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  • #16
    Originally posted by greebmushroome View Post
    thanks for the info!

    in what way are the weapons "cultural"?
    Originally posted by Nolrog View Post
    They use some of the existing cultural ingredients and have the diety augments that go in them that makes them all a bit different from each other.
    The book that gives the instructions never calls them "cultural." they are "Fine Weapons."

    But as mentioned above, they use many of the same materials, and the same type of format.

    the "base" weapon is really not that useful as its damage and stats are low (stats about half, damage some number that is fairly low) you need the slot 11 augment to make it a worthy weapon. This is similar to cultural. (Currently there are no slot 12's but it is not forgotten, just being evaluated... especially since the weapon ratios are VERY VERY likely (not a promise) to go up post launch)

    So I and others have been calling it "cultural" weapons out of familiarity... not out of any "cultural" basis of the actual weapons.

    They also use the same general naming scheme for the weapons and augments.

    Originally posted by Taadieri View Post

    Significant upgrades in the quality of NPC AI to make the mercenaries useful additions to a party will probably show up in other ways in the game.

    There are bound to be other examples.
    The "improved AI" is in the future. Currently it is only available on mercenaries.

    Originally posted by Paloverde View Post
    The above post seems to indicate that the mercenaries become part of the group and not a "pet". True?

    What about tinkering?
    Yes. They are part of your group and take a share of exp AND will help fill a slot for min/max to get in an instance.

    As for tinkering, just 3 new "toys" once that can do significant damage.

    Originally posted by Chaparrell View Post
    Are there level 14 potions coming (except alacrity, of course)? If so, what is the drop we need to make them?
    Yes. Not telling the drop yet Though it is currently available in Oceangreen.
    Ngreth Thergn

    Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
    Grandmaster Smith 250
    Master Tailor 200
    Ogres not dumb - we not lose entire city to froggies

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    • #17
      Anyone have an example of the ratios on an aug'd Elegant/Stalwart weapon?

      Could care less about the stats. It's all about the ratio for melee.

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      • #18
        Can you get group tasks using mercs?

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        • #19
          so, to clarify:
          - the main "cultural" addition in SoD will be weapons, smithed and tailored (whips?)
          - the weapons will have some fixed delay and a relatively low damage. the damage will be increased, and possibly procs added, with a crafted type-11 aug?
          - the names of the weapons: do they follow the same naming convention as crafted armor? elegant/elaborate/intricate/ornate/simple?
          - do the names of the weapon symbol augs follow the same naming convention as the armor symbol augs?

          - no new crafted armor or type-11 augs for existing armor?

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          • #20
            Originally posted by greebmushroome View Post
            so, to clarify:
            - the main "cultural" addition in SoD will be weapons, smithed and tailored (whips?)
            - the weapons will have some fixed delay and a relatively low damage. the damage will be increased, and possibly procs added, with a crafted type-11 aug?
            - the names of the weapons: do they follow the same naming convention as crafted armor? elegant/elaborate/intricate/ornate/simple?
            - do the names of the weapon symbol augs follow the same naming convention as the armor symbol augs?

            - no new crafted armor or type-11 augs for existing armor?
            Here's what I know. The top end items are called Stalwart and exampleso f them have been on test for a bit. No idea if these are still accurate as they have been in LUCY for a while now. http://everquest.allakhazam.com/db/item.html?item=75525

            Note the very poor ratio. You can get baz items better than this and this is top of the line, so I was assuming the type 11 aug would have to have some damage on it to help the ratio, but I haven't seen any of the augs, so I don't know.

            Only items I've seen are handwraps/wooden blunt/whips. Wraps and whip would be tailoring. Wooden 1hb could be either smithing or tailoring. There's plenty of metal weapons for smithing, but haven't seen any of them. Would love to hear the description of a type 11 sublime weapon aug.

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            • #21
              Originally posted by Stewwy View Post
              Note the very poor ratio. You can get baz items better than this and this is top of the line, so I was assuming the type 11 aug would have to have some damage on it to help the ratio, but I haven't seen any of the augs, so I don't know.

              The power is in the symbol It adds a lot to the damage, sometimes adds cold, fire, poison damage (depending on the diety behind the augment) can add a proc, or may not add a proc but adds more damage instead.




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              • #22
                Originally posted by Nolrog View Post
                The power is in the symbol It adds a lot to the damage, sometimes adds cold, fire, poison damage (depending on the diety behind the augment) can add a proc, or may not add a proc but adds more damage instead.
                Do any add a snare proc? Maybe from Tunare or Karana?

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                • #23
                  Originally posted by Akenta View Post
                  Do any add a snare proc? Maybe from Tunare or Karana?
                  Tunare is a heal proc.

                  Do not recall off the top of my head what proc Karana added.
                  Shawlweaver Sphynx on Cazic Thule
                  Master Artisan Aldier on Cazic Thule

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                  • #24
                    Originally posted by Nolrog View Post
                    The power is in the symbol It adds a lot to the damage, sometimes adds cold, fire, poison damage (depending on the diety behind the augment) can add a proc, or may not add a proc but adds more damage instead.
                    Is the damage always elemental or is it usually raw damage with SOME elemental damage capability? Cause they aren't the same as you know.

                    And thanks for the answer!

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                    • #25
                      Originally posted by Stewwy View Post
                      Is the damage always elemental or is it usually raw damage with SOME elemental damage capability? Cause they aren't the same as you know.

                      And thanks for the answer!
                      It adds raw damage plus a proc, or some elemental damage (or sometimes doesn't add either but adds more raw damage.)




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                      • #26
                        Originally posted by Stewwy View Post
                        Is the damage always elemental or is it usually raw damage with SOME elemental damage capability? Cause they aren't the same as you know.

                        And thanks for the answer!
                        They all have raw damage. Some have more than others.

                        Some have elemental damage.

                        Some have procs.

                        There is a lot of variation available. Conceivably, a person could create 3-4 different sets of weapons all with similar stats and differing dmg/elemental dmg/procs for any situation they could want.
                        Shawlweaver Sphynx on Cazic Thule
                        Master Artisan Aldier on Cazic Thule

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                        • #27
                          I think what people are asking is are they truly viable weapons and not just as underpowered as the rest of group weaponry has been.

                          Meaning can they be made comparable to at least, say, Crystallos? Worse, better?


                          No need to totally spoil the fun of discovery; but some actual examples would be nice to see; so we could know going in if it's even worth the time or use of materials.



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                          • #28
                            An example, even in just word form) of a Sublime equivelent aug would be lovely. Or of the lvl 85 type 11, whatever it is called. How much raw damage are we talking about? hehe

                            And thanks for all the info. so far.

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                            • #29
                              Since the expansion hasn't gone live yet, I don't think we should really say.

                              Just know that the damage/delay on the weapons will be comparable to GROUP weapons. There was talk that group weapons could get a boost for launch so I do not think anyone knows the exact stats.
                              Shawlweaver Sphynx on Cazic Thule
                              Master Artisan Aldier on Cazic Thule

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                              • #30
                                Originally posted by Aldier View Post
                                Since the expansion hasn't gone live yet, I don't think we should really say.
                                the NDA has been lifted, so you can say, right?

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