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Ngreth only had a few things to say, most notably (to me):
The 300 cap remains. For technical reasons, 350 isn't even possible. The theoretical max for skillups would be 330-something, and the practical max would be even lower than that.
There will be new recipes for pretty much all the skills, except not much for tinkering.
Using pottery, we'll be able to make all the types of Energeian orbs, even the raid types. But you won't be able to actually wear the highest-end orbs if you aren't qualified (flagged?) for that raid.
For spell research, we'll be able to make all spells through TSS, and also tomes (for melee classes).
...
and as a side note, one of the other developers said they're trying to raise the stats on jewelry less than other stuff. He was referring to drops, not tradeskills: raising the AC/HP on earring and ring slots by a smaller amount than gloves and boots and such. But I assume those broad guidelines apply to crafted jewelry vs. crafted armor as well.
83/1000 High Elven Enchanter on cazic (8x300 tradeskills)
Yay for the pottery upgrade, that one is sorely needed. Right now my customers are better served by my reselling orux-bought powersources than actually crafting anything. That just ain't right.
I hope casters can't actually spit out ready-made tomes, but instead some kind of intermediate item the melee uses for the final skill. As a player I recognize that something has to be done about tomes, but I'm pretty sure I know Yalum's reaction: Any dress-wearing elf trying to teach him how to use a knife is clearly asking for a demonstration. Purely for academic purposes, of course.
I hope casters can't actually spit out ready-made tomes, but instead some kind of intermediate item the melee uses for the final skill. As a player I recognize that something has to be done about tomes, but I'm pretty sure I know Yalum's reaction: Any dress-wearing elf trying to teach him how to use a knife is clearly asking for a demonstration. Purely for academic purposes, of course.
I guess you don't play a tome using class. The player that wants to learn the skill that the tome provides takes it to their class guildmaster (most often in POK) and hands them in to "learn" / "be trained" on the skill.
Even if it were the case you mentioned, I would still support opening up the tome options, as they are every bit as critical to melee class as the spells are to casters.
Disciplines have been learned by right clicking the tome from a top inventory slot for quite some time now. When they were introduced it was required to give them to a Class Guildmaster (and I suppose you can still do that now), but why would you go through the extra steps if you don't have to?
I've given up on the expectation that game mechanics make sense in the context of seeing the gamescape through the avatar's eyes. LoN killed that for good. I'm just happy to have more filled spell books for my alts I cant get the regular way because they require 3-player instances no one wants to do anymore. Disappointing I'll have to wait on those TBS spells, however.
Roanne LeFaye
Warrior Barbarian of the Tribunal
Outsider Domination
The Seventh Hammer
2100 Club + 300 melee Research
Tomes have been right-clickable for about two years now, and the guildmasters haven't been updated with new "quests" in a while. They'll spit anything recent right back to you with an "I don't need this" message.
I 'd swear I turned in my Jolting Snapkicks, maybe I tried then just clicked on it, regardless, my point was that it is rediculous for casters to begrudge melee classes their tomes for no other reason than they don't feel casters can hand over instruction books for the melees to learn from.
Why create something to add an extra step that no one else has to do? It doesn't even make sense by the arguement earlier as the researcher is not the one doing the teaching, they are creating the tome (read: the instruction manual on how to do it). Just the same, the researcher does not teach any spell caster how to cast a spell, they provide the scroll which the caster then uses to learn the spell.
What would the point of implementing additional steps for tomes?
As far as the reality of it goes, being able to give instructions versus actually being able to perform are for the most part separate. Great examples are coaches, many have / can do the actions they instruct, but not all. It is Not a You Must be able to do the Action in order to Instruct.
Another way to look at is, the spell casters are merely Scribes, and transcribing the instructions.
Research: Will get all spells up to TSS Rank 2. Also implementing tome research, which means melee classes will be able to research tomes! All classes will be able to research spells, but all classes are not equal with regards to research.
* INT classes will still be able to do any researchable spell that is in the game.
* Melee classes will be able to research any tome that can be researched.
* Priests will be able to research any priest spell that can be researched.
* Hybrids will be able to research any hybrid spell or tome that can be researched.
* Bards will be able to research any hybrid spell, tome or song that can be researched.
* INT casters and melee continue to have difficulty 1. Priests and bards will have difficulty 2. Hybrids will have difficulty 3.
Ngreth at one point mentioned that various tradeskills have different difficulty scales as far as skilling up. Stated slightly differently, for every 100 combines, you'd get fewer combines out of higher "difficulty" tradeskills.
Brewing was one of the "hardest" (difficulty 3), mostly because the route to near-mastery is all store-bought. Conversely, if I'm recalling correctly, Research at one time was one of the easiest (difficulty 1) because pre-systematic-research-rework, almost all of the pieces were mob drops.
I'm guessing that by that statement, Research will continue to be a level 1 difficulty for INT casters; pure melees, with their focus on only tomes, will match that; and most other classes will skill up at a slower rate.
Last edited by thomenthechanter; 08-20-2008, 06:49 PM.
Reason: for grammar's sake.
Thomen Feadannareil (85 HUM ENC) Expert Artisan And Grandmaster Scrounger of Firiona Vie Alchemy* 242, Baking 336, Blacksmithing 345, Brewing 336, Fletching 291, Jewelcraft 345, Pottery 345, Research 291, Tailoring 345, Tinkering 243** * Available upon request from an anonymous shaman. ** Subcontracted through Maolgann of Ak'Anon (83 GNM MAG)
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