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  • Charms info up on LOY site

    Just an excerpt:
    "A charm, for example, may have been created by a druid after a lifetime of battles with the forces of Blackburrow or the Coldpaw Clan. She may have imbued her charms with the power to grant strength to those that kill her lifelong enemies, and that strength may grow with the owner's dedication to the charm's cause. Or perhaps there is an ancient Dwarven charm, blessed by Brell, that grants a boon - but only to Dwarves.

    And of course there are rumors that some of these charms only work with arms or armor created by the same weapon or armor smith, and that their magic grows stronger with every piece of the armor set the owner wears."

    Lotso possibilites for tradeskiller involvment from the description. I really like the idea of a bonus for matching armor.

    I just hope the player made charms can be made from a variety of tradeskills rather than giving on trade a "lock" on charms.
    -= Gymp =-
    57 Cleric
    Umble Servant of Brell

  • #2
    Might be very few crafted charms

    Judging by the examples they gave on the site, I'm not certain we should expect many of these to be crafted. I think it will be far more likely that these will be quested or dropped. I, of course, would love to find me an Ivy Charm, or perhaps Tolan's charm, or maybe thorny vine leaf...

    I wonder though, for the example of the gold coin, would it count your funds in the bank, or only what you have on your person?

    Having just read through the information, I find myself with a lot more questions than answers. I think it looks like a very interesting addition to EQ lore, but does anyone else find this a little too conceptually similar to the sets of armor in Diablo II that give you an added bonus for having the whole set?

    /ramble off
    Chase

    Chase
    Half-Elven Ranger of Tunare
    66 seasons wandering the wood in defense of Her creatures
    Chivalrous Valor
    Firiona Vie

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    • #3
      Hehe, I'm with you Chase.

      I'd love to see how much these charm items can improve. Will they get special effects after a while? Will these decrease in power if other things happen? If I can sell them (since they aren't no drop from those examples), will the customer gain the attributes I gave to the charm or will they just have to build it up themselves too?

      With this:
      Charms can take many forms. They can be broaches, cape clasps, pendants and other such adornments.
      I really hope they make some of these tradeskill produced. For example, tailored dolls, pottery steins, smithed medals, etc.

      It'd also be really cool if there were charms effected by your tradeskills. Like it improves in strength as your smithing goes up or stats increase as all your tradeskills do.

      However, I'm a little disappointed that these attributes will only be limited to the charm slot. It would be a lot better IMO if they added the charm attribute to other items as well.

      Comment


      • #4
        Hahaha...

        Cloth armor?

        /falls over laughing.


        This looks like it has potential. I like the wealth coin. I can't wait.


        -Lilosh
        Venerable Noishpa Taltos , Planar Druid, Educated Halfling, and GM Baker.
        President and Founder of the Loudmouthed Sarcastic Halflings Society
        Also, Smalltim

        So take the fact of having a dirty mind as proof that you are world-savvy; it's not a flaw, it's an asset, if nothing else, it's a defense - Sanna

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        • #5
          Originally posted by Cantatus
          It'd also be really cool if there were charms effected by your tradeskills. Like it improves in strength as your smithing goes up or stats increase as all your tradeskills do.

          I have a feeling they might do this.


          Just a hunch. *shrug*


          -Lilosh
          Venerable Noishpa Taltos , Planar Druid, Educated Halfling, and GM Baker.
          President and Founder of the Loudmouthed Sarcastic Halflings Society
          Also, Smalltim

          So take the fact of having a dirty mind as proof that you are world-savvy; it's not a flaw, it's an asset, if nothing else, it's a defense - Sanna

          Comment


          • #6
            How bout one that just affects your skillup rate??

            /boggle

            Ah well, a girl can dream, can't she?
            ~Turlie Silverwine~
            "Rogues do it from behind"

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            • #7
              I don't care whose game the idea came from, I play this one and I like the charm slots. I hope that there are a variety of charms - some created from spells, some from quests, some from tradeskills, and some that are dropped.

              I would be willing to bet that Magicians will get some new summonable charm spells very soon.
              Pottery 159 Tailoring 188 Brewing 170 Baking 178 Smithing 205 Alchemy 114, Fishing 35, JC 15, Fletching 0

              Comment


              • #8
                I'd love to see how much these charm items can improve. Will they get special effects after a while? Will these decrease in power if other things happen? If I can sell them (since they aren't no drop from those examples), will the customer gain the attributes I gave to the charm or will they just have to build it up themselves too?
                My reading is these are the ultimate scalable non-twink items. A level 65 can lust after one without overpowering a level 10 that has one. They are claiming they scale to who's got them.

                You being rich makes the wealth coin powerful, your poor buddy equipts it and it gets all bummed out and provides less stats.

                Of course, you could probably loan him 100k for the raid, MUAHAHAHAHAHA.

                Comment


                • #9
                  And of course there are rumors that some of these charms only work with arms or armor created by the same weapon or armor smith, and that their magic grows stronger with every piece of the armor set the owner wears
                  This bit could mean... If I, as a master smith, create an Cabilis Scale Mail Bracer, the charm grows stronger. And if I make them more Cabilis Scale Mail for them it grows stronger still. But if a DIFFERENT Iksar makes them Cabilis Scale Mail (same item) it would NOT grow stronger. If they mean that, then crafted items get "maker marks".

                  This would be cool as heck... but I kind of doubt they would go to that much trouble.

                  More likely... items in the game that have a 'name' (so-and-so's wonderful armor) would be considered as the same armor/weapon smith. This idea is similiar to Diablo II, where you have armor sets, and if you get a complete set the effects are enhanced.

