While I have not played EQ in awhile, being stuck in Iraq and all. I do attempt to keep up with things and I also chat with folks here in Iraq that have played.
Today we discussed the new jewelry trade skill in great detail. During the discussion, something was brought up and thus I am posting it here on the boards for further discussion.
Imbued Gems. Currently they are only rarely used, mostly in the old “blue diamond” cultural and a few other things.
DISCLAIMER: this is only a discussion and is posted here for folks to add further info and discuss the viability of this in regards to game balance issues. (also note, mathematics was my degree, not spelling so please forgive the grammatical errors, thank god for spell check btw.)
Idea: Incorporate these into the new jewelry system. Type 11 slot, some stats, and a focus effect, while they may be assigned a deity to the gem, they will NOT be restricted in use to the characters in spite of differences in the character’s deity. This would make available to all class‘s the most BASIC of focus effects in the game leaving the higher level focus effects to be acquired via adventures and quests and raids. (In role playing terms, this would equate to a temple or a priest offering a reward to those that aid the cause in spite of differences in religious backgrounds) (if the cookie cutter method described below is used then the restriction / lack of is not necessary)
If I remember correctly,
Focus I lv 20 and below spells
Focus II lv 40 and below spells
Focus III lv 60 and below spells
Focus IV lv 65 and below spells
Focus V lv 70 and below spells
Focus VI lv 75 and below spells
Example:
Tunare, Goddess of Nature, mostly worshiped by woodelf druids and rangers as well as highelf paladins and clerics.
Blessed Emerald of Tunare
Silver(lv1)……1ac, 3 wis/int/cha, 30hp/mana, 3 to poison/disease/magic, Improved Healing I
Electrum(lv1)…3ac, 5 wis/int/cha, 50hp/mana, 5 to poison/disease/magic, Improved Healing I
Gold(lv20)……5ac, 7 wis/int/cha, 75hp/mana, 7 to poison/disease/magic, Improved Healing II
Platinum(lv35)…. 7ac, 10 wis/int/cha, 100hp/mana, 10 to poison/disease/magic, Improved Healing II
Velium(lv50)…… 9ac, 15 wis/int/cha, 150hp/mana, 15 to poison/disease/magic, Improved Healing III
Palladium(lv60)…11ac, 20 wis/int/cha, 200hp/mana, 20 to poison/disease/magic, Improved Healing IV
Dwerium(lv70)…. 15ac, 25 wis/int/cha, 250hp/mana, 25 to poison/disease/magic, Improved Healing V
Each deity would offer possibly different stats and different focus effect.
Some Examples:
Bertoxxulous = Burning Affliction
Cazic Thule = Extended Affliction
Brell Serilis = Mana Preservation (non-offensive spells only)
Solusek Ro = Improved Damage
Tunare = Improved Healing
Erolisi Marr = Spell Haste
Rodcet Nife = Improved Healing
Idea in regards to Rallos Zek, would be to place mod2’s or ATK stuff on his gem, along with Mithaniel Marr since both of these Deities represent a more martial aspect in their faiths.
Silver = 5 attack
Electrum = 10 attack
Gold = 15 attack
Platinum = 20 attack
Velium = 20 attack, hp regen 1
Palladium = 20 attack, hp regen 2, avoidance 1
Dwerium = 20 attack, hp regen 2, avoidance 2, dodge 1%, parry 1%, shielding 1%
Another possibility would be to allow a different type of CUT to have a different type of focus effect thus allowing for more focus effects for that specific deity.
Also they could do the “cookie cutter” set up like they did with the cultural armor, all stats being the same and the deity worshiped making no difference at all. (would just need to assign a gem to the agnostic folks to complete the set)
Example:
Round cut emerald of Tunare = Improved Healing
Square cut emerald of Tunare = Mana Preservation
Trilion cut emerald of Tunare = Extended Enhancement
Half Moon cut emerald of Tunare = Extended Range
Oval cut emerald of Tunare = Improved Damage
Marquise cut emerald of Tunare = Spell Hase
Pear cut emerald of Tunare = Burning Afflicion (don’t druids of Tunare use DOTs????)
Half Moon cut emerald of Tunare = Extended Affliction (don’t druids of Tunare use DOTs???)
Ect.
A serious evaluation of those races / class’s that take which deity should also be accounted for when assigning stats / effects. The above listing was ideas/examples only.
Additional Note: In regards to the restriction (or lack there of) it may be possible to add in a line of code that would increase the focus effect by one level for those characters that actually do follow that particular deity. So an actual Highelf cleric of Tunare, at lv 70, would have a Improved Healing VI on the gem if it were placed in a Dwerium ring (or what ever slot), an Erudite Wizard of Solesek Ro at lv 40, with a Platinum ring with imbued fire opal of Sol ro would have improved damage III.
(if the cookie cutter method is used, then this line of code is not needed)
Priests, Paladins, Rangers, Druids, Shaman MUST follow a deity. The melee types have the option of being agnostic but as they are not spell casters, this will have no effect on them. (thus the idea for melee types that follow Rallos zek or Mithaniel Marr to have mod2’s on the jewelry instead of focus effects) The only class’s I see that may be affected would be the Intel caster class’s to some degree. I vaguely remember in the old days that all enchanters just about would chose agnostic due to illusions and such. There was quite a fit thrown when imbued jewelry first was introduced to the game ages ago.
