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A Storage proposal for Tradeskillers

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  • #31
    I have given a lot of the quested pieces to the pirate. He has not given me anything back, Aldier. You can't "sell" anything to him. He doesnt have a "sell" button. You hand it to him as a trade. When you want it back, you buy it from the list - his merchant window looks exactly like the LDON and Katta merchant windows - and lists everything you have handed him in alphabetical order. Each piece is listed at a cost of one doubloon (at this time).

    He charges you for storage. He is not an npc like Caerlyna in the bazaar who trades you a token for a bag, then a bag for a token.

    Perhaps that will change with the patch, but I thought they were changing from doubloons to chronobines and only the specific type of money would change.

    So far, anyway, it doesn't work the way you are describing. And if it did, that would hardly be a discouragement from everyone handing him anything they can and obtaining currency in return, even if they never intend to remove it from him again.

    I think the player base is coming up with some good ideas in the thread and like any brainstorming session, it may spark another different idea/solution from the people doing the actual coding and game development. On principle, I don't think we should need to pay for storage because I think it should have already been handled as a balance consideration in the game; however, I'm eagerly doing that with old Flavin already and would certainly continue to do so if another option was available for additional bank space.

    With this expansion, devs have already loosened up some bank space issues. You repop with your gear - eliminating the need to store any "emergency" or "corpse run" gear. That cleared up a number of slots right there. Flavin took up residency in the lobby - that is a huge save on all these quested pieces. So some relief has been provided. To date, Flavin has freed up 22 bag slots for me, personally. But the tradeskiller still needs some room tossed their way.
    Last edited by MareeTP; 11-05-2008, 08:14 AM.
    Silmare - Fu World Order - Bristlebane
    Master Artisan ~ Master Researcher (Hybrid)
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    • #32
      Originally posted by MareeTP View Post
      Perhaps that will change with the patch, but I thought they were changing from doubloons to chronobines and only the specific type of money would change.
      According to Rytan, they are changing the currencty from dubloons to chronbines and you will "sell" him the item for 1 chronbine, and then buy it back for the same. No word on if they will add a similar dude for the SoF or TBS quests though. I hope they do, that would help a lot, as I tend to delete these items to free up space and then have to redo the quest in order to get the piece again.
      Last edited by Nolrog; 11-05-2008, 09:02 AM.




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      • #33
        Originally posted by Aldier View Post
        I think you need to get rid of junk in your bank.

        I think that you shouldn't need more than 2 hammers (Smithy Hammer + Cultural Hammer).

        But...but...what about my Humming Luclinite Mallet?
        Garshok
        95th Dreadlord, Povar-Quellious, 300 Ogre Grand Master Smith, 300 all skills
        (glad the climb to 300 is finally over)

        Zopharr
        95th Priest of Brell, Povar-Quellious, 300 Dwarven Grand Master Smith, 300 all skills
        (holds his 15% smithing trophy in his off hand and pretends to dual-wield - and hopes the Holy Dirt of Brell he's carried for twelve years will have a use in the new expansion)

        Rishathra
        95th Shaman of Inny, Povar-Quellious, 300 Troll Grand Master Smith
        (got so tired of looking for a troll smith for armor that I made one)

        Marzanna
        95th Necromancer, Povar-Quellious, 300 Tinker - Tailor
        (still working on Solder, Spy)

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        • #34
          My 2-cents

          I was thinking about the NPC in the Lobby for SoD only quest reward-pieces.

          I beleive that the reason more bank slot were not added had to do with server load?

          If so, I am curious as to how the NPC doesn't also increase server load? Sure, he will only take certain items and there are only so many of them, but....

          Anyway, despite the banter, it is ridiculous the lack of space space caused by habitual questers and tradeskillers like myself.

          After all, to make the cultural molds/patterns, you are talking what... 16 slots (armor slots, charm, aug)?

          And to destroy them, rather than keep them, forces to to have to QUEST the book all over again after a few times, unless the book is made permanent.

          So... how about a "pawn shop" type merchant.

          You sell your goods to him and when you need them again, you buy them back (at a slighter higher costs than you sold them to him, of course)?

          I would sell him all my tradeskill tools in a heartbeat!
          Bonzz of Bertoxx

          Level 105 Paladin

          Tradeskill and achievement OCD Master.

          The truth is out there! The truth hurts! But the truth can set you free! All hail the Knights of Truth, servants of Mithaniel Marr the Truthbringer!

          http://www.bonzz.com/bonzz.htm (where no research is required)

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          • #35
            Originally posted by MareeTP View Post
            I have given a lot of the quested pieces to the pirate. He has not given me anything back, Aldier. You can't "sell" anything to him. He doesnt have a "sell" button. You hand it to him as a trade. When you want it back, you buy it from the list - his merchant window looks exactly like the LDON and Katta merchant windows - and lists everything you have handed him in alphabetical order. Each piece is listed at a cost of one doubloon (at this time).

            He charges you for storage. He is not an npc like Caerlyna in the bazaar who trades you a token for a bag, then a bag for a token.