                  And I really do hope they allow tradeskillers to create the charms. I can see Pottery, Smithing, JC as being definite skills that could make charms. Tailoring... maybe. Fletching... stretches it... Baking, Brewing no real chance.
                  Brother Krazick Bloodyscales 65th Trial Scaley Transcendent
                  Krizick 37th Kitty Tank
                  --Officer of The Renegades--
                  --Innoruuk Server--

                  Comment


                  • #10
                    I am very interested in the wealth one.

                    It would be weird to have to calculate your new stats if you buy a 20k item, if suddenly the stats on your charm go down to nothing....

                    hehehe

                    I fear it would make the rich richer, and more reluctant to purchase high end items.

                    We shall see... maybe they think 1k is wealthy, and it doesn't get any higher than that.

                    Comment


                    • #11
                      And I really do hope they allow tradeskillers to create the charms. I can see Pottery, Smithing, JC as being definite skills that could make charms. Tailoring... maybe. Fletching... stretches it... Baking, Brewing no real chance.
                      What about using a sealed vial from pottery as the container in a brewing recipe. Make a magical brew and seal it up in an air-tight container so that it never spoils, put it on a chain around your neck and you've got a brewed charm.

                      Comment


                      • #12
                        Hmms, why do I have the feeling that it will be implemented in a way such that it only works on armour smithed at feb 24th, only works on new LOY smithed armours, or only works on NPC smithed armour, or something else like that?

                        I'm thinking that any armour thats allready been made prolly doesn't have any data saying who made it. So prolly no joy for anyone I've allready made full suits for.

                        Comment


                        • #13
                          Wow, I was thinking of all the things they could do that would be a boon for tradeskills even if these aren't tradeskill produced.

                          For instance, a charm that increases in power for each Gnome Shaped Cookie you have on you would create a market for these. Having a charm that increases in power for each peice of Blessed Full Mithril you wear might tempt someone to buy a Blessed Full Mithril mask when they wouldn't have before. Haversacks could finally be brought more into line with their cost if there was a Halfling Tailorable charm that increased for each Haversack you had on you or in your bank.

                          They could go a lot of different ways with them.

                          Few I'd like to see:
                          - Charm of the Encumbered - Increases in STR as you get more overweight
                          - Charm of the Artisan - INT/WIS goes up for each tradeskill container you have on you (including collapsibles)
                          - Decipherer's Medal - stats increase for each language you have mastered
                          - Beggar's Charm - goes up with your begging! :shock:
                          - Poacher's Signet - increases for each pelt or silk you have
                          - Tip Cup - increases for every copper you have
                          - Lucky Charm - increases for every bread or cereal food you have on you
                          - Idol of Health - increases your STA, AGI, DEX and STR for each vegetable or fruit you have


                          It'd be cool to have some with a twist too. As you get weaker, the charm gets stronger.
                          - Camel's Foot - increases for each inventory and bag slot filled
                          - Rancid Idol - gives you more FR/CR as your PR and DR decrease
                          - Tash's Voice - gives you more PR/DR as your MR decreases
                          - Medal of Fasting - gives you more STA as your food supply decreases
                          - Ugly Doll - increases in mana with lower CHA
                          - Archon's Curse - Cleric only: decreases in stats for each peridot you have


                          I just wish this wasn't limited to just one slot! Would be so great to be able to have multiple of these items worn and to keep having to balance your gear to compensate charm changes.

                          Comment


                          • #14
                            Frosted Lucky Charms - They're Magically Delicious

                            and they are baked too.

                            I am also hoping that they are tradeskill made and some are responsive too. It certainly makes sense to have brewed (and alchemically produced) potion charms, baked magical cookies, and that flteched arrowhead charm. Guess we will need to wait and see.

                            And the poison arrow frogs look weird but fun - I like the glowing lavender one. No signs of cultural stuff in Gukta yet, but lots of folks are just in there slaughtering Marr's froggy friends, so I couldn't talk with all of them.
                            Distracted Druid Storm Warden of JinXed on Vazaelle

                            (see that Moderator tag - well that is for the Vazaelle marketplace, my posts and opinions should not be considered as anything but my own and not reflect poorly on the folks doing all the hard stuff here. )

                            Comment


                            • #15
                              Originally posted by Cantatus
                              Few I'd like to see:
                              - Charm of the Artisan - INT/WIS goes up for each tradeskill container you have on you (including collapsibles)
                              Nice idea but I would do different...

                              This one I would like to see as a way to add real good stats if the player reaches 250 in a number of tradeskills. The TRUE bonus to the 1750 club

                              current is (STR +10) (WIS +10) (INT+10) (CHA +50) for your grandmaster item.

                              The charm I want to see would add the following stats for the basic 7 skills

                              1 at 250 = (AC +2) (STA +2) (AGI +2) (DEX+2) (SvALL +1)
                              2 at 250 = (AC +4) (STA +4) (AGI +4) (DEX+4) (SvALL +2)
                              3 at 250 = (AC +6) (STA +6) (AGI +6) (DEX+6) (SvALL +3)
                              4 at 250 = (AC +8) (STA +8) (AGI +8) (DEX+8) (SvALL +4)
                              5 at 250 = (AC +10) (STA +10) (AGI +10) (DEX+10) (SvALL +5)
                              6 at 250 = (AC +12) (STA +12) (AGI +12) (DEX+12) (SvALL +6)
                              7 at 250 = (AC +14) (STA +14) (AGI +14) (DEX+14) (SvALL +7)

                              This is a TRUE reward for the hard work to get ALL the trades to the max level.

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