Just an excerpt:
"A charm, for example, may have been created by a druid after a lifetime of battles with the forces of Blackburrow or the Coldpaw Clan. She may have imbued her charms with the power to grant strength to those that kill her lifelong enemies, and that strength may grow with the owner's dedication to the charm's cause. Or perhaps there is an ancient Dwarven charm, blessed by Brell, that grants a boon - but only to Dwarves.
And of course there are rumors that some of these charms only work with arms or armor created by the same weapon or armor smith, and that their magic grows stronger with every piece of the armor set the owner wears."
Lotso possibilites for tradeskiller involvment from the description. I really like the idea of a bonus for matching armor.
I just hope the player made charms can be made from a variety of tradeskills rather than giving on trade a "lock" on charms.
"A charm, for example, may have been created by a druid after a lifetime of battles with the forces of Blackburrow or the Coldpaw Clan. She may have imbued her charms with the power to grant strength to those that kill her lifelong enemies, and that strength may grow with the owner's dedication to the charm's cause. Or perhaps there is an ancient Dwarven charm, blessed by Brell, that grants a boon - but only to Dwarves.
And of course there are rumors that some of these charms only work with arms or armor created by the same weapon or armor smith, and that their magic grows stronger with every piece of the armor set the owner wears."
Lotso possibilites for tradeskiller involvment from the description. I really like the idea of a bonus for matching armor.
I just hope the player made charms can be made from a variety of tradeskills rather than giving on trade a "lock" on charms.



Would be so great to be able to have multiple of these items worn and to keep having to balance your gear to compensate charm changes.

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