Does anyone know of a good guide (or at least a checklist) of the various DoDH tasks and quests you have to do to make the new augments? I know the series starts with Belfast, but I'm just looking for a list of task names or a description of what each task involves.
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DoDH tradeskill quests and tasks
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DoDH tradeskill quests and tasks
Sir KyrosKrane Sylvanblade
Master Artisan (300 + GM Trophy in all) of Luclin (Veeshan)
Master Fisherman (200) and possibly Drunk (2xx + 20%), not sober enough to tell!
Lightbringer, Redeemer, and Valiant servant of Erollisi MarrTags: None
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Yes, please. I'd love to have some info on this for the site. We have the info provided here and various snippets scattered around, but I don't know of any guide or even overview that's remotely comprehensive. Which is why nothing has been done on it yet....
Retiree of EQ Traders...
Venerable Heyokah Verdandi Snowblood
Barbarian Prophet & Hierophant of Cabilis
Journeyman Artisan & Blessed of Brell
EQ Players Profile ~ Magelo Profile
Smith Dandi wipes her sooty hands on her apron and smiles at you.
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To my knowledge you technically do not have to do any tasks to get the new augs. Bellfast's collection is used only for making the research aspect of the augs. The stones seem to only be dropping from raid missions. Chronal has STILL yet to be found, but Discordant apparently comes from the Korlach raid. Bazu is somewhere before Demiplane, and Last Blood stones are demiplane tasks only.
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Heh. While tnexus' comments might be literally true, they kind of beg the question. What Dandi and I are getting at is a summary of the tradeskill-related tasks and quests in DoDH. If we want to prepare the subcombines ourselves, what are the tasks we have to do, and what are the steps for each task?
I've made some GM armor for high-end raiders who had gotten a Last Blood stone and had neither the tradeskills nor the tasks to prepare the subcombines; they got their AAAA and mechanoinstructions from other players. So yes, you can get the final augs with no tradeskills or tasks -- but someone has to do the work to make the AAAA and other bits.Sir KyrosKrane Sylvanblade
Master Artisan (300 + GM Trophy in all) of Luclin (Veeshan)
Master Fisherman (200) and possibly Drunk (2xx + 20%), not sober enough to tell!
Lightbringer, Redeemer, and Valiant servant of Erollisi Marr
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For a non-researcher, it begins with
Parts for Belfast
Find Merchant Model CGXIV
Speak to Merchant Model CGXIV
Deliver 1 Pinion Gear Bundle to Belfast
Loot Mechanoinstruction Scraps x10
which chains to
More Parts for Belfast
Deliver Mechanoinstruction Scraps to Belfast x10
Loot 5 Clockwork Pinion Gear
Loot 2 Clockwork Gear
Deliver 5 Clockwork Pinion Gear to Belfast
Deliver 2 Clockwork Gear to Belfast
Once these are complete, Belfast will offer the 4 book tasks.
Focusing on SSS as the only one required as a combinable item,
Scrindite's Senescent Scribbles
Loot 20 Ragepair Hair
Loot 5 Ragepaw Pelt
Deliver 20 Ragepaw Hair to Belfast
Deliver 5 Ragepaw Pelt to Belfast
?????
?????
?????
?????
I don't have the other two collect items unlocked yet and the guildmate that does isn't online, so I'll have to fill in the blanks after I catch him to ask.
Research-capable classes have slightly different Parts and More Parts tasks involving, I believe, combining the scraps and handing the pages to Belfast instead of looting the scraps, but I can't verify first hand.
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Here's the rest for the Scrindite's Book:
Scrindite's Senescent Scribbles
Loot 20 Ragepair Hair
Loot 5 Ragepaw Pelt
Deliver 20 Ragepaw Hair to Belfast
Deliver 5 Ragepaw Pelt to Belfast
Loot 20 Ragepair Teeth
Loot 5 Ragepaw Claws
Deliver 20 Ragepaw Teeth to Belfast
Deliver 5 Ragepaw Claws to Belfast
And no, all those teeth and claws that annoyed you while looking for the hiar/pelts don't count. You gotta loot them fresh when they unlock after turning in the first set of 20/5.Master Artisan Grenmar Soultracker
75 Halfling Ranger
Rodcet Nife (Quellious) Server
Zabori Teenkertoi
Tinkering - 300 + 12%
Research - 231 + 5%
Tsiath Flamel
Alchemy - 300 + 5%
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Geastar, are you saying that chronal steel dropped for you there, or a chronal stone?Last edited by Verdandi; 11-30-2005, 10:20 AM.
