my thought on it would be this ... don't limit the items that can be combined ... setup some sort of randomizer that would allow the possibility of unlikely items combining to make a new item ... so that there wont be a set recipie for one item and no other use for that item ...
i agree tho that if tradeskills are going to be somewhat dependant on a class there should be some sort of NPC that the needed items can be purchased or quested for ... kinda like the ore quests for quality ore in EQ .. have something similar to that for enchanted metals or imbued stones ...
i agree tho that if tradeskills are going to be somewhat dependant on a class there should be some sort of NPC that the needed items can be purchased or quested for ... kinda like the ore quests for quality ore in EQ .. have something similar to that for enchanted metals or imbued stones ...

). I think they would make the game more fun for trades people and the trick would be to find a proper balance that didn't leave the fighter classes in a lurch.
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