Folks, we have a great blessing in the LDoN armors, but it's being squandered because of one major flaw in the implementation of them:
The merchants are selling these armors at or below the cost to make them. As people use this recipe to skill up, they are collapsing the entire low-mid level armor market.
As players realize they can just run up to a merchant vendor by a forge and find a Gothic Steel or Sandblasted breastplate for less than 100pp, these merchant sellback prices are crushing the player economy.
Smiths who are working the LDoN armor market are finding their markets dry up fast. Players simply won't buy any armor unless its at the merchant selling price; they get spoiled. That's bad enough, but this problem becomes more serious when you consider the rest of the low-mid range market.
The effects are beginning to be felt across the player economy. People no longer want to put up 700-800pp for acrylia plate gear when its benefits over a LDoN armor piece are marginal. Fine Plate is a joke; the merchant selling price is higher than that of our LDoN armors. The Temple of Solusek Ro is a joke; the gems alone needed to make the class-specific armor quested there cost more than these LDoN armors do from a merchant, and all that is needed is an occasional walk to the forge building in PoK to find most of the pieces you're looking for; those Solusek Ro quests take a LOT of travelling and hunting. Many, many items, and a lot of content is now obselete and abandoned. This effectively shrinks the world of EQ for a lot of people.
Lambent and similar class-specific breastplates used to sell for 1000 pp. Now not only do they not sell, they are not quested. An entire zone of content, with global quests, wasted, unused. Part of this is natural inflation that comes with expansions, and that's ok. But to make old content so thoroughly worthless seems like an awful shame to me. Many other zones that feature nice low-mid level drops are similarly bypassed, or used for PLers.
There is a simple solution to this problem: Increase the sellback price of LDoN armors off merchants. Many items are bought by merchants only to be sold at 50 times the buying price; I think there should be a similar, drastic mark-up for these LDoN armors. It makes sense; it SHOULD cost a lot more than fine plate. It's a LOT nicer. From a roleplaying and game balancing perspective, this seems to be the right thing to do.
I realize that balance is something that is usually considered for the top-end of the game, but I think that, just as our abilities scale with level, so should our market purchasing power.
If you agree with me on this one, please /feedback in-game about it.
If you make this stuff for skillups, please, as a courtesy to others, only sell it to full merchants.
Feroce
52 Bard, smithing 189
The merchants are selling these armors at or below the cost to make them. As people use this recipe to skill up, they are collapsing the entire low-mid level armor market.
As players realize they can just run up to a merchant vendor by a forge and find a Gothic Steel or Sandblasted breastplate for less than 100pp, these merchant sellback prices are crushing the player economy.
Smiths who are working the LDoN armor market are finding their markets dry up fast. Players simply won't buy any armor unless its at the merchant selling price; they get spoiled. That's bad enough, but this problem becomes more serious when you consider the rest of the low-mid range market.
The effects are beginning to be felt across the player economy. People no longer want to put up 700-800pp for acrylia plate gear when its benefits over a LDoN armor piece are marginal. Fine Plate is a joke; the merchant selling price is higher than that of our LDoN armors. The Temple of Solusek Ro is a joke; the gems alone needed to make the class-specific armor quested there cost more than these LDoN armors do from a merchant, and all that is needed is an occasional walk to the forge building in PoK to find most of the pieces you're looking for; those Solusek Ro quests take a LOT of travelling and hunting. Many, many items, and a lot of content is now obselete and abandoned. This effectively shrinks the world of EQ for a lot of people.
Lambent and similar class-specific breastplates used to sell for 1000 pp. Now not only do they not sell, they are not quested. An entire zone of content, with global quests, wasted, unused. Part of this is natural inflation that comes with expansions, and that's ok. But to make old content so thoroughly worthless seems like an awful shame to me. Many other zones that feature nice low-mid level drops are similarly bypassed, or used for PLers.
There is a simple solution to this problem: Increase the sellback price of LDoN armors off merchants. Many items are bought by merchants only to be sold at 50 times the buying price; I think there should be a similar, drastic mark-up for these LDoN armors. It makes sense; it SHOULD cost a lot more than fine plate. It's a LOT nicer. From a roleplaying and game balancing perspective, this seems to be the right thing to do.
I realize that balance is something that is usually considered for the top-end of the game, but I think that, just as our abilities scale with level, so should our market purchasing power.
If you agree with me on this one, please /feedback in-game about it.
If you make this stuff for skillups, please, as a courtesy to others, only sell it to full merchants.
Feroce
52 Bard, smithing 189
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