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Adding Stat Imbuing Gems to Smithed & Tailored Goods

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  • Adding Stat Imbuing Gems to Smithed & Tailored Goods

    I've been thinking about this for awhile and wondered why the there are no ways to craft a good with a specific stat bonus in mind outside of JC. There seems to be little flexibility in the recipes, leading to no diversity among certain goods. Granted, the stat bonuses of certain Acryila items are nice as well as those of the BD & Tae armors, but many items are left out in the cold.

    What I would suggest is adding a class of imbue spells for the gems that do not currently have one and link those gems with specific stat increases. The imbued gem could then be added to any recipe to create an item with a stat bonus. The bonuses could be kept low in line with the expense of the gems.

    Such a change would give more incentive to craft those items which seem to solely exist for the purpose of skilling-up. (Some don't even meet that criteria). I have no clue as to what sort of programming nightmare this would be but VI once said they could not increase the number of bankslots.
    Pottery 159 Tailoring 188 Brewing 170 Baking 178 Smithing 205 Alchemy 114, Fishing 35, JC 15, Fletching 0

  • #2
    It would be nice, but the way the item database works would make it very difficult. When a player has an item, all they really have is a link to the database. In order for there to be Fine Steel Plate with stat bonus, they would need to add a new entry for every possible combination, for every possible piece.

    So, instead of just three recipes:
    [list]small fine steel breastplate
    fine steel breastplate
    large fine steel breastplate[/list:u]
    they would need (28 gems times three sizes = 84 recipes):[list]small fine steel amber breastplate
    small fine steel black sapphire breastplate
    small fine steel black pearl breastplate
    small fine steel bloodstone breastplate
    small fine steel carnelian breastplate
    small fine steel cat's eye breastplate
    small fine steel emerald breastplate
    small fine steel fire emerald breastplate
    small fine steel fire opal breastplate
    .
    .
    .[/list:u]
    And that doesn't even count the imbued/enchanted gems that diety-worshippers can make.

    Then when you take dying armor into account (not tinting--dying makes a new item that is permanently shaded), you get (84 times seven colors = 588 recipes)[list]
    black small fine steel amber breastplate
    blue small fine steel amber breastplate
    brown small fine steel amber breastplate
    green small fine steel amber breastplate
    red small fine steel amber breastplate
    rust small fine steel amber breastplate
    yellow small fine steel amber breastplate
    .
    .
    .[/list:u]

    Whew!

    Nice idea, but really tough to implement in the current system.
    Quesci Jinete, 70 Wizard on Quellious, an Everquest server
    Officer of Wraith

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    • #3
      Wow, 128 views and 1 response. I am so underwhelmed.
      Pottery 159 Tailoring 188 Brewing 170 Baking 178 Smithing 205 Alchemy 114, Fishing 35, JC 15, Fletching 0

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      • #4
        It could be done fairly easily if they allowed items to have a modifying link. I doubt they have a seperate entry for every tint of armor. They allow us to modify the properties of the object in a tint table.

        What you would need is an extension object type definition. That could be easy or impossible depending on how it is coded. That would be a great thing for EQII. It is allot easier to add that sort of stuff at the beginning without five years of legacy code to try and revamp.
        Caralon Captiosa
        65th Enchanter
        Claw of Nagafen

        Friend to Aid Grimel and all around crafter

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        • #5
          I don't think it's a practical idea, both because fine steel plate isn't worth wearing on the basis of AC alone, and adding a single stat to it wouldn't really make it worth wearing.

          The sheer number of permutations if you wanted to make multiple stats would be very non-trivial to program, and a tremendous waste of space in the item database.

          The idea has been proposed multiple times to a complete lack of responce. Maybe it's an idea just left better buried.

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          • #6
            Originally posted by Dulsin
            It could be done fairly easily if they allowed items to have a modifying link. I doubt they have a seperate entry for every tint of armor. They allow us to modify the properties of the object in a tint table.
            If you look at the codes in Magelo you will see that a blue fine steel breastplate is simply a different item entry from a black fine steel breastplate. There are literally 21 entries (three sizes times seven colors) for fine steel breastplates in the database (times 8 visible slots--non visible items only need three entries).

            Tinting is different from dying. Dying makes a new piece of armor in a combine recipe. Tinting (to be implemented in LoY) will change the character's inventory slot. Every piece of equipment placed in that slot will be tinted--and that is exactly because they didn't want to have to create 16.7million new items for every visible piece.

            Originally posted by Dulsin
            What you would need is an extension object type definition. That could be easy or impossible depending on how it is coded. That would be a great thing for EQII. It is allot easier to add that sort of stuff at the beginning without five years of legacy code to try and revamp.
            I agree completely, which is probably why they are not doing it in EQ.
            Quesci Jinete, 70 Wizard on Quellious, an Everquest server
            Officer of Wraith

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            • #7
              Ok, it was a malformed idea. I withdraw the suggestion.
              Pottery 159 Tailoring 188 Brewing 170 Baking 178 Smithing 205 Alchemy 114, Fishing 35, JC 15, Fletching 0

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