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  • #31
    the stats were just suggestions, but chronal augs need to be redone anyhow.

    The fact that no one "raids" (which is why i used the quotes in the first place)these mobs anymore is irrevelant. By that line of thinking the loot on those mobs should be retuned to satisfy the high level soloer.

    Would be nice if they did something to give some sort of use to the type 12 aug slot on the lvl 20 and 40 armor sets. The suggestion i made was to try to keep the process consistent with the higher level type 12 augs that people usually put in the cultural armor.

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    • #32
      Originally posted by foarge View Post
      The fact that no one "raids" (which is why i used the quotes in the first place)these mobs anymore is irrevelant. By that line of thinking the loot on those mobs should be retuned to satisfy the high level soloer.\

      Would be nice if they did something to give some sort of use to the type 12 aug slot on the lvl 20 and 40 armor sets. The suggestion i made was to try to keep the process consistent with the higher level type 12 augs that people usually put in the cultural armor.
      This is exactly the opposite of what I am saying.

      There are no raiding groups of 40s or 20s or even 60s that go after Kunark and Velious "raid" mobs.

      Chronal have no where to go up. Discordant are not much better off. Bazu and Last Blood were even talked about being nerfed down. Though I am not sure what the current plans are for them.

      I think the Type 12 group augment from SoF Tier 4 is the place we would need to start to try and establish a set of group obtainable type 12 augments. However, the problem is that the armor+symbol has already been tuned to "group levels" so you would have to see a reduction in the armor/symbol to make room for the type 12 group augments. Something I don't think anyone wants. If the issue is the open augment slot on the lower levels of armor then just remember, that type 12 is a RAID aug (for the most part they are) and that unless you raid, you will not see one.
      Shawlweaver Sphynx on Cazic Thule
      Master Artisan Aldier on Cazic Thule

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      • #33
        Originally posted by Aldier View Post
        This is exactly the opposite of what I am saying.

        There are no raiding groups of 40s or 20s or even 60s that go after Kunark and Velious "raid" mobs.

        Chronal have no where to go up. Discordant are not much better off. Bazu and Last Blood were even talked about being nerfed down. Though I am not sure what the current plans are for them.

        I think the Type 12 group augment from SoF Tier 4 is the place we would need to start to try and establish a set of group obtainable type 12 augments. However, the problem is that the armor+symbol has already been tuned to "group levels" so you would have to see a reduction in the armor/symbol to make room for the type 12 group augments. Something I don't think anyone wants. If the issue is the open augment slot on the lower levels of armor then just remember, that type 12 is a RAID aug (for the most part they are) and that unless you raid, you will not see one.
        If you are in a group that can handle T4 SoF, I would say odds are good you are already in raid gear. Or Katta, which is, in many ways, better than Anguish, so the same difference. And even then, that is lacking.
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        • #34
          Originally posted by Fudorf View Post
          If you are in a group that can handle T4 SoF, I would say odds are good you are already in raid gear. Or Katta, which is, in many ways, better than Anguish, so the same difference. And even then, that is lacking.
          I am not saying that we should only go up from there. I am saying that it exists. So that would be a better place to work from. I do not know the stats on the group T4 type 12 augs. But based on those, work down to what other "group" typ 12 augs should have for stats and show what level of group armor they should bring appropriate sets of cultural group armor to.

          I have not looked at the numbers but it is saying take Intricate armor + Sacred symbol and show it is lacking compared to a comparable group armor set for that level range. Then propose an augment to bring Intricate/Sacred in line with maybe a group armor set from TSS or something. Again, I don't see the need for them so I am not going to jump through hoops and do a lot of work to show a need for something I don't believe exists.

          Use the Energaeic armor that is crafted from sunshard dust/pebble/ore or TBS armor or TSS armor sets that exist and show the need for them and you will have more support than "i don't like having empty aug slots, give me something to put in it."
          Shawlweaver Sphynx on Cazic Thule
          Master Artisan Aldier on Cazic Thule

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          • #35
            Originally posted by Aldier View Post
            This is exactly the opposite of what I am saying.

