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  • Trade skills and Stats

    I am unsure if this has been beaten to death, (sorry if it has) but from the current faq's I have found, this message board suggests that higher DEX can increase learning rate of JEWELCRAFT.

    Recent changes to test were discussed on the bard boards, and notice the LACK of a mention of JEWELCRAFT in the dex section, and the ADDITIONAL mention of MAKE POISON

    I cannot vouch for the accuracy of what it says here but may be worth a quick perusal.

    From the bard boards:

    I found some new entries in the test server eqstr_en.txt file:

    3332 Strength is one factor in determining how much damage you do with weapons and special attacks. It
    directly affects the amount of weight you can carry before suffering penalties. It also increases your chance
    to gain Offense and Bash skill points.Tradeskills: If your strength is higher than your
    intelligence or wisdom, it determines how quickly you gain skill in Blacksmithing.

    3333 Stamina increases your maximum hitpoints. Different classes get more hit points per point of stamina
    than others. Stamina also determines your maximum air supply when you are underwater or in airless zone.

    3334 Agility is one factor in determining your avoidance – how often NPC’s will miss when trying to hit
    you. It also increases your chances to gain points in some combat skills.

    3335 Dexterity affects your chances for special melee abilities such as combat effects and critical hits. It
    increases your chances to gain points in most combat skills. It is also a factor in determining how much
    damage you do with throwing weapons and archery.Bard Only: High dexterity decreases the
    chance you will miss a note while playing a song.Tradeskills: If your dexterity is higher than
    your intelligence or wisdom, it determines how quickly you gain skill in Fletching and Make Poison.

    3336 Wisdom affects your chances of gaining skill points in most skills, if it is higher than your
    intelligence.Wisdom is the primary spell-casting attribute for Paladins, Rangers, Beastlords,
    Clerics, Shaman, and Druids. If affects how much mana these classes have, which determines how many
    spells they can cast before they must rest. It also determines how often a spell will fail to be cast correctly
    (fizzle).

    3337 Intelligence affects your chances of gaining skill points in most skills, if it is higher than your
    wisdom.Intelligence is the primary spell-casting attribute for Shadowknights, Bards, Wizards,
    Enchanters, Necromancers, and Magicians. It affects how much mana these classes have, which
    determines how many spells they can cast before they must rest. For all except bards, it also determines
    how often a spell will fail to cast correctly (fizzle).

    3338 Charisma affects how much merchants will charge you for their wares. It also affects the chances for
    charm, memory blur, mesmerization, and divine intervention spell effects to work.Bard only:
    High charisma decreases the chance you will miss a note while playing a song

  • #2
    Very interesting.

    ~Lothay
    Lothay retired from EQ in 2003
    EQ Traders - Moderator - MySpace or LiveJournal

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    • #3
      Bard Only: High dexterity decreases the
      chance you will miss a note while playing a song.
      Tradeskills: If your dexterity is higher than
      your intelligence or wisdom, it determines how quickly you gain skill in Fletching and Make Poison.
      How many bards out there are making poisons?
      Tinile, 85th Druid of the Seventh Hammer
      1750 - 3/12/04, Still plugging away at 2100...
      Baking 300 | Blacksmithing 273 | Brewing 300 | Fletching 300 | Jewel Craft 300 | Pottery 300 | Tailoring 267

      Namarie Silmaril, Enchantress of the 67th level
      Baking 135 | Blacksmithing 123 | Brewing 200 | Fletching 168 | Jewel Craft 250 | Pottery 199 | Spell Research 200 | Tailoring 165

      Mumtinie, cute little mage of the 61st level
      Tinkering 243 | Research 201 | Tailoring 110 | Blacksmithing 104 | Pottery 76

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      • #4
        Wow, looks like they're finally going to put an ingame resource for what different stats do. I hated how stubborn they were for telling us which stats do what when Verant was in charge. If they were more open about it at the start, my Enchanter wouldn't have put 15pts in STR, 10pts in WIS and 5pts in STA.

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        • #5
          /cry

          I skilled up to 200 JC with my DEX maxed (which I can get to 255), not my WIS (which I can only get to 232). This would have been very useful information to have, 'cause I'm not made out of plat...