Retiree of EQ Traders...
Venerable Heyokah Verdandi Snowblood
Barbarian Prophet & Hierophant of Cabilis
Journeyman Artisan & Blessed of Brell
EQ Players Profile ~ Magelo Profile
Smith Dandi wipes her sooty hands on her apron and smiles at you.
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Is there *anything* that a non-researcher gains from doing the quests? Even if it's mostly pointless? Could someone maybe outline what the items you ultimately get from the quests are? That would help me create the framework for a guide to these.
Retiree of EQ Traders...
Venerable Heyokah Verdandi Snowblood
Barbarian Prophet & Hierophant of Cabilis
Journeyman Artisan & Blessed of Brell
EQ Players Profile ~ Magelo Profile
Smith Dandi wipes her sooty hands on her apron and smiles at you.
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Scrindite's Senescent Scribbles is actually used in the combine to make the holepuncher molds. The combine was something like 2 bricks of clay+water+book in a kiln, but don't quote me on that. I'm just too lazy to look. As for the other three, they aren't worth doing for anyone since we all know what they say now.Originally posted by VerdandiIs there *anything* that a non-researcher gains from doing the quests? Even if it's mostly pointless? Could someone maybe outline what the items you ultimately get from the quests are? That would help me create the framework for a guide to these.
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The four tasks given out by Belfast after finishing both of the Parts tasks areOriginally posted by VerdandiCould someone maybe outline what the items you ultimately get from the quests are?
Ambleshift's Anfractuous Album
Epicthieck's Edification Edition
Poxysmit's Precipitous Parts
Scrindite's Senescent Scribbles
Each gives as a reward the book of the same name.
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Ok, so the only one that HAS to be done to make all the various AAAA parts yourself is the Scrindites book? Is there any benefit to be had from doing the other 3 book quests if you have access to all the recipe info already?70 Mage, Tribunal
Apprentice Tradeskiller
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Not as this time, nope. I still have all 4 tasks in my task window in case I do get around to finishing them all for fun, but unless they change them in the future, I doubt they'll have a use. The idea of giving up 5 Shadowmane pelts though is painful =\.Originally posted by GummelOk, so the only one that HAS to be done to make all the various AAAA parts yourself is the Scrindites book? Is there any benefit to be had from doing the other 3 book quests if you have access to all the recipe info already?
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Not as painful as trying to get Clockwork Gnome Bolts..x5 per recipe (if no fails).. so far the avg for me is 1 bolt per 3 hours of camping in CCreep.Originally posted by tnexus...The idea of giving up 5 Shadowmane pelts though is painful =\.
Keeping in mind the camp is perma taken by the higher end guilds, so only time I can camp them is a) when most are asleep -US time- b) hang around and be on a waiting list.
Thing is, you need the faction for DoD progression too ( well the person that requests the task does - high amiable needed aka about 5 days killing.
http://samanna.net/gen.info/prog.dodcheck.shtml for those interested in progression thru DoDH (as you will see, all of the bellfast tasks are required)Last edited by menssia01; 12-12-2005, 10:24 AM.Mensei 88 Rogue (Gnome) Sal3, GM 300 in all base tradeskills +Tinkering & Poison Making (Melee Research 296 - getting there)
Menssia 75 Cleric (High Elf) Sal3, GM 300 in all base tradeskills (except Research)
(Terror Australis - 'The Rathe/Karana')
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To be more specific, it should take about 6 hours 45 minutes of getting faction hits off EVERY creeper reeper in the camp (this includes the 1 that spawns right on the other side of the door).Thing is, you need the faction for DoD progression too ( well the person that requests the task does - high amiable needed aka about 5 days killing
- I did it overnight once (starting around 10pm and well, almost 7 hours later I got the faction). Worked it nonstop, I held the camp and others factioned off me.
Only the last 2 rounds was there a mage that decided he wanted to solo some of my mobs (so pulled 3 each round) and moved them to where I couldn't see them so I might have finished one round earlier had I had those hits. (Caught him in the act at the end; he still factioned off my camp but /shrug)Crystilla
EQ Round Table Member
The Persistent Serving Wench
~~~Quest'er, Camp'er, Raider and Tradeskill'er at Heart~~~
Member of the 2100 club (5/6/2007)
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