand. =)Former player of:
Ginea Leafspinner (Tailoring: 179); Xixsu Xikisci, the Culinary Reptile (Baking: 250 plus trophy!); Twenea Fairwinde (Brewing: 247)
Now player of:
Valanae S'Narystyn, Aspiring tradeskiller and apprentice Everquester
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sorry.
/blush
i have feedbacked and asked my guild to as well.
Maker of Picnics.
Cooker of things best left unidentified.
"Grimrose points to the sky. Look! Up in the sky, it's a bird, no, a plane, no it's Picnic-Man. It's Emiamn, a mild mannered tradeskiller by day but daring handsome crime fighter at night. Spreading peace and joy to norrath with his mighty Picnics!"
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Not True of Baking and Brewing
I think Baking and Brewing are still profitable Tradeskills.
Not as profitable as we would like but maybe we are spoiled by the large profits of some items that enjoyed great popularity for a time. I do remember the day when there was noting that a person would ask 105K for and talking in the 10K range was only done by those people that had maxed out at a level far below 65 <grin>.
It is obvious that the game favors the combat mentality both in the econimics and the playing of the game. It is an important marketing stragegy that 'grouping' and 'in-game friendship' be developed and exploited. To encourage players to go from vender to vernder, sit in a zone an forage for hours and then go sit by themselves in front of a brew berral is counter productive to basic game marketing. I really doubt that this will change. That armor droped from the named in a zone must be cooler and better than what can be made or there would be more makers and less fighters.
Sad, because game mechanics could be included to bind together those of us that prefer puttering and making to hunting and killing.
How about a success bonus for 6 people in a group smithing???
How about a skill increase bonus for two or more people that are brewing together in the same kiln--helping each other with components and the like?Treefriend of Bartoxx
Wood Elf Druid, worshiper of Tunare
65 seasons
Tradeskill novice
GM Brewer, Baker, Jewler
200 Fletching, Fishing, Tailoring
221 Pottery
239 Smithing
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i really like the idea of eq2. purple drgon hide drops from uber_dragon_mob it is tradeable and players then fashion it into 1 of 3 or 4 things depending on what is asked for. its stats arent' quite as good as the specific drops because it can go into 3 or 4 slots. seems fair and reasonable to me. more choices for a little less stat and still ained by mob so no way to do it otherwise. foraging and enchanting are so overpowered for the tradeskiller that doens't have to contract out.
Maker of Picnics.
Cooker of things best left unidentified.
"Grimrose points to the sky. Look! Up in the sky, it's a bird, no, a plane, no it's Picnic-Man. It's Emiamn, a mild mannered tradeskiller by day but daring handsome crime fighter at night. Spreading peace and joy to norrath with his mighty Picnics!"
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I don't see why so many people are upset over these things. As the game progress, things change. What used to be good gear becomes obsolete. No one uses them. What's the problem? As better gears (both high end and low end) comes along, the old ones should die out. The old fine plates are just part of the skill up path, nothing worng with that. The SolRo quest armor are just for fun. They have been obsolete for 2-3 years, why complain now?
And if a certain pieces of new gears are along a skill up path, there is no reason why it should not flood the market. Just because something is new and can be crafted does not mean it has to be profitable to make and sell.Dark Elf Sage. Celestial Rising . Xev
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I understand and accept that there will be bigger and better things with each expansion. However, before this last one, it never utterly trivialized such a wide range of gear.
For 40-100 plat, you can buy stuff off a vendor that is superior to every pre-raid level armor out there. The next nicest armors cost a lot more. Now I expect the best current gear to be eclipsed in the next expansion, but I do not expect the next expansion to wreck any sense of an economy of scale. These merchant sell-back prices do precisely that.Last edited by FeroceFV; 10-31-2003, 11:27 PM.Battle Bard, Smith
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