I've made some jewelry for a few L65 toons, but I've been baffled by the stats that they report on what should be identical pieces of jewelry. Some have even claimed that equiping and unequipping the pieces have changed the stats before their very eyes.
As I write this, I am looking at 2 Dwerium Trio Rings, on a L65 toon, (rec. level 70), both of them have identical Augs, a round cut emerald, a round cut opal, and a trilion cut shimmering nihilite. One ring is giving 6ac, 223 hp/mana/end, while the other ring is giving 7ac, 315 hp/mana/enc. I have no idea why two seemingly-identical pieces would give such a different result (and yes, it does affect total hp/mana/end... its not just an item display bug)
It seems that once you are past the recommended level, you get max stats for the piece, but the stat penalties applied for being below recommended level seem to be rather bugged. Has anyone else noticed this?
As I write this, I am looking at 2 Dwerium Trio Rings, on a L65 toon, (rec. level 70), both of them have identical Augs, a round cut emerald, a round cut opal, and a trilion cut shimmering nihilite. One ring is giving 6ac, 223 hp/mana/end, while the other ring is giving 7ac, 315 hp/mana/enc. I have no idea why two seemingly-identical pieces would give such a different result (and yes, it does affect total hp/mana/end... its not just an item display bug)
It seems that once you are past the recommended level, you get max stats for the piece, but the stat penalties applied for being below recommended level seem to be rather bugged. Has anyone else noticed this?
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