not sure if this is quest thread or a pottery thread, but I posted here.
Just wondering if anyone has made this charm and has the in game stats with tradeskills of 200 across the board, and with 200 in 6 tradeskills with 300 in 1 tradeskill? So any verified final charm stats at 1400, 145, 1500? With AA's so hard to get now, new tanaan will take a while to obtain (i.e. 18). Thus the question with no AA's to new tanaan.
Know max stats with all 7 tradeskills maxed is (aka 2100)
: ac 30, stats 25, saves 20, hp/man/end 225
formala know of is:
: (tradeskill stat(A) - 100) / 200 = x
:: {for A = each tradeskill, and x = result from each tradeskill}
: sum(x)/7 = Y
: Y * (30, 25, 20, 225) to find (ac, stats, saves, and hp/mana/end)
ALSO:
: loose stats if less then level 70 (essentially worthless if at req level 51)
This formula is close if you use trunc, but is never the actual in game value (i.e. in game values do not match above formula - all other people's char's checked were above 70 - and checked with all stat updates in place - knowing the charm stats is not updated often)
This is probably something to do with when tunc is used. Where it is used i do not know for sure - I used it on "trunc(Y) * 30" and came close to actuals.
ESTIMATES on values are:
1400: ac 15, stats 12, saves 10, hp/mana/end 112
1450: ac 16, stats 13, saves 10, hp/mana/end 120
1500: ac 17, stats 14, saves 11, hp/mana/end 128
2100: ac 30, stats 25, saves 20, hp/mana/end 225 (listed for comparison)
can anyone verify the 1400, 1450, 1500 values?
pain info: Was initially planning on spending time collecting the parts for all my main char's (4 of them and partner's 4 mains) because i like tradeskilling , but after 7 failures (thank god for salvage to get 2 extra failures :-) with my first main, i am reluctent to even mess with it anymore, as it is a pain to get parts (to get pulls and if get a pull, then get a drop). Combined with pottery insured failure rate (max'd and THREE times to fail - so percentage wise if 75% chance to succeed on first, second, and third try - almost guranteed to fail.) [aside: attempting with pottery 200, trophy of 5%, no pottery AA's, salvage 3] heard final combine was going to 210 triv, but is still in game at 250.
I know the following is not correct, but it haunts the mind as you try for this charm. The thought is if there were 4 combines (know its' only 3), with each combine at 25% failure, 4*25% = 100% chance to fail. (that is not how random numbers work, but it does haunt the mind as you tirelessly fight to get another pull with nothing - and so far with 7 failures it has proven true :-(
another aside I checked into the other new "charm of lore", but so far with over 20 turn ins it is still 1ac, so stat-wise that is a no go also. the reward part of getting the charm is slightly off (none of our char's who did it got the charm after 5 turnins, after 10 one of them did), and the tracking of what you turned in or not does not exist in game, so the issue of tracking which of our 8 char's did what turn-in makes this a no-go also, even if we could obtain the charm. Such issues when figuring out how/if to upgrade a charm :-).
I feel better sharing my frustration :-), and did want to know stats for this aug at 1400, and 1500. And if anyone has the info, at 1450 would be nice (the old tradeskill max lineup)
Just wondering if anyone has made this charm and has the in game stats with tradeskills of 200 across the board, and with 200 in 6 tradeskills with 300 in 1 tradeskill? So any verified final charm stats at 1400, 145, 1500? With AA's so hard to get now, new tanaan will take a while to obtain (i.e. 18). Thus the question with no AA's to new tanaan.
Know max stats with all 7 tradeskills maxed is (aka 2100)
: ac 30, stats 25, saves 20, hp/man/end 225
formala know of is:
: (tradeskill stat(A) - 100) / 200 = x
:: {for A = each tradeskill, and x = result from each tradeskill}
: sum(x)/7 = Y
: Y * (30, 25, 20, 225) to find (ac, stats, saves, and hp/mana/end)
ALSO:
: loose stats if less then level 70 (essentially worthless if at req level 51)
This formula is close if you use trunc, but is never the actual in game value (i.e. in game values do not match above formula - all other people's char's checked were above 70 - and checked with all stat updates in place - knowing the charm stats is not updated often)
This is probably something to do with when tunc is used. Where it is used i do not know for sure - I used it on "trunc(Y) * 30" and came close to actuals.
ESTIMATES on values are:
1400: ac 15, stats 12, saves 10, hp/mana/end 112
1450: ac 16, stats 13, saves 10, hp/mana/end 120
1500: ac 17, stats 14, saves 11, hp/mana/end 128
2100: ac 30, stats 25, saves 20, hp/mana/end 225 (listed for comparison)
can anyone verify the 1400, 1450, 1500 values?
pain info: Was initially planning on spending time collecting the parts for all my main char's (4 of them and partner's 4 mains) because i like tradeskilling , but after 7 failures (thank god for salvage to get 2 extra failures :-) with my first main, i am reluctent to even mess with it anymore, as it is a pain to get parts (to get pulls and if get a pull, then get a drop). Combined with pottery insured failure rate (max'd and THREE times to fail - so percentage wise if 75% chance to succeed on first, second, and third try - almost guranteed to fail.) [aside: attempting with pottery 200, trophy of 5%, no pottery AA's, salvage 3] heard final combine was going to 210 triv, but is still in game at 250.
I know the following is not correct, but it haunts the mind as you try for this charm. The thought is if there were 4 combines (know its' only 3), with each combine at 25% failure, 4*25% = 100% chance to fail. (that is not how random numbers work, but it does haunt the mind as you tirelessly fight to get another pull with nothing - and so far with 7 failures it has proven true :-(
another aside I checked into the other new "charm of lore", but so far with over 20 turn ins it is still 1ac, so stat-wise that is a no go also. the reward part of getting the charm is slightly off (none of our char's who did it got the charm after 5 turnins, after 10 one of them did), and the tracking of what you turned in or not does not exist in game, so the issue of tracking which of our 8 char's did what turn-in makes this a no-go also, even if we could obtain the charm. Such issues when figuring out how/if to upgrade a charm :-).
I feel better sharing my frustration :-), and did want to know stats for this aug at 1400, and 1500. And if anyone has the info, at 1450 would be nice (the old tradeskill max lineup)


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