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Artisan Charm Stats at 1400, 1450, 1500?

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  • Artisan Charm Stats at 1400, 1450, 1500?

    not sure if this is quest thread or a pottery thread, but I posted here.

    Just wondering if anyone has made this charm and has the in game stats with tradeskills of 200 across the board, and with 200 in 6 tradeskills with 300 in 1 tradeskill? So any verified final charm stats at 1400, 145, 1500? With AA's so hard to get now, new tanaan will take a while to obtain (i.e. 18). Thus the question with no AA's to new tanaan.

    Know max stats with all 7 tradeskills maxed is (aka 2100)
    : ac 30, stats 25, saves 20, hp/man/end 225
    formala know of is:
    : (tradeskill stat(A) - 100) / 200 = x
    :: {for A = each tradeskill, and x = result from each tradeskill}
    : sum(x)/7 = Y
    : Y * (30, 25, 20, 225) to find (ac, stats, saves, and hp/mana/end)
    ALSO:
    : loose stats if less then level 70 (essentially worthless if at req level 51)
    This formula is close if you use trunc, but is never the actual in game value (i.e. in game values do not match above formula - all other people's char's checked were above 70 - and checked with all stat updates in place - knowing the charm stats is not updated often)
    This is probably something to do with when tunc is used. Where it is used i do not know for sure - I used it on "trunc(Y) * 30" and came close to actuals.
    ESTIMATES on values are:
    1400: ac 15, stats 12, saves 10, hp/mana/end 112
    1450: ac 16, stats 13, saves 10, hp/mana/end 120
    1500: ac 17, stats 14, saves 11, hp/mana/end 128
    2100: ac 30, stats 25, saves 20, hp/mana/end 225 (listed for comparison)
    can anyone verify the 1400, 1450, 1500 values?

    pain info: Was initially planning on spending time collecting the parts for all my main char's (4 of them and partner's 4 mains) because i like tradeskilling , but after 7 failures (thank god for salvage to get 2 extra failures :-) with my first main, i am reluctent to even mess with it anymore, as it is a pain to get parts (to get pulls and if get a pull, then get a drop). Combined with pottery insured failure rate (max'd and THREE times to fail - so percentage wise if 75% chance to succeed on first, second, and third try - almost guranteed to fail.) [aside: attempting with pottery 200, trophy of 5%, no pottery AA's, salvage 3] heard final combine was going to 210 triv, but is still in game at 250.

    I know the following is not correct, but it haunts the mind as you try for this charm. The thought is if there were 4 combines (know its' only 3), with each combine at 25% failure, 4*25% = 100% chance to fail. (that is not how random numbers work, but it does haunt the mind as you tirelessly fight to get another pull with nothing - and so far with 7 failures it has proven true :-(

    another aside I checked into the other new "charm of lore", but so far with over 20 turn ins it is still 1ac, so stat-wise that is a no go also. the reward part of getting the charm is slightly off (none of our char's who did it got the charm after 5 turnins, after 10 one of them did), and the tracking of what you turned in or not does not exist in game, so the issue of tracking which of our 8 char's did what turn-in makes this a no-go also, even if we could obtain the charm. Such issues when figuring out how/if to upgrade a charm :-).

    I feel better sharing my frustration :-), and did want to know stats for this aug at 1400, and 1500. And if anyone has the info, at 1450 would be nice (the old tradeskill max lineup)

  • #2
    Originally posted by whyan
    This formula is close if you use trunc, but is never the actual in game value (i.e. in game values do not match above formula - all other people's char's checked were above 70 - and checked with all stat updates in place - knowing the charm stats is not updated often)

    Combined with pottery insured failure rate (max'd and THREE times to fail - so percentage wise if 75% chance to succeed on first, second, and third try - almost guranteed to fail.) [aside: attempting with pottery 200, trophy of 5%, no pottery AA's, salvage 3] heard final combine was going to 210 triv, but is still in game at 250.

    I know the following is not correct, but it haunts the mind as you try for this charm. The thought is if there were 4 combines (know its' only 3), with each combine at 25% failure, 4*25% = 100% chance to fail.
    Every instance I have seen posted...and my personal experience...have matched the formula (once truncated, of course.) What have you seen that doesn't match (i.e. - what were the person's skills and what were the charm's stats?)

