A couple weeks ago I pushed thru and got my tinkering skill to 300. I took some time off from tinkering, but now I'm trying to evolve my trophy.
For skillups, I did sliver conduit caps, which required purchase of about 458pp in parts plus drop sunshard ore which guildies have been shoving in the bank for me. Successes sell back at around 408pp, so the net loss per success is only 50pp, of course the minimum fail rate means one in 20 costs me another 400pp.
At any rate, I'm trying to figure out what the best path is for skilling up the trophy itself. From what I've read on this forum, you get a certain amount of "exp" per combine, as long as the combine isn't trivial, and this amount is equal to the trivial of the combine, or 350, whichever is lower.
So, just thinking out loud, I can do more caps, at 303 exp per combine, or I can do some other conduit combine with a higher trivial, but which takes two or more conduits per attempt.
For some reason, EQTC shows the "merchants buy" price for the caps, but not for any other silver conduit gear. Assuming, for the sake of argument, that they pay 816 for the trivial 316 stuff (which require two conduits) and 1224 for the 303 trivial stuff (which takes three), so the overall loss is the same per conduit, we're still talking 100pp per combine with the 316's and 150pp per combine for the 330s, not to mention correspondingly larger losses on fails.
For 4500pp, net cost (ignoring fails for this), I can either get 90 times 303= 27270 exp, or 45 times 316= 14220 exp, or 30 times 330 = 9900 exp.
If my research is right about how this works, the choice is obvious, keep doing the caps and forget the higher end combines as an evolving path.
Other tradeskills might not have the same stepped combine deal, and if the cost is only marginally higher for the higher skill combines, you'd have a different answer... but I thought I'd put the idea out here in general since the same approach probably applies to many of the skills.
For skillups, I did sliver conduit caps, which required purchase of about 458pp in parts plus drop sunshard ore which guildies have been shoving in the bank for me. Successes sell back at around 408pp, so the net loss per success is only 50pp, of course the minimum fail rate means one in 20 costs me another 400pp.
At any rate, I'm trying to figure out what the best path is for skilling up the trophy itself. From what I've read on this forum, you get a certain amount of "exp" per combine, as long as the combine isn't trivial, and this amount is equal to the trivial of the combine, or 350, whichever is lower.
So, just thinking out loud, I can do more caps, at 303 exp per combine, or I can do some other conduit combine with a higher trivial, but which takes two or more conduits per attempt.
For some reason, EQTC shows the "merchants buy" price for the caps, but not for any other silver conduit gear. Assuming, for the sake of argument, that they pay 816 for the trivial 316 stuff (which require two conduits) and 1224 for the 303 trivial stuff (which takes three), so the overall loss is the same per conduit, we're still talking 100pp per combine with the 316's and 150pp per combine for the 330s, not to mention correspondingly larger losses on fails.
For 4500pp, net cost (ignoring fails for this), I can either get 90 times 303= 27270 exp, or 45 times 316= 14220 exp, or 30 times 330 = 9900 exp.
If my research is right about how this works, the choice is obvious, keep doing the caps and forget the higher end combines as an evolving path.
Other tradeskills might not have the same stepped combine deal, and if the cost is only marginally higher for the higher skill combines, you'd have a different answer... but I thought I'd put the idea out here in general since the same approach probably applies to many of the skills.

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