            There are no raiding groups of 40s or 20s or even 60s that go after Kunark and Velious "raid" mobs.

            that is not true on my server, there are couple guilds that are raiding ntov with high 50s low 60s(most of toons are in appropriate range and a few high levels tag along and assist at times)

            this discussion is about type 12 augs for roughly 55 and below, not about high end augs, atm folks 55+ (venture to say 43+) can get type 12 augs via don merchant (kinda crapy and can be 300+ crystals each for the higher ones but they can still get em, its better then nothing) atm there is nothing at all for lv 43 or below

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            • #36
              For comparison, these were the choices i had for my level 55 paladin

              Intricate Moonglade Cuirass
              AC 61
              Str+10,Dex+7,Sta+11,Wis+11,Int+11,Agi+9,Cha+8
              Hp+120,Mana+120,End+120
              SvPoison+9,SvDisease+9,SvFire+13,SvCold+13,SvMag+1 0
              Mana Regeneration +1
              Damage Shield +1

              Recomended 60
              Required 55
              Slot 1, Type 7 Crystalwing Goru'Kar Scout Shielding Stone (quest from Goru'Kar 10ac, 10hp, 10mana, 10end)
              Slot 2, Type 11 Sacred Chest Symbol of Growth
              Slot 3, Type 12 Lucent Ametrine Gemstone (required 50, purchased from don merchant for 180 radiant crystals)

              (no focus affects purchaseable for this slot from don merchant, other options include omens of war augments
              Cut Titanite (+ hp regen) is the only OOW gem that will fit in the chest slot, its recomended lv 60 unless a
              focus III effect is placed on it which will reduce it to recomended lv 50)


              Polished Energeiac Plate Breastplate
              AC 65
              Str+5,Dex+5,Sta+5,Cha+5,Wis+5,Int+5,Agi+5
              HP+90,Mana+90,End+90
              SvFire+4,SvDisease+4,SvCold+4,SvMagic+4,SvPoison+4
              Recomended 60
              Required 55
              Focus: Mana Preservation IV
              Slot 1, Type 7 Crystalwing Goru'Kar Scout Shielding Stone (quest from Goru'Kar)

              Jaylia's Valian Chestplate
              AC 67
              Str+11,Dex+10,Sta+9,Wis+10
              HP+110,Mana+90,Endurance+10
              SvFire+10,SvDisease+10,SvCold+15,SvMagic+5
              Effect: Crusader's Touch
              Slot 1, Type 7 Crystalwing Goru'Kar Scout Shielding Stone (quest from Goru'Kar)

              -------------------------------------------------------------------------------------
              At lv 45 my choices were: (attempted to take into account recomended level adjustments)

              Tempered Energeiac Plate Breastplate
              AC 29(32)
              Str+11(+12),Dex+11(+12),Sta+11(+12),Cha+11(+12),In t+11(+12),Wis+11(+12),Agi+11(+12)
              HP+54(+60),Mana+54(+60),End+54(+60)
              SvFire+4,SvDisease+4,SvCold+4,SvPoison+4,SvMagic+4
              Recomended 50
              Required 45
              Focus: Manapreservation III
              Slot 1: Type 7: Deep Moonstone (purchased from don for 90 crystals)

              Ornate Moonglade Cuirass
              AC: 32(36)
              STR:+15(+16),STA:+16(+17),Dex +12(+13)WIS:+16(+17),INT:+16(+17),AGI:+14(+15),HP: +36(+40),MANA:+36(+40),ENDUR:+36(+40)
              SVFire:+15(+16),SVCold:+15(+16),SVMagic:+14(+15), SVPoison+4, SVDisease+3
              Recommended 40 (recomended 50 with augs attached)
              Required 35 (required 43 with augs attached)
              Slot 1,Type 7 Thricewarded Obsidian (purchased from don for 90 crystals, req 43,rec 50)
              Slot 2,Type 11 Revered Chest Symbol of Growth
              Slot 3,Type 12 Deep Moonstone (purchased from don for 90 crystals, req 43, rec 50)

              --------------------------------------------------------------------------
              i would prefer to see some player made (just like alchemy for oow) for type I and type II focus effects and possibly change something to make the type III focus effects slightly more common from oow to fit in the slot 12, i remove my suggestion on the stat jewlry gems goin into slot 12, would be a bit much
              changeing the single stat gems from oow to fit into the armor slots as well would help (see previous post reguarding which oow gems fit into the armor slots, all the ultra rare ones only)

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              • #37
                Originally posted by Aldier View Post
                I am not saying that we should only go up from there. I am saying that it exists. So that would be a better place to work from. I do not know the stats on the group T4 type 12 augs. But based on those, work down to what other "group" typ 12 augs should have for stats and show what level of group armor they should bring appropriate sets of cultural group armor to.

                I have not looked at the numbers but it is saying take Intricate armor + Sacred symbol and show it is lacking compared to a comparable group armor set for that level range. Then propose an augment to bring Intricate/Sacred in line with maybe a group armor set from TSS or something. Again, I don't see the need for them so I am not going to jump through hoops and do a lot of work to show a need for something I don't believe exists.

