I've been thinking about this for awhile and wondered why the there are no ways to craft a good with a specific stat bonus in mind outside of JC. There seems to be little flexibility in the recipes, leading to no diversity among certain goods. Granted, the stat bonuses of certain Acryila items are nice as well as those of the BD & Tae armors, but many items are left out in the cold.
What I would suggest is adding a class of imbue spells for the gems that do not currently have one and link those gems with specific stat increases. The imbued gem could then be added to any recipe to create an item with a stat bonus. The bonuses could be kept low in line with the expense of the gems.
Such a change would give more incentive to craft those items which seem to solely exist for the purpose of skilling-up. (Some don't even meet that criteria). I have no clue as to what sort of programming nightmare this would be but VI once said they could not increase the number of bankslots.
What I would suggest is adding a class of imbue spells for the gems that do not currently have one and link those gems with specific stat increases. The imbued gem could then be added to any recipe to create an item with a stat bonus. The bonuses could be kept low in line with the expense of the gems.
Such a change would give more incentive to craft those items which seem to solely exist for the purpose of skilling-up. (Some don't even meet that criteria). I have no clue as to what sort of programming nightmare this would be but VI once said they could not increase the number of bankslots.

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