    The pottery trivials were reduced to 210, I believe, on the OTHER tradeskill charms (the ones that are specific to each tradeskill), but the Artisan Charm was, intentionally, left at 250.

    Also, assuming that all 3 pottery combines have a 75% max rate (not sure if all 3 do, or just the final...but let's play devil's advocate) you would have a 42% chance of success of all three if you were at that max rate. That is hardly a guaranteed failure. For your "4-step" example, that rate would be around 32%. You don't take 25%*4...you take 75%^4 to get your success rate.

    I'm sorry that you've failed 7 times. That's a rough run. I succeeded all 3 steps in one attempt each (300 Pottery, 12% trophy), and my wife (199 Pottery, 5% trophy) did as well. I think you just had bad luck.

    Comment


    • #3
      So the triv adjusted on just the one tradeskill trophy - didnt know that, thought it was going to be all the trophies. The last quote part was taken out of context, the next line was skipped where i said it is not true, just your thinking it - the part of "4x25% = 100%" - i know random numbers dont work like that. Mainly the point was it was frustrating, and as you spend the hours hunting, the mind wonders...

      To the formula - with trunc applied to the last step the ac, stats, and saves were correct but the hp/mana/end was always off - in game was lower. But it has a larger number to work with, so...

      I played with the numbers and they came out as the actual in game values if you limited the average tradeskill percentage to 2 digits. Then followed through with the math. (spreadsheets are great :-).
      so if you follow that adjustment then the estimate would be:
      1400: 15, 12, 10, 112
      1450: 15, 13, 10, 119
      1500: 17, 14, 11, 128
      2100: 30, 25, 20, 225

      just curious if the formula works so that when i am asked what will the stats be, i have a correct answer. just thinking that the charm is so tradeskill oriented that this site would also want to know what to expect.

      Comment


      • #4
        One other item, the char that did get the charm, failed the first time (on the 3rd step) with pottery skill 250 and 5% mod and every benificial buff a shaman, chanter, druid, and cleric can provide. Glad to hear someone with 199 and 5% can make it first try. have to keep that in mind when i go to hunt some more ;-).

        The charm is awesome and provides some reward to those who have toiled in tradeskills, since there isnt really any other reward for the feat. (dont mention the old favorite coldain prayer shawl and aid grimmel quest, those items are probably deleted by all now to make room in the bank. - kinda why my wish to have a guild like bank storage for no drop items, be able to keep and review the good old adventures :-) - maybe with a limit of no taking it out for a while?)

        Comment


        • #5
          Well I am only 41 atm, at least my new main is only 41, I will be doing this soon and will post the actual values for a lvl 51 at 1400 unless someone beats me to it, I plan on having all my TS's (ranger here) at 200 and baking at 300 by the time i hit 51, so i may represent a 1500 value but I am sure jewel craft is going to kill me so i will keep it at 100 to verify values if the charm even works that way. I am around 900 now so I will get there soonish.

          Cam

          Comment


          • #6
            Originally posted by whyan
            One other item, the char that did get the charm, failed the first time (on the 3rd step) with pottery skill 250 and 5% mod and every benificial buff a shaman, chanter, druid, and cleric can provide. Glad to hear someone with 199 and 5% can make it first try. have to keep that in mind when i go to hunt some more ;-).
            Just to clear up any misconceptions - there are NO beneficial buffs that will help you on a combine - the combine is strictly done by the skill level involved, the buffs can only help with a possible skill-up not with the combine itself.

            Comment


            • #7
              Quote----------------------------------------------
              Just to clear up any misconceptions - there are NO beneficial buffs that will help you on a combine - the combine is strictly done by the skill level involved, the buffs can only help with a possible skill-up not with the combine itself.
              ----------------------------------------------------

              Maybe so, but it sure makes us feel better when we are doing an important combine!
              Pootle Pennypincher
              Short in the eyes of some...
              Tall in the hearts of many!

              Comment


              • #8
                Originally posted by Pootle
                Maybe so, but it sure makes us feel better when we are doing an important combine!
                I understand that. Exactly why I do an /emoted prayer to Karana before firing up the forge.
                Your brain has performed an illegal operation and will now shut down...

                Comment

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