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What should a Cleric go into?

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  • What should a Cleric go into?

    :arrow: Just what the Title says is my question... :arrow:

  • #2
    A monastery?

    /duck
    /flee!


    The cupcake is DONE! 1750!!! And 7 Trophies! And a fishing pole! That summons beer! Woo! And Tarteene, the enchanting gnomish tinkerer of the 247th bolt and one neato Tinkering Trophy

    Butcherblock Oak Bark Map, hosted by Kentarre!
    Reztarn's Guide to Finding Yew Leaves
    Frayed Knot - The Rathe

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    • #3
      Hehe, well besides the already stated obvious answer .


      Try Brewing, its a skill that you can buy vendor components for from 1 to at least 248. And its a useful tradeskill for many others, and its not a massive time investment.

      Alot of skills will also depend on your level as well... for ease of gathering components etc.

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      • #4
        A cleric should go into business!


        Or maybe a Cleric should go into Gunthak, and rez all the corpses by the docks.


        OHHH!!! Dulak is always looking for Clerics.. People die ALOT , and have to drag clerics from the nexus, Go into Dulak!


        -Lilosh
        Venerable Noishpa Taltos , Planar Druid, Educated Halfling, and GM Baker.
        President and Founder of the Loudmouthed Sarcastic Halflings Society
        Also, Smalltim

        So take the fact of having a dirty mind as proof that you are world-savvy; it's not a flaw, it's an asset, if nothing else, it's a defense - Sanna

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        • #5
          What race?

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          • #6
            /em Open his canned respance and screams "DO WHAT YOU WANT!"
            If your a Cleric it's easy for you to imbune gems for smithing or pottery. High WIS for skills, hell do brewing if you want. It's what YOU want. Not what we think you should do or what will make you uber plat, b/c tradeskills don't do that.
            Enfiniti Starr
            Pathfinder of the great Rain God, Karana
            Ayonae Ro

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            • #7
              It really depends on your race.

              If you're an Erollisi Marr Human Cleric, then Smithing is an easy (well, easier) trip for you than for many. If you're a Rodcet Nife Human Cleric, then it's a little more expensive, but still pretty easy trip. If you're a Karana Human Cleric, make friends with some foragers, fast. If you're a Mithaniel Marr Human Cleric, make friends with an Erollisi Marr Cleric.

              If you're a Brell Dwarven Cleric, then Smithing is still easy... just need an Enchanter alot more.

              If you're an Innoruuk Dark Elven Cleric, then Smithing can be rough thanks to Essenses of Shadow.

              If you're a Tunare High Elven Cleric, then Smithing is rough thanks to that stupid Morning Dew.

              If you're a Gnome Cleric... then don't bother too much with Smithing. Same with Halfling & Erudite Clerics (and so far with Froglok Clerics).

              With the new Cultural Robes, races that have Caster classes have a new skill-up path for Tailoring. This is especially nice for Erudites, who use Tailoring for their BD Cultural.

              All Cleric races are generally the same when it comes to raising Pottery, Brewing, Baking, Jewelcraft & Fletching.
              Angelsyn Whitewings, Cleric of Tunare for 66! Seasons.
              Grandmistress Smith - 300, Grandmistress Tailor - 300, Potter - 300, Jeweler - 300, Brewer - 200, Baker - 200, Fletcher - 200, Fisherwoman - 169
              Keyne Falconer, Paladin of Erollisi Marr for 66 Seasons.
              Grandmistress Baker - 300, Grandmistress Blacksmith - 300, Potter - 200, Brewer - 139, Tailor - 91

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              • #8
                All Cleric races are generally the same when it comes to raising Pottery, Brewing, Baking, Jewelcraft & Fletching.
                I wish they'd create a Brewed item called "Holy Water of (Deity's name)" that could only be made either by or with the help of a Cleric (or Druid, but not Shaman -This is Brewing, not Alchemy, and the other religious classes need something they can make that Shamans can't) of the deity in question. It could be either a very minor healing potion (10-20 hit points each use) (but only if someone who follows the deity it named after drinks it) or do dmg to a particular type of monster as a ranged weapon (sort of like that Holy Water or whatever that is a Vampyre bane weapon). Brell's clerics would be exempt, since they're a bunch of drunks who would rather make booze than holy water, anyway.