Today we discussed the new jewelry trade skill in great detail. During the discussion, something was brought up and thus I am posting it here on the boards for further discussion.
Imbued Gems. Currently they are only rarely used, mostly in the old “blue diamond” cultural and a few other things.
DISCLAIMER: this is only a discussion and is posted here for folks to add further info and discuss the viability of this in regards to game balance issues. (also note, mathematics was my degree, not spelling so please forgive the grammatical errors, thank god for spell check btw.)
Idea: Incorporate these into the new jewelry system. Type 11 slot, some stats, and a focus effect, while they may be assigned a deity to the gem, they will NOT be restricted in use to the characters in spite of differences in the character’s deity. This would make available to all class‘s the most BASIC of focus effects in the game leaving the higher level focus effects to be acquired via adventures and quests and raids. (In role playing terms, this would equate to a temple or a priest offering a reward to those that aid the cause in spite of differences in religious backgrounds) (if the cookie cutter method described below is used then the restriction / lack of is not necessary)
If I remember correctly,
Focus I lv 20 and below spells
Focus II lv 40 and below spells
Focus III lv 60 and below spells
Focus IV lv 65 and below spells
Focus V lv 70 and below spells
Focus VI lv 75 and below spells
Example:
Tunare, Goddess of Nature, mostly worshiped by woodelf druids and rangers as well as highelf paladins and clerics.
Blessed Emerald of Tunare
Silver(lv1)……1ac, 3 wis/int/cha, 30hp/mana, 3 to poison/disease/magic, Improved Healing I
Electrum(lv1)…3ac, 5 wis/int/cha, 50hp/mana, 5 to poison/disease/magic, Improved Healing I
Gold(lv20)……5ac, 7 wis/int/cha, 75hp/mana, 7 to poison/disease/magic, Improved Healing II
Platinum(lv35)…. 7ac, 10 wis/int/cha, 100hp/mana, 10 to poison/disease/magic, Improved Healing II
Velium(lv50)…… 9ac, 15 wis/int/cha, 150hp/mana, 15 to poison/disease/magic, Improved Healing III
Palladium(lv60)…11ac, 20 wis/int/cha, 200hp/mana, 20 to poison/disease/magic, Improved Healing IV
Dwerium(lv70)…. 15ac, 25 wis/int/cha, 250hp/mana, 25 to poison/disease/magic, Improved Healing V
Each deity would offer possibly different stats and different focus effect.
Some Examples:
Bertoxxulous = Burning Affliction
Cazic Thule = Extended Affliction
Brell Serilis = Mana Preservation (non-offensive spells only)
Solusek Ro = Improved Damage
Tunare = Improved Healing
Erolisi Marr = Spell Haste
Rodcet Nife = Improved Healing
Idea in regards to Rallos Zek, would be to place mod2’s or ATK stuff on his gem, along with Mithaniel Marr since both of these Deities represent a more martial aspect in their faiths.
Silver = 5 attack
Electrum = 10 attack
Gold = 15 attack
Platinum = 20 attack
Velium = 20 attack, hp regen 1
Palladium = 20 attack, hp regen 2, avoidance 1
Dwerium = 20 attack, hp regen 2, avoidance 2, dodge 1%, parry 1%, shielding 1%
Another possibility would be to allow a different type of CUT to have a different type of focus effect thus allowing for more focus effects for that specific deity.
Also they could do the “cookie cutter” set up like they did with the cultural armor, all stats being the same and the deity worshiped making no difference at all. (would just need to assign a gem to the agnostic folks to complete the set)
Example:
Round cut emerald of Tunare = Improved Healing
Square cut emerald of Tunare = Mana Preservation
Trilion cut emerald of Tunare = Extended Enhancement
Half Moon cut emerald of Tunare = Extended Range
Oval cut emerald of Tunare = Improved Damage
Marquise cut emerald of Tunare = Spell Hase
Pear cut emerald of Tunare = Burning Afflicion (don’t druids of Tunare use DOTs????)
Half Moon cut emerald of Tunare = Extended Affliction (don’t druids of Tunare use DOTs???)
Ect.
A serious evaluation of those races / class’s that take which deity should also be accounted for when assigning stats / effects. The above listing was ideas/examples only.
Additional Note: In regards to the restriction (or lack there of) it may be possible to add in a line of code that would increase the focus effect by one level for those characters that actually do follow that particular deity. So an actual Highelf cleric of Tunare, at lv 70, would have a Improved Healing VI on the gem if it were placed in a Dwerium ring (or what ever slot), an Erudite Wizard of Solesek Ro at lv 40, with a Platinum ring with imbued fire opal of Sol ro would have improved damage III.
(if the cookie cutter method is used, then this line of code is not needed)
Priests, Paladins, Rangers, Druids, Shaman MUST follow a deity. The melee types have the option of being agnostic but as they are not spell casters, this will have no effect on them. (thus the idea for melee types that follow Rallos zek or Mithaniel Marr to have mod2’s on the jewelry instead of focus effects) The only class’s I see that may be affected would be the Intel caster class’s to some degree. I vaguely remember in the old days that all enchanters just about would chose agnostic due to illusions and such. There was quite a fit thrown when imbued jewelry first was introduced to the game ages ago.

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