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I guess, for shawl 1, that after the pally speaks the words the cleric turns in the toes, correct
The text sequences are irrelevant to most of the actual quest steps. There are a couple places where you have to do something like that to get an NPC in the right state. Mainly the game checks your faction and whether you have the right items in your inventory to further this quest. There are two definite exceptions. For shawl 6 or 7 you have to say a phrase to the air to make a ground spawn, and KOS person just can't make it work. Also, there is a step to get a tradable item from a bartender that requires a non-KOS person to talk to him.
The trick for questing KOS is to be invisible behind the NPC, open a trade window, then have invisibility cast upon you before you hit the trade button. It's tricky, and you may have to have someone else keep the NPC's attention while you make the exchange. If all else fails, have an enchanter or cleric cast pacification on the NPC and stand at far trade range to open the trade window.
My feeling is that Verant made this quest doable this way on purpose. There are just too many loopholes where there would normally be roadblocks. That doesn't mean Sony didn't change something when I wasn't looking. I last did shawl questing in August.
As for the Loremaster, pull him out of the chapel to make your play. All the students will aggro you otherwise. While training a bunch of lowbie mobs around Thurgadin is utterly hilarious the first 2 or 3 times, it gets old by the 9th time you talk to him.
Same with the girl in the bank. Drag her out so you don't have a big war every time you fail your tailoring combine.
It takes only a couple days to get your faction up. So unless you have a compelling reason, you might as well spend that time rather than mess around being KOS. During my first 7 shawls, I was required to not kill giants by the Yelinak head in my inventory. As soon as I completed that quest, I headed off to the Giant Fort to do my Coldain duty for shawl 8.
I guess, for shawl 1, that after the pally speaks the words the cleric turns in the toes, correct
The text sequences are irrelevant to most of the actual quest steps. There are a couple places where you have to do something like that to get an NPC in the right state. Mainly the game checks your faction and whether you have the right items in your inventory to further this quest. There are two definite exceptions. For shawl 6 or 7 you have to say a phrase to the air to make a ground spawn, and KOS person just can't make it work. Also, there is a step to get a tradable item from a bartender that requires a non-KOS person to talk to him.
The trick for questing KOS is to be invisible behind the NPC, open a trade window, then have invisibility cast upon you before you hit the trade button. It's tricky, and you may have to have someone else keep the NPC's attention while you make the exchange. If all else fails, have an enchanter or cleric cast pacification on the NPC and stand at far trade range to open the trade window.
My feeling is that Verant made this quest doable this way on purpose. There are just too many loopholes where there would normally be roadblocks. That doesn't mean Sony didn't change something when I wasn't looking. I last did shawl questing in August.
As for the Loremaster, pull him out of the chapel to make your play. All the students will aggro you otherwise. While training a bunch of lowbie mobs around Thurgadin is utterly hilarious the first 2 or 3 times, it gets old by the 9th time you talk to him.
Same with the girl in the bank. Drag her out so you don't have a big war every time you fail your tailoring combine.
It takes only a couple days to get your faction up. So unless you have a compelling reason, you might as well spend that time rather than mess around being KOS. During my first 7 shawls, I was required to not kill giants by the Yelinak head in my inventory. As soon as I completed that quest, I headed off to the Giant Fort to do my Coldain duty for shawl 8.
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