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  • Dropped or researched recipes

    Any feelings about this as an added dimension to the realm of tradeskilling?

    Dropped or researched scribable recipes for higher end tradeskilled items.
    Squeaky Toy
    300 Smithing 7/7 - 300 Tailoring 7/7 - 300 Jewelcraft 7/7 - 300 Tinkering 7/7 - 300 Pottery 7/7 - 300 Research 7/7 - 300 Baking 7/7 - 300 Brewing 7/7 - 300 Fletching 7/7
    The Meanest Tradeskiller on Cazic Thule

  • #2
    Not sure I like the idea of having to use research to learn how to do another skill, but the dropped ones could potentially be interesting.

    Have a unique recipe for a certain race of NPCs or faction knows that the only way to learn it is to get the recipe from them yourself.

    Would be somewhat resisted though by those that are not high level raiders/groupers and still tradeskill. Since there is no requirements to level to be a tradeskiller.
    Shawlweaver Sphynx on Cazic Thule
    Master Artisan Aldier on Cazic Thule

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    • #3
      As soon as one dropped the recipie would be posted here the next day.But i like the idear of race/class restriced recipies:-)

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      • #4
        Originally posted by Zaltak View Post
        As soon as one dropped the recipie would be posted here the next day.But i like the idear of race/class restriced recipies:-)
        Even if the recipie was posted here the dropped scroll could be part of the combine.


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        • #5
          We have thought of doing quest / dropped recipes.

          And we have the ability to require that you "learn" a recipe before you do it (see cultural) so even if the recipe was posted, players would have to get the scroll/book in order to actually DO the recipe.
          Ngreth Thergn

          Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
          Grandmaster Smith 250
          Master Tailor 200
          Ogres not dumb - we not lose entire city to froggies

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          • #6
            Originally posted by Ngreth Thergn View Post
            We have thought of doing quest / dropped recipes.

            And we have the ability to require that you "learn" a recipe before you do it (see cultural) so even if the recipe was posted, players would have to get the scroll/book in order to actually DO the recipe.
            Also, Eron's is another good example where you don't have to buy the book but you have to scribe the note that he gives you.
            Shawlweaver Sphynx on Cazic Thule
            Master Artisan Aldier on Cazic Thule

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            • #7
              EQ2 has a great system for dropped recipes that you must scribe before you use it.

              The ability to add buff or stat foods in this manner, along with other unique recipes is pretty much totally unexplored in EQ1.

              Just imagine a raid only dropped recipe for a miraculous meal made from dropped components that produces no drop food with stats approaching
              the current highest level augs.....yummie!!

              Add in Rk 1, 2 and 3 as options.....

              Extend to armor....

              So much to do (program) so little time!!

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              • #8
                If food was not able to be kept infinitely... maybe
                Ngreth Thergn

                Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
                Grandmaster Smith 250
                Master Tailor 200
                Ogres not dumb - we not lose entire city to froggies

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                • #9
                  If a "recipe" was a raid loot item, then one would anticipate that it would provide equivalent benefits to the raid in which it dropped. For example, a recipe to make a tradeskilled item dropping in Demi-Planes should provide 340HP / 50AC / mod2's / Focii.

                  If someone will select a recipe over a visible / invisible armor slot as loot, then surely the fact that it does last a long time as a food item is irrelevant. If the recipe and food made are no drop then it would be a strong encouragement to Tradeskillers who also raid.

                  Of course "food" is only one example. With the opportunity to rethink cultural armor, why isn't there an option to loot a unique recipe for making a visible or invisible armor slot? The variability of either raid dropped components or regular available components could make the item even better than average for the raid because of the extra work involved and the risk on combine or high trivial potentially needed.

                  I realize this is a big difference from current game thinking...as a raiding tradeskiller though, I would be extremely pleased with recipe opportunities and a chance to actually wear something I made myself that would last an expansion or two.

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                  • #10
                    I'm not looking at primarily ND stuff but for these scribable recipes to be tradeable and the gear made tradeable. To be the only one with the skill to make certain items since you have the recipe for it would make you highly sought after.

