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  • #16
    Originally posted by thomenthechanter View Post
    Catweazel said:


    Except for the very real difference between a piece of raid gear and a recipe that makes raid gear: The latter might be used multiple times to create the gear, and thus the gear must be of some indeterminately lower quality in the interest of game balance. Otherwise, the pieces of raid gear that drop won't be nearly as valuable.

    Does that mean I'm anti-recipe? Heck no. I love the *concept* that any non-artifact in the world should be creatable by a player, even if it's limited by cultural, religious, or quested knowledge.

    By the same token, I understand the game balance issues that arise when suddenly one person can outfit all of the world in gear that outshines what the world in general could manage to get their hands on --- whether the source of that outshining gear is tradeskills, or a too-easily farmed mob, or as has been the case on at least my server, ghostkillers swarming certain instances.
    I thought I had posted above that the recipes from raids could make no drop items? I agree that one person should not kit out the world, but for armor, I was thinking more along the lines of Eron (i.e. a one shot deal) and for Food/Drink more along the lines of Bristlebanes. The food / drink recipes would need to be a step above Quarken's and the like.

    I think what probably stirred me onto this concept was some of the more ridiculous comments from non-tradeskiller end game players who dismissed Tradeskilling out of hand as useless, boring and as trivial as killing grey con mobs.

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    • #17
      Originally posted by Aldier View Post
      How is that different than symbols currently are?
      It is not. And I don't recall saying that crafting symbols was joyous.
      Sister Amparo - Martial Artist

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