          I guess that will close the debate on whether or not DEX is a viable alternative for tailoring too.

          Chase
          Half-Elven Ranger of Tunare
          66 seasons wandering the wood in defense of Her creatures
          Chivalrous Valor
          Firiona Vie

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          • #6
            I'd just point out that this is still info on Test. It's not yet in the Live version of eqstr_en.txt. The information may not yet be correct and confirmed, or it may simply never go live.

            Having said that, the info would appear to be accurate. I've never heard that Make Poison bit before, but I've never heard of Dex affecting JC before either...
            Sir KyrosKrane Sylvanblade
            Master Artisan (300 + GM Trophy in all) of Luclin (Veeshan)
            Master Fisherman (200) and possibly Drunk (2xx + 20%), not sober enough to tell!
            Lightbringer, Redeemer, and Valiant servant of Erollisi Marr

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            • #7
              The bit about dex affecting jewelcraft came from a Fan Faire. I *think* it was a quote that someone had posted. I remember thinking that it seemed like a reliable quote, insofar as it was probably something that a developer really did say. That is why Niami went ahead and put it in the FAQ. Whether whoever it was that said it was actually correct is another story, especially given the loooong history of contradictory statements about stats and tradeskills.
              Retiree of EQ Traders...
              Venerable Heyokah Verdandi Snowblood
              Barbarian Prophet & Hierophant of Cabilis
              Journeyman Artisan & Blessed of Brell
              EQ Players Profile ~ Magelo Profile


              Smith Dandi wipes her sooty hands on her apron and smiles at you.

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              • #8
                SOE has been wrong before and the dev team doesn't seem to know everything about the game anymore (as if they ever did :roll: ).

                Parsing logs have shown on several occaisions that if stats affect some of the things they are supposed to it's too small an effect to notice.

                I expect this will just add more fire to the already long and heated debates over what stats really do and what they are worth.

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                • #9
                  To only-semi-hijack this, if I want to skill up in my 2HS skill, is it Dex I want to max? I am wondering if the references on WIS and INT to "most skills" was supposed to exclude combat skills.

                  This is directly relevant to me b/c my ranger is currently fighting dark-blues in his "wisdom suit" in hopes of improving his 2HS which is at half of his 1HS and 1HB. If I want Dex rather than Wis, I get to take my pyjamas off and fight in my "work clothes"
                  Andyhre playing Guiscard, 78th-level Ranger, E`ci (Tunare)
                  Master Artisan (2100 Club), Wielder of the Fully Functional Artisan's Charm, Proud carrier of the 8th shawl


                  with occasion to call upon Gnomedeguerre, 16th-level Wizard, Master Tinker, E`ci (Tunare)


                  and in shouting range of Vassl Ofguiscard, 73rd-level Enchanter, GM Jewelcrafter, E`ci (Tunare)

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                  • #10
                    Originally posted by andyhre
                    To only-semi-hijack this, if I want to skill up in my 2HS skill, is it Dex I want to max? ... If I want Dex rather than Wis, I get to take my pyjamas off and fight in my "work clothes"
                    In short, yes. Combat skills are usually governed by Dex.

                    ~Lothay
                    Lothay retired from EQ in 2003
                    EQ Traders - Moderator - MySpace or LiveJournal

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                    • #11
                      Andyhre, my recollection is that 'in the beginning' wis/int increased skill ups for melee skills. At some point this was recognized as perhaps a trifle silly, and it was changed so that dex and str impacted melee skill increases. Unfortunately, I don't recall when or where I read this, but I stick to my 'working' clothes and just ask for a dex bonus when my warrior is practicing an off weapon.
                      Serenya Soulhealer
                      Guild Leader of The Revellers, Tribunal



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                      • #12
                        DEX increases the skill-up rate on offense and on weapons skills.

                        AGI increases the skill-up rate on defense.

                        Wis/Int does not affect either.

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                        • #13
                          Wasent the DEX for Poison already general knowledge?>????

                          I know my rogue has a set of DEX gear for when he is skilling. I mean it makes most sense, rogue.. poison.. dex.. (show me a rogue whose dex is lower than int/wis)
                          Pootle Pennypincher
                          Short in the eyes of some...
                          Tall in the hearts of many!

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