            Perhaps that will change with the patch, but I thought they were changing from doubloons to chronobines and only the specific type of money would change.
            Rytan posted that the changes I listed would go in with the next patch that a) it would switch to Chronobines and b) he would buy parts for 1 chronobine and sell them back to you for 1 chronobine. We just have not had a patch to get this live yet.
            Shawlweaver Sphynx on Cazic Thule
            Master Artisan Aldier on Cazic Thule

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            • #36
              Yes. I looked all over the EQPlayers site for that information. Still cant find it. I guess I'm not looking in the right places. But I see him quoted on that here by you and others, so he must have said it. That resolves my complaint of having to "pay" for space. Essentially, the pirate will be keeping your quest rewards for free.

              One quirky thing I'm hearing about that pirate NPC is... if you do any of the subcombines before you hand him the rewards, he will essentially "uncombine" them for you and store and charge you for each single piece. Then you will have to recombine them again when you get them out. If a similar bank space solution is put in for tradeskillers, with all our multiple subcombines, that would have to change.
              Last edited by MareeTP; 11-06-2008, 07:25 AM.
              Silmare - Fu World Order - Bristlebane
              Master Artisan ~ Master Researcher (Hybrid)
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              • #37
                It sounds like essentially the NPC isn't "storing" any information about you or your items. He looks at the flag information already stored in your character profile to see which items you've been awarded and offers to "sell" you certain items again.

                I could be wrong about this since I haven't used this NPC yet, but that's the impression I get from the dev comments about him and players' anecdotes about what he's selling back.
                Roanne LeFaye
                Warrior Barbarian of the Tribunal
                Outsider Domination
                The Seventh Hammer
                2100 Club + 300 melee Research

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                • #38
                  I have heard the same thing .. and the "uncombining" seems to support that. Some are saying you can just destroy the quest rewards and claim them again later. I haven't dared try that myself. I just give him the rewards as I get them. He is conveniently placed for that as well.
                  Silmare - Fu World Order - Bristlebane
                  Master Artisan ~ Master Researcher (Hybrid)
                  Master Tinker ~ Master Alchemist ~ Master Researcher(Caster) ~ Master Poisoncrafter

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                  • #39
                    Changes to Flavin didn't make it in with this patch.
                    Silmare - Fu World Order - Bristlebane
                    Master Artisan ~ Master Researcher (Hybrid)
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                    • #40
                      The thing I thought I read about Flavin is that he would not accept combined parts, only the uncombined pieces when they change his currency preference.
                      Shawlweaver Sphynx on Cazic Thule
                      Master Artisan Aldier on Cazic Thule

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                      • #41
                        Originally posted by thomenthechanter View Post
                        Call me hidebound if you wish, Ame, but I will scream bloody murder if folks try to convert player banks to guild-bank style. I can't imagine any tradeskiller actually wanting what you suggest, and the 90% number seems to come from the same place many statistics appear.

                        Bear with me, now, and hear me out --- think on what you're saying as I describe this scenario.

                        I have 20 bags of tradeskill materials, sorted by tradeskill (with room to spare in the bags). I can swap out from adventuring to a particular tradeskill in less than fifteen seconds.

                        Going to guildbank style would mean now I have all my tradeskill components mixed up with one another. Porous Loam mixed up with Papyrus, Papers, Picnic Baskets, and Potions... Soluble Loam with Spell Scrolls, Superb Silks, the Satyr Legbone I've got for sale in trader sacks... and so on.

                        Suddenly, instead of fifteen seconds of swapping, I'd waste several minutes of time spent scrolling through a list of 240 items to find the items for a particular tradeskill, and then minutes to find all of my adventuring gear when I go back to hunting. And I know myself --- I'll forget something like the stack of Distillates of Celestial Healing and realize it when I most need them.

                        Now, the one thing I can see is providing an alternate interface to *search the contents of* the 24 bags alphabetically... but don't take my 24 bags away, or I'll find a way to beat you over the head with every single one of them. There's an Autobank button for people who don't care about organization. But going to guildbank style smacks the folks who *do* care about organization.
                        You raise a very solid argument for the need of the existing bag space we have in the existing player bank which is why i suggested having a list and a section for 8 traditional bag slots.

                        I'm an Expert Artisan with 270+ in all skills and have 6 containers I switch out for tradeskilling but I am also a hoarder and dislike throwing things away - I have filled up the banks of 3 other characters with the stuff I have collected and made so I can see a place for both.

                        The guild bank however is much more useful for organising non-tradeskill stuff providing a definitive break between the two. For tradeskill stuff having pelts listed as 1000 instead of 10 stacks of 100 makes it easier to track how many you got.

                        As someone mentioned in another thread the ability to add player tags is another addition that the guild style bank can provide for even more bank customization. I have done a fair amount of database programming in my lifetime so adding a searchable field for tags is very easy to do. You could easily seperate items into specific tradeskills.

                        Also my suggestion will never remove the existing bank space so if you need it you can have additional special bag sets on the same character unlike me who has to log out to another toon.

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                        • #42
                          I don't foresee them giving us any more generic-use bank space that isn't tied to the database tables that already exist; it would just increase hoarding and overhead.
                          Thomen Feadannareil (85 HUM ENC)
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