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gems, jewelry, tradeskills, focus effects, and other random thoughts from iraq

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  • gems, jewelry, tradeskills, focus effects, and other random thoughts from iraq

    While I have not played EQ in awhile, being stuck in Iraq and all. I do attempt to keep up with things and I also chat with folks here in Iraq that have played.

    Today we discussed the new jewelry trade skill in great detail. During the discussion, something was brought up and thus I am posting it here on the boards for further discussion.

    Imbued Gems. Currently they are only rarely used, mostly in the old “blue diamond” cultural and a few other things.

    DISCLAIMER: this is only a discussion and is posted here for folks to add further info and discuss the viability of this in regards to game balance issues. (also note, mathematics was my degree, not spelling so please forgive the grammatical errors, thank god for spell check btw.)

    Idea: Incorporate these into the new jewelry system. Type 11 slot, some stats, and a focus effect, while they may be assigned a deity to the gem, they will NOT be restricted in use to the characters in spite of differences in the character’s deity. This would make available to all class‘s the most BASIC of focus effects in the game leaving the higher level focus effects to be acquired via adventures and quests and raids. (In role playing terms, this would equate to a temple or a priest offering a reward to those that aid the cause in spite of differences in religious backgrounds) (if the cookie cutter method described below is used then the restriction / lack of is not necessary)

    If I remember correctly,
    Focus I lv 20 and below spells
    Focus II lv 40 and below spells
    Focus III lv 60 and below spells
    Focus IV lv 65 and below spells
    Focus V lv 70 and below spells
    Focus VI lv 75 and below spells

    Example:
    Tunare, Goddess of Nature, mostly worshiped by woodelf druids and rangers as well as highelf paladins and clerics.
    Blessed Emerald of Tunare
    Silver(lv1)……1ac, 3 wis/int/cha, 30hp/mana, 3 to poison/disease/magic, Improved Healing I
    Electrum(lv1)…3ac, 5 wis/int/cha, 50hp/mana, 5 to poison/disease/magic, Improved Healing I
    Gold(lv20)……5ac, 7 wis/int/cha, 75hp/mana, 7 to poison/disease/magic, Improved Healing II
    Platinum(lv35)…. 7ac, 10 wis/int/cha, 100hp/mana, 10 to poison/disease/magic, Improved Healing II
    Velium(lv50)…… 9ac, 15 wis/int/cha, 150hp/mana, 15 to poison/disease/magic, Improved Healing III
    Palladium(lv60)…11ac, 20 wis/int/cha, 200hp/mana, 20 to poison/disease/magic, Improved Healing IV
    Dwerium(lv70)…. 15ac, 25 wis/int/cha, 250hp/mana, 25 to poison/disease/magic, Improved Healing V


    Each deity would offer possibly different stats and different focus effect.
    Some Examples:
    Bertoxxulous = Burning Affliction
    Cazic Thule = Extended Affliction
    Brell Serilis = Mana Preservation (non-offensive spells only)
    Solusek Ro = Improved Damage
    Tunare = Improved Healing
    Erolisi Marr = Spell Haste
    Rodcet Nife = Improved Healing

    Idea in regards to Rallos Zek, would be to place mod2’s or ATK stuff on his gem, along with Mithaniel Marr since both of these Deities represent a more martial aspect in their faiths.
    Silver = 5 attack
    Electrum = 10 attack
    Gold = 15 attack
    Platinum = 20 attack
    Velium = 20 attack, hp regen 1
    Palladium = 20 attack, hp regen 2, avoidance 1
    Dwerium = 20 attack, hp regen 2, avoidance 2, dodge 1%, parry 1%, shielding 1%

    Another possibility would be to allow a different type of CUT to have a different type of focus effect thus allowing for more focus effects for that specific deity.

    Also they could do the “cookie cutter” set up like they did with the cultural armor, all stats being the same and the deity worshiped making no difference at all. (would just need to assign a gem to the agnostic folks to complete the set)

    Example:
    Round cut emerald of Tunare = Improved Healing
    Square cut emerald of Tunare = Mana Preservation
    Trilion cut emerald of Tunare = Extended Enhancement
    Half Moon cut emerald of Tunare = Extended Range
    Oval cut emerald of Tunare = Improved Damage
    Marquise cut emerald of Tunare = Spell Hase
    Pear cut emerald of Tunare = Burning Afflicion (don’t druids of Tunare use DOTs????)
    Half Moon cut emerald of Tunare = Extended Affliction (don’t druids of Tunare use DOTs???)

    Ect.

    A serious evaluation of those races / class’s that take which deity should also be accounted for when assigning stats / effects. The above listing was ideas/examples only.

    Additional Note: In regards to the restriction (or lack there of) it may be possible to add in a line of code that would increase the focus effect by one level for those characters that actually do follow that particular deity. So an actual Highelf cleric of Tunare, at lv 70, would have a Improved Healing VI on the gem if it were placed in a Dwerium ring (or what ever slot), an Erudite Wizard of Solesek Ro at lv 40, with a Platinum ring with imbued fire opal of Sol ro would have improved damage III.

    (if the cookie cutter method is used, then this line of code is not needed)

    Priests, Paladins, Rangers, Druids, Shaman MUST follow a deity. The melee types have the option of being agnostic but as they are not spell casters, this will have no effect on them. (thus the idea for melee types that follow Rallos zek or Mithaniel Marr to have mod2’s on the jewelry instead of focus effects) The only class’s I see that may be affected would be the Intel caster class’s to some degree. I vaguely remember in the old days that all enchanters just about would chose agnostic due to illusions and such. There was quite a fit thrown when imbued jewelry first was introduced to the game ages ago.

  • #2
    Nice idea ..

    I like it. Too bad it will never come to pass. They need to free up some item slots from the game.

    A few points:
    1. Currently, imbued gems are probably used mostly for pottery skill-ups.
    2. Not all melees get to be agnostic. Pity the poor Iksar.
    3. Enchanters and bards (and anyone else, but the illusionists have the best chance) that want to visit enemy cities should be agnostic.
    Trophies: Fr-2 Jour-4 Exp-8 Mast-6 GM-29

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    • #3
      Do Imbued gems work anymore even in non enchanted metals for JC?

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      • #4
        Vah Shir shaman also have no diety choice, all cats are agnostic (or do they just not care?)

        Rerashyaka Mousekiller

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        • #5
          The Vah Shir practice ancestor worship, don't they? It's been a while...

          Bristlebane is another interesting one, given his mix of rogues, bards and halflings.

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          • #6
            Kittie Worship

            I think Vah Shir feel that they should be worshipped. After all the ancient Egyptians did worship cats. Thats why they are agnostic. They don't worship other beings... other beings *should* worship them!

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