IMHO the stats that you give, Tobin, are somewhat weak considering how incredably hard it is to get ANY skill to 250. Though having something that is crazy uber with higher skill levels would just cause an influx of people powerleveling tradeskills and cause a glut in the market shooting silks to 25pp each, acrylia to 250pp each, etc... though I feel us tradeskillers deservve something that makes all this work worthwhile beyond being able to make other items.
The text notes that they'll react to their surroundings.. so here's a few ideas:
Mark of the Foliage: Invisible spells do not fail early in Forrested zones.
Dungeon Map: Wearer receives a 50 skill bonus to Tracking in dungeon zones (As in, -anyone- can track in dungeon zones)
Fishhead Fetish: +STA and +DEX when underwater
Air Sickness Herb: +STR and +AGI the higher your ellivation (Perhaps an alchemy item)
Winged shoe: +AC and +HP when running (So you can survive Mobs beating on you while running away)
Weapon Master's Seal: +15% to parry and +15% to Dodge when using the same weapon type as your opponent.
On the possibilities!
The text notes that they'll react to their surroundings.. so here's a few ideas:
Mark of the Foliage: Invisible spells do not fail early in Forrested zones.
Dungeon Map: Wearer receives a 50 skill bonus to Tracking in dungeon zones (As in, -anyone- can track in dungeon zones)
Fishhead Fetish: +STA and +DEX when underwater
Air Sickness Herb: +STR and +AGI the higher your ellivation (Perhaps an alchemy item)
Winged shoe: +AC and +HP when running (So you can survive Mobs beating on you while running away)
Weapon Master's Seal: +15% to parry and +15% to Dodge when using the same weapon type as your opponent.
On the possibilities!



We do get a little irritable around here at times... and I've found over the years that as clear as one can try to be in stating something, someone will almost always misinterpret what you say.
English is a very imprecise language.




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