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I'm at 200 now, and working up enough subcombines to make those dratted runic parchments to take me to 243. My question is thus:
Given Arcane Tongues being maxed out by then, do I have a viable shot at making the 65 GoD spells?
If not, how about some of the PoP spells? I have some parchments saved in my bank for the occasion but it's a question of do I bother making the attempts.
I'm at 200 now, and working up enough subcombines to make those dratted runic parchments to take me to 243. My question is thus:
Given Arcane Tongues being maxed out by then, do I have a viable shot at making the 65 GoD spells?
If not, how about some of the PoP spells? I have some parchments saved in my bank for the occasion but it's a question of do I bother making the attempts.
With 243 and geerlok you have a 71.625% chance of succeeding (with AT3). So pretty good... hard to get much better without spending a lot of pp on parchments for combines (recoverable over time). Unless you are serious about heading to 300, then I would suggest at 243 would be a great time to start making as many GoD spells as you want.
Have Phro, Will Travel.
Wire Gnekroe
Tailoring 254 mastery 1, Research 272 mastery 3, Salvage 3
With 243 and geerlok you have a 71.625% chance of succeeding (with AT3).
I'm curious as to the formula for this (if you could point out the link I'd appreciate it).
Edit: Found the Calculator.
As per getting my skill higher - always a goal of course, but the limitations of parchments being available is huge. I have about 20 saved in my bank to use, but I have to get my skill high enough to make it worth while.
I'm at 200 now, and working up enough subcombines to make those dratted runic parchments to take me to 243.
Remember to make the Vellum Parchment Solution (trivial 203) and Fine Vellum Parchment solutions first (trivial 216) before jumping to the Runic ones. You'll want those level 63 and 64 solutions later for making spells.
Im gonna make a large run as soon as I get my butt off and get the last of the "easy" combines and skillups from drops in the deep.
I basicly have a mule filled to the rim with saltpeter, sulfur and lots of subcombines allready made, but now im curious as to which spells to make if I want to get a lot of the cost covered in the bazaar.
I get most of the parchments we have dropping in demiplane, so I have a stock of 2-3 stacks of each, but is there any spells that are easier to sell that others?
My guess is some of the rarer GoD spells would be best?
Not so much rarer, as much as you want spells that aren't upgraded by OoW or spells that are upgraded by 69 and 70, preferably deeper in the turn in order. Elemental Siphon, Breath of Trushar, Night Stalker, Monster Summoning IV, Mental Horror are some examples.
Yeah I'm currently working on farming saltpeter before I begin anything. I want at least 200, hopefully 400 acids before I start making combines. And I need 4 AAs or so for Mastery 3.
I'd probably like to get Salvage too, but I'll start combining and just buy salvage as I make the AAs.
Not so much rarer, as much as you want spells that aren't upgraded by OoW or spells that are upgraded by 69 and 70, preferably deeper in the turn in order. Elemental Siphon, Breath of Trushar, Night Stalker, Monster Summoning IV, Mental Horror are some examples.
Night Stalker actually sells? What a crappy spell.
To people that say, "Just in case" or have "Full Spellbook Syndrome." /shrug, it's a spell that wasn't upgraded with Omens, so I just used the example.
Sure would be nice to have a tutorial on raising research skill above 200. Someone like me reads all these posts and is perplexed about how to do it.
Vellum parchment solution/vellum parchment (cleaning) to 203
Fine vellum parchment solution/cleaning to 216
Runic parchment solution/cleaning to 243
then level 62-65 spells.
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