Ngreth, i love ya man and you and Denmom have done GREAT FANTASTIC things for the tradeskill community.
However, we got an issue, its been brought up many times by many players
BANK SPACE, clogged loot tables, and bag space efficiency while on a normal nights grind
well, like back in the day, if i bring up an issue, im gonna bring up a potential solution for you (and the community to look at and discuss)
at the moment, i see:
14x ore (common drop)
14x loam (rare drop)
14x animal pelts (common drop)
14x marrow (rare drop)
14x silks (common drop)
14x spinneret fluids (rare drop)
6+ poison ingrediants (eh?)
a dozen or so uncut gems (some common some rare)
roughly totaling 102+ tradeskill items clogging the loot tables
not to mention the meat and other stuffs
alot of this stuff is not sellable to NPC's for the most part, cant even give it away to other players at times. Alot of folks dont bother and just leave it to rot on corpses (cant count the times ive walked through a zone that someone has been mass grinding and left the bodies, and 10 min later i got 6 backpacks full of TS stuffs)
yes, i am fully aware that these do drop in different level brackets as well
in comeing up with an idea for a solution, i remembered one there was (possibly still is) in the game, an npc that sold a limited supply of ore, used in makeing chainmail i belive (was long ago) with that being said, here is my idea
1) remove the bulk drops from the loot table (vanadium will be yelled about, but let me continue to explain).. this should be pretty simple for code im thinking
2) add these to a vendor NPC in pok and Home Cities (possibly with limited supply and quest to restock ) ... this should also be somewhat simple for code as well
3) add an additional item to the recipie and make this dropable, this would be a "universal" item
example... copper powder ( common drop) add to the common recipies, Emerald Dust (rare drop) added to the rare recipies
unsure on code issues on this one
4) add this 1 common drop and 1 rare drop to each bracket,.... useable by both smiths and tailors thus reduction from 6 items (ore-pelt-silk-loam-spinneret-marrow) down to 2 items ( dust - powder), i suggested useing the existing metal's as a dust (copper-silver-electrum-gold-platinum ect ect as the common, and picking gems to make dust out of starting low end, opal / emerald ect up to diamond as the rare )
summary
reduction of bank space .... check
reduction of items in the loot table that have zero value beyond a limited player base .... check
consolidation of drops to be more effective and efficient on all players.... check
this is only and IDEA and would need further expansion / discussion ect
Wayshaper
However, we got an issue, its been brought up many times by many players
BANK SPACE, clogged loot tables, and bag space efficiency while on a normal nights grind
well, like back in the day, if i bring up an issue, im gonna bring up a potential solution for you (and the community to look at and discuss)
at the moment, i see:
14x ore (common drop)
14x loam (rare drop)
14x animal pelts (common drop)
14x marrow (rare drop)
14x silks (common drop)
14x spinneret fluids (rare drop)
6+ poison ingrediants (eh?)
a dozen or so uncut gems (some common some rare)
roughly totaling 102+ tradeskill items clogging the loot tables
not to mention the meat and other stuffs
alot of this stuff is not sellable to NPC's for the most part, cant even give it away to other players at times. Alot of folks dont bother and just leave it to rot on corpses (cant count the times ive walked through a zone that someone has been mass grinding and left the bodies, and 10 min later i got 6 backpacks full of TS stuffs)
yes, i am fully aware that these do drop in different level brackets as well
in comeing up with an idea for a solution, i remembered one there was (possibly still is) in the game, an npc that sold a limited supply of ore, used in makeing chainmail i belive (was long ago) with that being said, here is my idea
1) remove the bulk drops from the loot table (vanadium will be yelled about, but let me continue to explain).. this should be pretty simple for code im thinking
2) add these to a vendor NPC in pok and Home Cities (possibly with limited supply and quest to restock ) ... this should also be somewhat simple for code as well
3) add an additional item to the recipie and make this dropable, this would be a "universal" item
example... copper powder ( common drop) add to the common recipies, Emerald Dust (rare drop) added to the rare recipies
unsure on code issues on this one
4) add this 1 common drop and 1 rare drop to each bracket,.... useable by both smiths and tailors thus reduction from 6 items (ore-pelt-silk-loam-spinneret-marrow) down to 2 items ( dust - powder), i suggested useing the existing metal's as a dust (copper-silver-electrum-gold-platinum ect ect as the common, and picking gems to make dust out of starting low end, opal / emerald ect up to diamond as the rare )
summary
reduction of bank space .... check
reduction of items in the loot table that have zero value beyond a limited player base .... check
consolidation of drops to be more effective and efficient on all players.... check
this is only and IDEA and would need further expansion / discussion ect
Wayshaper
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