Since my husband and I have just been through this for all 5 classes, I figured I would give you some updated info that might help fill out missing spots.
First off a quick guide to Hollowshade drops that can be added to all class areas. With the exception of the last three drops you need, Guardian Talon, Guardian Claw, and Chieftain Staff, the drops are easiest to find when a race is in its main camp. Also you'll need to take into account that Hollowshade is frequently farmed by higher levels for shrieking substances, howling substances, acrylia, and drops off named mobs. Because of this often one race has taken over ALL the caves. Unfortunately, the zone is currently broken and if the Prince has not spawned when all camps are overtaken by one race then the zone cannot be reset without a GM zone reset or a server reset. It takes a full GM to do the reset and sometimes they will not reset it for various reasons. It takes time persistence and a willingness to spend a lot of time in Hollowshade petitioning and watching for zone resets. Because of all of this it's suggested you find out Exactly what items you need from each race and be ready to loot them all even if you don't need them immediately. It'll save you a lot of time in the long run.
As for getting a race to move from one camp to another, See Alakazam's info on Hollowshade war and the additional user posts for how to switch camps around. Basically though if you kill a named in one of the camps you'll see a zone wide message about 10 to 15 minutes latter stating one camp is attacking another. It's best if you don't want them to succeed to kill off the spawned attackers (this takes a tracker to catch them usually). Generally though if not killed off the defenders will win and the camp will remain as is. If you want the attackers to succeed then its best if you wait till they have attacked the defenders and then help them kill the defenders off. They will then enter the cave or chief’s hut and that area will be switched to the attackers’ race.
Owlbear Drops - Most frequently off the lower level owlbears, cubs and grapplers, when they're in their main area between their regular Owlbear Cave in the south and the Vah Shir Outpost near Shar Vahl Zone.
Sonic Wolf Drops - Most frequently off the lower level wolves, cubs and wolflings, when they're in their main area where the river comes down from the zone wall and splits to run out to the islands. This area is between the Grimling zone and the Owlbear Caves. You'll get some drops out of the actual cave in the east but not all of them and not as frequently as when you hunt the river area.
Grimling Drops - Seem to only drop when they're in their own island camp. Basically the casters, spiritists and mystics, and the fisherman have all you need.
Ground Drops - Just take a bit of looking around on the land for little brown bags or red and black stones. Once you've found what you’re looking for mark the loc and come back frequently. Also look for similar places you may find more Ground Spawn of the same type there.
Turtle Drops - There's a really good island out a bit from the Grimling Camps that has about 4 or 5 turtles spawn on it. They're a pretty quick spawn and do not appear to assist each other so just sit there and kill them off as quickly as you can.
Garrison Cloak Drops - These are the exception to the rule. They are all rare drops and appear to only drop when the war is in progress (meaning one camp has attacked another but not necessarily succeeded) and only when the race is in its own camp. The Guardian Owlbear Talon drops off the upper level Owlbears, Razorbeaks and Fleshrenders around their main cave (we found they dropped outside and off the guards of the cave so never went inside). The Sonic Wolf Guardian Claw drops off Sonic Wolf Guardians and regular Sonic Wolfs in their main cave. The Grimling Chieftain Staff drops off of Spiritists and the Chief at the main Chieftain’s camp on the hills next to the islands.
OK now for fixing specific details
Vah Shir Beastlords Guide, I suggest you move the part with collecting the 2 small owlbear claws to get your stretching tool into the class specific area instead of the Sonic Wolf Bane area. All the other Classes had it done that way and it was rather confusing to see only the Beastlords separated like that
Vah Shir Rogues Guide, their cloaks are all + % Mod's to Baking not Pottery
Bards do pottery. This was also in the Beyond Sonic Wolf Bane section too.
Sonic Wolf Bane Guide, needed the bard section updated a bit so I edited it here for you
Bards must create the ceramic sleeves using pottery. The ingredients are: ashes of dark ritual, flask of water, vial of owlbear bile, sonic wolf blood, black silt clay, sketch (NPC provided see Bard Guide) for claw or blade. Then fire with a quality firing sheet. The ashes of dark ritual drop off grimling spiritists in Hollowshade Moor. Owlbear bile is dropped off owlbear cubs and grapplers in Hollowshade. The sonic wolf blood can drop off any wandering sonic wolf in Hollowshade Moor. The black silt clay is a waters edge and possibly underwater ground spawn in Hollowshade Moor.
Beyond Sonic Wolf Bane Guide, just needs a few adjustments to make things easier. Ahom Guzhin, who is found just inside the tunnel from Hollowshade Moor to Grimling Forest off to the left in the cupola partly hidden behind a rock. Historian Sharar, who is in the Palace Courtyard in Shar Vahl in the library area that is off to the right as you enter the Palace Courtyard from the Merchants area. General Avilah who is in the North section of Shar Vahl, towards Hollowshade, in a room on the 3rd floor of a building (use the outside stairs). And I'll update all the Garrison Cloak info in just a bit when i have the time to log all the chars on
Rosewynde Silverthorne (Innoruk)
First off a quick guide to Hollowshade drops that can be added to all class areas. With the exception of the last three drops you need, Guardian Talon, Guardian Claw, and Chieftain Staff, the drops are easiest to find when a race is in its main camp. Also you'll need to take into account that Hollowshade is frequently farmed by higher levels for shrieking substances, howling substances, acrylia, and drops off named mobs. Because of this often one race has taken over ALL the caves. Unfortunately, the zone is currently broken and if the Prince has not spawned when all camps are overtaken by one race then the zone cannot be reset without a GM zone reset or a server reset. It takes a full GM to do the reset and sometimes they will not reset it for various reasons. It takes time persistence and a willingness to spend a lot of time in Hollowshade petitioning and watching for zone resets. Because of all of this it's suggested you find out Exactly what items you need from each race and be ready to loot them all even if you don't need them immediately. It'll save you a lot of time in the long run.
As for getting a race to move from one camp to another, See Alakazam's info on Hollowshade war and the additional user posts for how to switch camps around. Basically though if you kill a named in one of the camps you'll see a zone wide message about 10 to 15 minutes latter stating one camp is attacking another. It's best if you don't want them to succeed to kill off the spawned attackers (this takes a tracker to catch them usually). Generally though if not killed off the defenders will win and the camp will remain as is. If you want the attackers to succeed then its best if you wait till they have attacked the defenders and then help them kill the defenders off. They will then enter the cave or chief’s hut and that area will be switched to the attackers’ race.
Owlbear Drops - Most frequently off the lower level owlbears, cubs and grapplers, when they're in their main area between their regular Owlbear Cave in the south and the Vah Shir Outpost near Shar Vahl Zone.
Sonic Wolf Drops - Most frequently off the lower level wolves, cubs and wolflings, when they're in their main area where the river comes down from the zone wall and splits to run out to the islands. This area is between the Grimling zone and the Owlbear Caves. You'll get some drops out of the actual cave in the east but not all of them and not as frequently as when you hunt the river area.
Grimling Drops - Seem to only drop when they're in their own island camp. Basically the casters, spiritists and mystics, and the fisherman have all you need.
Ground Drops - Just take a bit of looking around on the land for little brown bags or red and black stones. Once you've found what you’re looking for mark the loc and come back frequently. Also look for similar places you may find more Ground Spawn of the same type there.
Turtle Drops - There's a really good island out a bit from the Grimling Camps that has about 4 or 5 turtles spawn on it. They're a pretty quick spawn and do not appear to assist each other so just sit there and kill them off as quickly as you can.
Garrison Cloak Drops - These are the exception to the rule. They are all rare drops and appear to only drop when the war is in progress (meaning one camp has attacked another but not necessarily succeeded) and only when the race is in its own camp. The Guardian Owlbear Talon drops off the upper level Owlbears, Razorbeaks and Fleshrenders around their main cave (we found they dropped outside and off the guards of the cave so never went inside). The Sonic Wolf Guardian Claw drops off Sonic Wolf Guardians and regular Sonic Wolfs in their main cave. The Grimling Chieftain Staff drops off of Spiritists and the Chief at the main Chieftain’s camp on the hills next to the islands.
OK now for fixing specific details