                To keep people from stocking up if its made as a minor healing potion, it should be a charged, unstackable item and have some sort of drawback when used (a cumulative negative stat modifier to an important skill, maybe?). (Making them Lore would probably keep most Clerics or Druids from even bothering to make them)

                Creating it could require a Lore item made by using Pottery, with an imbued gem as one of the components, and it would not be used up on combines, but would be heavy enough that the user would keep it in the bank when not using it. (Might as well, since there's no portable Brewing container, anyway....)

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                • #9
                  Originally posted by Zyrtryx Conjureblade
                  Brell's clerics would be exempt, since they're a bunch of drunks who would rather make booze than holy water, anyway.
                  You say this as if it were a bad thing
                  -= Gymp =-
                  57 Cleric
                  Umble Servant of Brell

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                  • #10
                    Smithing, Pottery and Tailoring are the highest three usally of Cleric's I have seen. Now since I am not looking at doing any of my Racial stuff, seeing I can walk freely around the Lands of my D'ssinss <Lover for those that don't know Drow>, I took up the craft of Tailoring instead of smithing first. (Even though I started Pottery first, then she came around and I wanted my first good accomplishment to be a Ice Robe for her)

                    Brewing and Baking are good especially if you have a forager friend. But Tailoring you will work alot of your other skills also to GM it.
                    Exarch Teledriel Miharu
                    The Relentless, Cazic-Thule

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                    • #11
                      Originally posted by Zyrtryx Conjureblade
                      To keep people from stocking up if its made as a minor healing potion, it should be a charged, unstackable item and have some sort of drawback when used (a cumulative negative stat modifier to an important skill, maybe?).
                      Well, you could just make it alchohilic, then there'd be a minus. Esp if it was a small heal so you'd be taking multiples

                      An in-game need to work up AT!

                      And make the components begged (like foraged, but people actually use forage )

                      --attriel

                      (OK, I'm bored and on lunch :!)

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                      • #12
                        I'd recommend a complete heal rotation.

                        Maybe buffing and healing for groups on the side.

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                        • #13
                          I am a cleric, and I am very happy with having learned to make clay ashtrays and other pottery items. If you decide to go into pottery, make sure you have an enchanter/JC friend or post 199 is tough. You do not need much foraging - just for a few things. In fact, you can skill up with just JC help if you choose carefully.

                          The choice of tradeskill, as talked, is personal. I chose pottery as a medium skill. Easier than Tailor or Smith, but (I had thought) harder than Brew and Bake. Having dabbled much more in all 5 of these skills, there are elements of truth in this. But I think Pottery post 200 is actually at least as easy as Brew and Bake - it is just a lot more expensive. (Stacks and stacks of sapphires - ouch).

                          As an Erudite, I think I will learn Tailor before Smith.

                          Obina
                          Obina Redemptus

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                          • #14
                            Well if you are a gnome, tinker is very good these days for making pp.

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                            • #15
                              Just think "Shawl" and you will need to pick up a bunch of trade skills. For your first trade skill pick one that will give some easy success early on. For example you can use grubs and water to get a good start in brewing or bat wings and fish to get a good start in baking. I worked brewing up to 185 and baking up to 185. If I got bored or poor I went back to leveling until the tradeskill bug bite me again. I am now starting to gather pelts and silks in EK so ya'll know whats comming next. :roll:
                              Thanks to these boards, I now know to use mandrake to get my tailoring started. I also have anywhere from 60-122 in the other skills. Work on them all a little at a time or grab one and go for it. The most important thing is to have fun!

                              lol Chenier

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