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Any Tradeskill Info Out of FF?

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  • #16
    * INT classes will still be able to do any researchable spell that is in the game.


    Does this mean that int classes can't research tomes for other classes??
    300 in baking, brewing, pottery, jewelcraft, smithing, tailoring and fletching. 300 poison making. 300 alchemy. 300 research. 300 tinkering. 3300 total!! Luclin server.

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    • #17
      "INT classes will still be able to do any researchable spell that is in the game."


      Does the word "Spell" here means INT casters will be able to make:
      1) Spell
      2) Spell + Song
      3) Spell + Song + Tomes?

      Although I doubt it'll be (3), please keep it at (2) as it was since day 1. My bard will cry if she can no longer get her songs from my INT researcher.

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      • #18
        Here are the Difficulty Values for each Tradeskill. Difficulty 1 = less attempts needed to skillup. Difficulty 4 = more attempts needed to skillup.

        Difficulty 1
        Spell Research

        Difficulty 2
        Blacksmithing
        Tailoring
        Make Poison
        Tinkering

        Difficulty 3
        Baking
        Brewing

        Difficulty 4
        Jewelcraft
        Fletching
        Pottery
        Alchemy

        Difficulty 8
        Fishing

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        • #19
          Thanks, Elf... glad I'm not misremembering things.
          Thomen Feadannareil (85 HUM ENC)
          Expert Artisan And Grandmaster Scrounger of Firiona Vie
          Alchemy* 242, Baking 336, Blacksmithing 345, Brewing 336, Fletching 291, Jewelcraft 345, Pottery 345, Research 291, Tailoring 345, Tinkering 243**
          * Available upon request from an anonymous shaman.
          ** Subcontracted through Maolgann of Ak'Anon (83 GNM MAG)

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          • #20
            Let me get this right brewing is one of the hardest because you can buy most of the stuff off vendors and reserach is easiest because the stuff drops off mobs? I got 10 level 7 trophies and brewing was so easy it wasnt funny and research was a pain. I did reserach before they came out with binding powders.

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            • #21
              Perhaps it's not the right word to use, but it's the first one that came to mind. It's "hardest" solely in the percentage of skill-ups per combine, And.

              In short, the percent chance to skill up in brewing is way, way lower per combine because there is a completely no-risk path to grandmastery (at least, for non-KOS-to-Kaladim races; haven't looked for the dark side.) You can hit combine over and over and over and over and over 'til you get there, and the only cost is your time and a little bit of plat.

              The percent chance per combine to skill up in research is much higher ("easier") because before the advent of systematic research, you had to go out and fight for the pieces, so the number of combines you could have attempted was much, much smaller. You crossed your fingers and prayed for a skill up, because you had maybe two or three shots each time you'd managed to gather enough pieces.

              I got to 216 Research before systematic came out, and was despairing of getting much higher because the drops were just so rare. Perhaps Research should be moved up the difficulty chart a hair now that there's a plat-buy route all the way to 243.. but I'm not about to suggest that officially or say that I'd want it.
              Thomen Feadannareil (85 HUM ENC)
              Expert Artisan And Grandmaster Scrounger of Firiona Vie
              Alchemy* 242, Baking 336, Blacksmithing 345, Brewing 336, Fletching 291, Jewelcraft 345, Pottery 345, Research 291, Tailoring 345, Tinkering 243**
              * Available upon request from an anonymous shaman.
              ** Subcontracted through Maolgann of Ak'Anon (83 GNM MAG)

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              • #22
                Difficulty 1 = less attempts needed to skillup.
                Less attempts imply each attempt is harder to come by, e.g. mob drop.

                Difficulty 4 = more attempts needed to skillup.
                More attempts imply each attempt is easier to come by, e.g. vendor bought.

                The phrase "brewing is one of the hardest" refers to more attempts needed per skillup point. And not refering to how hard it is to get hold of one attempt.

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                • #23
                  .

                  Ok i see what your saying now. But i do know onething it took me a very long time to get fishing to 200. wonder if they will ever raise that one past 200 hehe.

                  Andarriel

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                  • #24
                    Originally posted by Ngreth Thergn View Post
                    At 200 fishing you have a 100% chance to get fish from the high table. So there is just no room for me to go. So I would either have to add a 4th table... (huge amount of work for me because there are 1700+ zones I would have to go make tables for... though some have no water... I would have to do that research while I was working... still time.) or spread it out so 300 is the new 100% from the high table (adversely affecting players) And really all I can do is make more fly's... I don't see a lot of point in it just to have another skill to give larger numbers too.
                    this was posted a while back in the fshing forum.

                    Alliance Artisan
                    Proud owner of Artisan's Prize.

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                    • #25
                      Originally posted by Elfdruidess View Post
                      "INT classes will still be able to do any researchable spell that is in the game."


                      Does the word "Spell" here means INT casters will be able to make:
                      1) Spell
                      2) Spell + Song
                      3) Spell + Song + Tomes?