Vah Shir Beastlords Guide, I suggest you move the part with collecting the 2 small owlbear claws to get your stretching tool into the class specific area instead of the Sonic Wolf Bane area. All the other Classes had it done that way and it was rather confusing to see only the Beastlords separated like that

Vah Shir Rogues Guide, their cloaks are all + % Mod's to Baking not Pottery
Bards do pottery. This was also in the Beyond Sonic Wolf Bane section too. Sonic Wolf Bane Guide, needed the bard section updated a bit so I edited it here for you

Bards must create the ceramic sleeves using pottery. The ingredients are: ashes of dark ritual, flask of water, vial of owlbear bile, sonic wolf blood, black silt clay, sketch (NPC provided see Bard Guide) for claw or blade. Then fire with a quality firing sheet. The ashes of dark ritual drop off grimling spiritists in Hollowshade Moor. Owlbear bile is dropped off owlbear cubs and grapplers in Hollowshade. The sonic wolf blood can drop off any wandering sonic wolf in Hollowshade Moor. The black silt clay is a waters edge and possibly underwater ground spawn in Hollowshade Moor.
Beyond Sonic Wolf Bane Guide, just needs a few adjustments to make things easier. Ahom Guzhin, who is found just inside the tunnel from Hollowshade Moor to Grimling Forest off to the left in the cupola partly hidden behind a rock. Historian Sharar, who is in the Palace Courtyard in Shar Vahl in the library area that is off to the right as you enter the Palace Courtyard from the Merchants area. General Avilah who is in the North section of Shar Vahl, towards Hollowshade, in a room on the 3rd floor of a building (use the outside stairs). And I'll update all the Garrison Cloak info in just a bit when i have the time to log all the chars on

Rosewynde Silverthorne (Innoruk)




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