Let me start by saying that I am currently unable to do what I am going to propose. At the same time it is something I hope to some day be able to accomplish. While I understand the RvR hard-core raiders will have against this, I also believe tradeskillers deserve to have rewards unique to themselves. The RvR may be different, but it is there all the same.
As it currently stands, collar and faceguard templates are used only for skill-ups. What I propose is one or the other (or both) be used to make NO TRADE items equivalent to SoF Tier 3 with focus effects of our choice.
How to do this and maintain a high RvR.
1. The container used in the final combine can be made by smithing, tailoring, or tinkering but requires a 300 skill to attempt.
2. The container requires a lid made with a different skill from the one used to make the container itself. I.e., if the container is made by smithing, the lid must be made by tailoring. The lid would require a minimun skill of 210 and would be NO TRADE.
3. The lid requires a baked on coating composed of the skin of a fish caught in a SoF zone. Minimun baking skill - 210 and would be NO TRADE. (Also the ability to skin the fish would require a tailoring skill of at least 210 and again, NO TRADE.)
4. The lid also requires hinges to attach it to the container. These are made by fletching and require a minimun skill of 210 and are NO TRADE.
5. Hinges require oil so they work properly. This oil is obtained from a SoF fish and requires a brewing skill of 210 and is NO TRADE.
6. The latch to lock the lid/container is a pottery combine made with a minimun skill of 210 and is NO TRADE.
7. The focus is from a trilion cut gem. The gems used would be common gems such as opals, emeralds, etc to give the different focus effects. Minium skill required - 210 and will also be NO TRADE. (I used trilion cut as common gems are normally round cut, but any cut could be used.)
As you can see, everything other than the template(s) are NO TRADE as is the final combine. All items used require a minimun skill above 200 so AAs must be spent (210 was used as it requires AAs, but is not beyond the reach of the average tradeskiller.) [Also the skill levels should be raw skills below which the item cannot be attempted.]
While this proposal will add to Ngreth's workload, it doesn't seem to be that bad an addition. By making the final combine at SoF Tier 3 level, it would appeal to both raiders and casual players alike.
As it currently stands, collar and faceguard templates are used only for skill-ups. What I propose is one or the other (or both) be used to make NO TRADE items equivalent to SoF Tier 3 with focus effects of our choice.
How to do this and maintain a high RvR.
1. The container used in the final combine can be made by smithing, tailoring, or tinkering but requires a 300 skill to attempt.
2. The container requires a lid made with a different skill from the one used to make the container itself. I.e., if the container is made by smithing, the lid must be made by tailoring. The lid would require a minimun skill of 210 and would be NO TRADE.
3. The lid requires a baked on coating composed of the skin of a fish caught in a SoF zone. Minimun baking skill - 210 and would be NO TRADE. (Also the ability to skin the fish would require a tailoring skill of at least 210 and again, NO TRADE.)
4. The lid also requires hinges to attach it to the container. These are made by fletching and require a minimun skill of 210 and are NO TRADE.
5. Hinges require oil so they work properly. This oil is obtained from a SoF fish and requires a brewing skill of 210 and is NO TRADE.
6. The latch to lock the lid/container is a pottery combine made with a minimun skill of 210 and is NO TRADE.
7. The focus is from a trilion cut gem. The gems used would be common gems such as opals, emeralds, etc to give the different focus effects. Minium skill required - 210 and will also be NO TRADE. (I used trilion cut as common gems are normally round cut, but any cut could be used.)
As you can see, everything other than the template(s) are NO TRADE as is the final combine. All items used require a minimun skill above 200 so AAs must be spent (210 was used as it requires AAs, but is not beyond the reach of the average tradeskiller.) [Also the skill levels should be raw skills below which the item cannot be attempted.]
While this proposal will add to Ngreth's workload, it doesn't seem to be that bad an addition. By making the final combine at SoF Tier 3 level, it would appeal to both raiders and casual players alike.




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