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  • Changes with DON.

    Copyed from General posts - posted by Maddoc!

    Alchemy, Poison Making, Research, and Tinkering are no longer level capped (if the ever were), though you will still need to be the appropriate level to "learn" the skill.


    General - All tradeskills are now able to progress to 300.
    General - You are no longer able to train any tradeskill beyond the basic steps at any guildmaster. Ok, so this isn't so much a goody, but... It lets me treat these skills as actual skills from here on out, even letting you guys make some decent stat items.

    The information above may not be 100% accurate, so be nice to me The expansion launch has exhausted me and it's late at night... I do know, however, that I made lots of changes to skills and skill caps for the tradeskills.

    -- Maddoc


    So for Poison makeing (if this info is accurate)-

    1. No more Level Cap, after the initial level when you first get Make Poison.

    2. Skill up to 300.

    3. Cant use Santos (whatever his name is) to train your way through 200-250+
    Pootle Pennypincher
    Short in the eyes of some...
    Tall in the hearts of many!


  • #2
    This leads to two questions:
    - If the "restricted" tradeskills now count as "actual" tradeskills, what about the "only one tradeskill above 200" rule (without Tanaan Crafting AA).
    - If Alchemy and Make Poison now can reach 300 skill, will the trivials for OoW Augments be changed? So far similar rogues have had a disadvantage to shamans, but with an alchemy cap raising from 200 to 300, shamans would have far easier combines for the same item.

    Mitsune Foxfire, Vazaelle
    Me, a rogue? Oh no, I am just a tourist, walking by.

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    • #3
      I have heard that the shaman's trivials have been raised to meet the rogue's.

      Not sure on your other question You might check your New Tannan AAs and see if its still only possible to get 6 to see if that tells you anything.

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      • #4
        Originally posted by Mitsune Foxfire
        This leads to two questions:
        - If the "restricted" tradeskills now count as "actual" tradeskills, what about the "only one tradeskill above 200" rule (without Tanaan Crafting AA).
        - If Alchemy and Make Poison now can reach 300 skill, will the trivials for OoW Augments be changed? So far similar rogues have had a disadvantage to shamans, but with an alchemy cap raising from 200 to 300, shamans would have far easier combines for the same item.
        1. Alchemy, Posion Making, Tinkering and Spell Research still do not count towards thw "only one tradeskill above 200" limit (sans NTCM)

        2. the trivials may indeed get adjusted, maybe on augments, maybe on other recipes, Maddoc stated he'd have to review trivials > 250 to eliminate any super-easy skillup paths...but no sane person can classify combining augments as skillup paths.
        Master Artisan Maevenniia the Springy Sprocket Stockpiler of the really long name
        Silky Moderator Lady
        Beneath the silk, lies a will of steel.

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