I came back to EQ after a 2 year hiatus, and have been steadily working through the different tradeskills. It seems to me that pottery in particular lacks a compelling reason
to reach the higher levels - anything above the 240 mark doesn't clearly produce any product that people actually need. This is the only tradeskill where this is true:
Baking and brewing yield steady income from food/drink, and there are valuable items
with high trivials.
Fletching has high-end bows.
Smithing and tailoring are difficult to raise, but there is a definite market for high-end
crafted items.
Jewelcraft has the OoW augments.
By contrast, pottery has no obvious high-end utility:
With various AAs available there is no market for Faithstones, and this has been
true for years.
The main utility of the planar pottery was in the focus effects. These are now
largely available as DoN augments or accessible through tribute.
Charms are of very limited utility - typically requiring complete armor sets and inferior
to easily obtained items. It doesn't help that they are splintered into numerous subtypes.
Based on data from third-party sites (e.g. eqecon) very few of these end up in the
bazaar, so crafters are not using them for whatever reason.
Has there been any thought given to logical extensions of the previous uses for
pottery that would reward the high expense of reaching 300? e.g.
Focus augments that mimic the PoP pottery effects?
Advanced PoP pottery that used the first tier items as ingredients?
With better stats, items like the Ceramic Gavel of Justice could find a market..
Or with the same effects as the PoP pottery, but as a augment, people
might be willing to use them with items that have better stats, etc.
to reach the higher levels - anything above the 240 mark doesn't clearly produce any product that people actually need. This is the only tradeskill where this is true:
Baking and brewing yield steady income from food/drink, and there are valuable items
with high trivials.
Fletching has high-end bows.
Smithing and tailoring are difficult to raise, but there is a definite market for high-end
crafted items.
Jewelcraft has the OoW augments.
By contrast, pottery has no obvious high-end utility:
With various AAs available there is no market for Faithstones, and this has been
true for years.
The main utility of the planar pottery was in the focus effects. These are now
largely available as DoN augments or accessible through tribute.
Charms are of very limited utility - typically requiring complete armor sets and inferior
to easily obtained items. It doesn't help that they are splintered into numerous subtypes.
Based on data from third-party sites (e.g. eqecon) very few of these end up in the
bazaar, so crafters are not using them for whatever reason.
Has there been any thought given to logical extensions of the previous uses for
pottery that would reward the high expense of reaching 300? e.g.
Focus augments that mimic the PoP pottery effects?
Advanced PoP pottery that used the first tier items as ingredients?
With better stats, items like the Ceramic Gavel of Justice could find a market..
Or with the same effects as the PoP pottery, but as a augment, people
might be willing to use them with items that have better stats, etc.
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