                      Although I doubt it'll be (3), please keep it at (2) as it was since day 1. My bard will cry if she can no longer get her songs from my INT researcher.
                      Sorry I was not clear. Yes it will be 2. Spells and Songs as they can do now. They will NOT be able to do Tomes.
                      Originally posted by Andarriel View Post
                      Let me get this right brewing is one of the hardest because you can buy most of the stuff off vendors and reserach is easiest because the stuff drops off mobs? I got 10 level 7 trophies and brewing was so easy it wasnt funny and research was a pain. I did reserach before they came out with binding powders.
                      I have no idea what the original reasoning is. This is from WAY old original everquest and I inherited it.
                      I am using it to simulate a "dedication" and/or "Affinity" to the skill by class. Int casters and Melee are more "Focused" and "familiar" with making their respective items, so they have an easier time "learning" the skill. Priests do not spend as much time on research, but are still of a scholarly bent, so they got the 2. Bards historically have an affinity to research, but again spend so much time on so many different things that they get a 2 instead of a 1. Hybrids do not have a scholarly bent, and already have to split their attention on skills, so they get the 3.
                      Folks can call it "unfair" and maybe it is, but in the end I think it is more fair to int casters who are getting their skill that used to be theirs alone diluted by spreading it out. I am just re-enforcing that the prime researchers are int casters, with melee following close behind.
                      Originally posted by Elfdruidess View Post
                      Difficulty 1 = less attempts needed to skillup.
                      Less attempts imply each attempt is harder to come by, e.g. mob drop.

                      Difficulty 4 = more attempts needed to skillup.
                      More attempts imply each attempt is easier to come by, e.g. vendor bought.

                      The phrase "brewing is one of the hardest" refers to more attempts needed per skillup point. And not refering to how hard it is to get hold of one attempt.
                      correct. Those numbers are used as part of the formula in gaining skills. It also goes into play where I start requiring that a skill get dropped components to continue to gain skill. Research is an odd one out, as I would normally have it immediately requiring drops at 54, but I had already had the vendor only methods in there and felt it was not worth changing, AND those vendor only paths are fairly pricey, making the drop method a possible good solution to save money.
                      I was still new to the team when I did the spell research re-vamp and would have done some things differently if I did it now, but feel it is still good the way it is.
                      Ngreth Thergn

                      Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
                      Grandmaster Smith 250
                      Master Tailor 200
                      Ogres not dumb - we not lose entire city to froggies

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                      • #26
                        Sorry for the additional question. Will both melees and hybrids be able to research any of the tomes or will they be limited to their types (i.e. melee only do melee tomes and hybrids only do hybrid tomes)?

                        Thank you for all your helpful responses and wonderful work on tradeskills.
                        Last edited by Delph; 08-24-2008, 06:36 PM. Reason: removed question answered elsewhere
                        sigpic
                        I've found from past experiences that the tighter your plan, the more likely you are to run into something unpredictable.

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                        • #27
                          Originally posted by Ngreth Thergn View Post
                          correct. Those numbers are used as part of the formula in gaining skills. It also goes into play where I start requiring that a skill get dropped components to continue to gain skill.
                          Question about this. Does this mean that while some skills are initially a difficulty 4 because there's a vendor purchased skill up path, that they change difficulty level once the skill requires drops? Asking as I'm currently leveling up a potion bot...at 210 now, have the option of going to 231 vendor bought (but not going to...have nearly 2k nodding blue lillies so going that way), but am wondering if skill up rate will improve after 231.
                          Sir Carmaris Stoneheart
                          Dwarven Lord Crusader
                          Beezle Bug
                          High Elf Templar
                          Bertoxxulous
                          Debeo Amicitia

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                          • #28
                            Originally posted by Delph View Post
                            Sorry for the additional question. Will both melees and hybrids be able to research any of the tomes or will they be limited to their types (i.e. melee only do melee tomes and hybrids only do hybrid tomes)?

                            Thank you for all your helpful responses and wonderful work on tradeskills.
                            Melee can research ANY tome. If it is a tome, and it is researchable, melee can research it. It does not matter what class eventually uses the tome.
                            Hybrids can research ONLY hybrid tomes (and hybrid spells.) Basically if their class is on the scroll/tome they can make it, if their class is NOT on it they cannot make it.
                            Originally posted by Carmaris View Post
                            Question about this. Does this mean that while some skills are initially a difficulty 4 because there's a vendor purchased skill up path, that they change difficulty level once the skill requires drops? Asking as I'm currently leveling up a potion bot...at 210 now, have the option of going to 231 vendor bought (but not going to...have nearly 2k nodding blue lillies so going that way), but am wondering if skill up rate will improve after 231.
                            Nope. It is a flat amount, that is set on a per class basis (it just happens to be the same amount for every class, except on research)
                            I just let it get father before requiring drops.
                            Ngreth Thergn

                            Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
                            Grandmaster Smith 250
                            Master Tailor 200
                            Ogres not dumb - we not lose entire city to froggies

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                            • #29
                              Ah, ok...got it now. Thanks
                              Sir Carmaris Stoneheart
                              Dwarven Lord Crusader
                              Beezle Bug
                              High Elf Templar
                              Bertoxxulous
                              Debeo Amicitia

                              Comment


                              • #30
                                1: Will you be changing the recipes for the research trophy or will you make new research trophies for melee, hybrids, priest classes. (there's some spells that are needed for some of the trophy quests.)

                                2: Will melee be able to use the binding powders as a skill up path?

                                3: Will research ingredients like inks, quills, cleaning agents be researchable by all or will that still be int casters only? (directly related to the trophy question)

                                4: Since research will become a generic tradeskill the new tanaan crafting mastery aa needs to be upgraded from 6 to 7 and the arcane tongues aa needs to be made available to all.
                                300 in baking, brewing, pottery, jewelcraft, smithing, tailoring and fletching. 300 poison making. 300 alchemy. 300 research. 300 tinkering. 3300 total!! Luclin server.

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