Recommendation to return to the previous version of “recommended” levels to the various trade skill jewelry crafted items
Recommendation:
Silver Jewelry : Required lv 1, Recommended level 1
Electrum Jewelry: Required lv 1, Recommended lv 20
Gold Jewelry: Required lv 20, Recommended lv 35
Platinum Jewelry: Required lv 35, Recommended lv 50
(I wanted to keep these 4 in the lv 1-50 range as they were part of the original game)
Velium Jewelry: Required lv 50, Recommended lv 60 (Velium was originally introduced at Scars of Velious Expansion which had a lv 60 cap at that time)
Palladium Jewelry: Required lv 60, Recommended lv 70 (Palladium was originally introduced at Dragons of Norrathe Expansion which had a lv 70 cap at that time)
Dwerium Jewelry: Required lv 70, Recommended lv 80 (Dwerium was originally introduced at Secrets of Feydwar Expansion which has a lv 80 cap at this time)
With these recommended / Required levels , a Trio Setting (with just 2 gems)with Round cut Opal (100HP) / Crimson Nihilite (10AC, 375HP) (note I only used HP, and not AC in the stat summary to keep things simple)
Silver Jewelry (no req/rec level)
Opal = 12hp
Crimson Nihilite = 45hp
TOTAL = 57hp
Electrum Jewelry(Rec lv 20)
@lv1 Opal = 1hp
@lv1 Nihilite = 3.75hp
TOTAL = 4.75hp
@lv20 Opal= 20hp
@lv20 Nihilite = 75hp
TOTAL = 95hp
Gold Jewelry(Required 20, Recommended 40)
@lv20 Opal = 12.5hp
@lv20 Nihilite = 52.5hp
TOTAL = 65hp
@lv40 Opal= 25hp
@lv40 Nihilite = 105hp
TOTAL = 130hp
Platinum Jewelry(Required 40/Recommended 50)
@lv40 Opal=32hp
@lv40 Nihilite = 120hp
TOTAL=152hp
@lv50 Opal=40hp
@lv50 Nihilite = 150hp
TOTAL=190hp
Velium Jewelry (Required 50 / Recommended 60)
@lv50 Opal = 46.67hp
@lv50 Nihilite = 175hp
TOTAL=221.67hp
@lv60 Opal=56hp
@lv60 Nihilite=210hp
TOTAL = 266hp
Palladium Jewelry(Required lv 60/Recommended lv 70)
@lv 60 Opal=65.14hp
@lv60 Nihilite= 244.29hp
TOTAL=309.43hp
@lv70 Opal=76hp
@lv70 Nihilite=285hp
TOTAL=361hp
Dwerium Jewelry(required lv 70/Recommended lv 80)
@lv 70 Opal =87.5hp
@lv 70 Nihilite = 328.13hp
TOTAL=415.63hp
@lv 80 Opal = 100hp
@lv 80 Nihilite = 375hp
TOTAL = 475hp
----------------------------------------------------------------------------------------------
Because the jewelry settings are still TRADEABLE once the gems augments have been removed, this would allow folks to Sell or trade out the jewelry that they do not want for lower end versions.
Players could still keep and use the Gems which are still no drop.
This would create a market for the lower versions of the jewelry settings
This would make all jewelry usable and desirable.
This would reduce the “power leveling” aspect of some gems that players have complained about (ie dmg shield / regeneration )
Recommendation:
Silver Jewelry : Required lv 1, Recommended level 1
Electrum Jewelry: Required lv 1, Recommended lv 20
Gold Jewelry: Required lv 20, Recommended lv 35
Platinum Jewelry: Required lv 35, Recommended lv 50
(I wanted to keep these 4 in the lv 1-50 range as they were part of the original game)
Velium Jewelry: Required lv 50, Recommended lv 60 (Velium was originally introduced at Scars of Velious Expansion which had a lv 60 cap at that time)
Palladium Jewelry: Required lv 60, Recommended lv 70 (Palladium was originally introduced at Dragons of Norrathe Expansion which had a lv 70 cap at that time)
Dwerium Jewelry: Required lv 70, Recommended lv 80 (Dwerium was originally introduced at Secrets of Feydwar Expansion which has a lv 80 cap at this time)
With these recommended / Required levels , a Trio Setting (with just 2 gems)with Round cut Opal (100HP) / Crimson Nihilite (10AC, 375HP) (note I only used HP, and not AC in the stat summary to keep things simple)
Silver Jewelry (no req/rec level)
Opal = 12hp
Crimson Nihilite = 45hp
TOTAL = 57hp
Electrum Jewelry(Rec lv 20)
@lv1 Opal = 1hp
@lv1 Nihilite = 3.75hp
TOTAL = 4.75hp
@lv20 Opal= 20hp
@lv20 Nihilite = 75hp
TOTAL = 95hp
Gold Jewelry(Required 20, Recommended 40)
@lv20 Opal = 12.5hp
@lv20 Nihilite = 52.5hp
TOTAL = 65hp
@lv40 Opal= 25hp
@lv40 Nihilite = 105hp
TOTAL = 130hp
Platinum Jewelry(Required 40/Recommended 50)
@lv40 Opal=32hp
@lv40 Nihilite = 120hp
TOTAL=152hp
@lv50 Opal=40hp
@lv50 Nihilite = 150hp
TOTAL=190hp
Velium Jewelry (Required 50 / Recommended 60)
@lv50 Opal = 46.67hp
@lv50 Nihilite = 175hp
TOTAL=221.67hp
@lv60 Opal=56hp
@lv60 Nihilite=210hp
TOTAL = 266hp
Palladium Jewelry(Required lv 60/Recommended lv 70)
@lv 60 Opal=65.14hp
@lv60 Nihilite= 244.29hp
TOTAL=309.43hp
@lv70 Opal=76hp
@lv70 Nihilite=285hp
TOTAL=361hp
Dwerium Jewelry(required lv 70/Recommended lv 80)
@lv 70 Opal =87.5hp
@lv 70 Nihilite = 328.13hp
TOTAL=415.63hp
@lv 80 Opal = 100hp
@lv 80 Nihilite = 375hp
TOTAL = 475hp
----------------------------------------------------------------------------------------------
Because the jewelry settings are still TRADEABLE once the gems augments have been removed, this would allow folks to Sell or trade out the jewelry that they do not want for lower end versions.
Players could still keep and use the Gems which are still no drop.
This would create a market for the lower versions of the jewelry settings
This would make all jewelry usable and desirable.
This would reduce the “power leveling” aspect of some gems that players have complained about (ie dmg shield / regeneration )


Ngreth Thergn

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