                    If you do NOT have the scribable recipe and you assemble the proper items in the container you would get the "perhaps you need to know something more" message.
                    Squeaky Toy
                    300 Smithing 7/7 - 300 Tailoring 7/7 - 300 Jewelcraft 7/7 - 300 Tinkering 7/7 - 300 Pottery 7/7 - 300 Research 7/7 - 300 Baking 7/7 - 300 Brewing 7/7 - 300 Fletching 7/7
                    The Meanest Tradeskiller on Cazic Thule

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                    • #11
                      Perhaps I am a cynic -- if the recipe is droppable and tradeable, then it will be camped if it makes anythng good and before long it will be purchasaeable in the bazaar and everyone will have it.

                      If it is questable and ND, then only those people interested will seek it out.

                      As soon as the item made becomes tradeable then its value will drop in direct proportion to the rarity of the ingredients. Although this is less of an issue (in fact it would still be a vast enhancement to TS's today) you would expect that the absolute best item(s) made by the ND recipe would require the rarest ND ingredients and would be "yours" and yours alone.

                      I suppose the potential beauty of this system would be that you could do it all from common droppable/tradeable recipes all the way to ND/raid boss recipes to complex quests with a recipe reward.

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                      • #12
                        I liked the idea of dropped recipes, think they should be droppable. Also had an idea to combine em with AAs which I posted on that thread although noone seemed to like it but I guess I'll risk quoting it

                        Trade Secrets
                        Gives you the ability to learn 'trade secrets' which would be dropped recipes. Could make a really nice food or drink or something by knowing it. Could maybe have each person being able to learn 5 or so but maybe have 20 different possible drops. So instead of (say) making Minotaur Pie you would be able to make Exquisite Minotaur Pie.

                        Craftsmanship
                        A small chance to make an Exquisite version of an item even if you don't know the appropriate 'trade secret'
                        Lycurgus - AB (2100)
                        Zook - AB - Hovering contraption tinker

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                        • #13
                          No, thank you.

                          Now, I have to camp level 80 Mobs for days to get a Porous Loam. WIth dropped recipes, I have to camp the recipe then camp the ingredients?

                          No, thank you.
                          Sister Amparo - Martial Artist

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                          • #14
                            Originally posted by Amparo View Post
                            No, thank you.

                            Now, I have to camp level 80 Mobs for days to get a Porous Loam. WIth dropped recipes, I have to camp the recipe then camp the ingredients?

                            No, thank you.
                            How is that different than symbols currently are?
                            Shawlweaver Sphynx on Cazic Thule
                            Master Artisan Aldier on Cazic Thule

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                            • #15
                              Catweazel said:
                              If a "recipe" was a raid loot item, then one would anticipate that it would provide equivalent benefits to the raid in which it dropped. For example, a recipe to make a tradeskilled item dropping in Demi-Planes should provide 340HP / 50AC / mod2's / Focii.
                              Except for the very real difference between a piece of raid gear and a recipe that makes raid gear: The latter might be used multiple times to create the gear, and thus the gear must be of some indeterminately lower quality in the interest of game balance. Otherwise, the pieces of raid gear that drop won't be nearly as valuable.

                              Does that mean I'm anti-recipe? Heck no. I love the *concept* that any non-artifact in the world should be creatable by a player, even if it's limited by cultural, religious, or quested knowledge.

                              By the same token, I understand the game balance issues that arise when suddenly one person can outfit all of the world in gear that outshines what the world in general could manage to get their hands on --- whether the source of that outshining gear is tradeskills, or a too-easily farmed mob, or as has been the case on at least my server, ghostkillers swarming certain instances.
                              Thomen Feadannareil (85 HUM ENC)
                              Expert Artisan And Grandmaster Scrounger of Firiona Vie
                              Alchemy* 242, Baking 336, Blacksmithing 345, Brewing 336, Fletching 291, Jewelcraft 345, Pottery 345, Research 291, Tailoring 345, Tinkering 243**
                              * Available upon request from an anonymous shaman.
                              ** Subcontracted through Maolgann of Ak'Anon (83 GNM MAG)

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