                Use the Energaeic armor that is crafted from sunshard dust/pebble/ore or TBS armor or TSS armor sets that exist and show the need for them and you will have more support than "i don't like having empty aug slots, give me something to put in it."

                On a personal level, it doesn't matter to me one way or the other. I am in a raiding guild, and while not bleeding edge, we are actively raiding DK and TSS. As a shaman, unbuffed, I am at a level that warriors only fantasized about just a few expansions ago.

                I also know there are level 1 twinks out there now that are in gear I fantasized about when I was in my 40's, and even 50's. The game changes. And what another person wears doesn't have any affect on me, or my playstyle, or what I raid, period. This isn't the days of having to contest for mobs or raid targets. This is the day of instanced content pretty much across the board. Even with the open mobs in ToB, there has been no open contests on Zeb/Xeg since SoL. There has been enough difference in the levels of raiding guilds to make it a non-issue.

                What kills me about all this - they didn't earn it - stuff is, just because you put someone in raiding equivelant gear, you don't make them a raider. They still die to the same mobs - it just takes a little longer. It literally has no affect on my quality of game play, or anyone elses. It just skews the leaderboard charts - or does it? The people in the top raiding guilds are always going to be at the top of the leaderboards. Period.

                Instead of being something that the 'uber' people (lol) gripe about, it should be something they are grateful for. Because as the playerbase in EQ continues to drop, the candidate pool becomes smaller. And I don't know about anyone else, but if I have to teach someone how to raid effectively, I don't want to have to gear them up to a survivable level at the same time.
                Alchemy - 300/15 Baking - 300/12 Blacksmithing - 300/15 Brewing - 300/12 Fletching - 300/12 Jewelcraft - 300/15 Potter - 300/12 Tailoring - 300/15

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                • #38
                  omens augs slot restrictions

                  Originally posted by Ngreth Thergn View Post
                  If I remember correctly. Slot 12 was added to the OOW augs AFTER cultural came out, to give a few things that would fit in that slot since the TS devs at the time made nothing for slot 12 until DoD.
                  Ngreth,

                  I think you remember correctly. Sadly, the omens augs are highly slot restricted. In theory, you CAN find an aug for the 8 main armor slots but usually only among the rare special augs.

                  However, the stat and resist augs are restricted to face, neck, shoulders, back, waist.

                  Among the other rarer augs some can be used with cultural with focus and melee effects at levels that are at or below what you can get on dropped items off named in Frostcypt and Ashengate (ie cleave 3 ear, 30% heal focus to 75 aug for a couple of examples) now 2 expansions old.

                  Is there any chance of adding an upgrade line to the omens augs to accomodate lvl 80 focii and maybe a step up on melee effects? As it is the augs and ingredients to upgrade them are getting harder to come by as play in omens drops off.

                  Alternately maybe the drops for omens augs could be made global or zonewide in some SoF zones?

                  Just a thought - empty aug sockets are sadness.

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                  • #39
                    Well, since Bazu Augs are supposed to fit with Elaborate armour...

                    Why not reduce the required levels on Discordant and Chronal Augs?

                    Then sprinkle a few Chronal Stones on some level 50-55 raid-ish targets and a few Discordant Stones on some level 55-60 raid-ish targets.
                    Angelsyn Whitewings, Cleric of Tunare for 66! Seasons.
                    Grandmistress Smith - 300, Grandmistress Tailor - 300, Potter - 300, Jeweler - 300, Brewer - 200, Baker - 200, Fletcher - 200, Fisherwoman - 169
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                    Grandmistress Baker - 300, Grandmistress Blacksmith - 300, Potter - 200, Brewer - 139, Tailor - 91

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                    • #40
                      Is there a "RAID" for level 20s?

                      Let's step back an take a 30,000 foot look at this. Cultural armor was made to be consistent throughout the growth of it's owner. However, when one developer decided that the high end armors were to have a type 12 space on them, ALL the cultural was updated to have a type 12.

                      Why shouldn't the lower level armors have two regular slots in them plus the symbol slot, with the mid-high range adding the slot for "raid" type augments (replacing one of the general slots) and the symbol slot?

                      The possible variation in what is capable quickly changes once you realize that all the armors don't have to have the same slots. (/em whacks THE VISION with a big stick!)

                      Just a thought....
                      Mondrivun
                      Enchanter of 7th Cavalry
                      Bristlebane

                      Being level 80 with a gazillion AAs, Group Leadership Abilities, and Raid Leadership abilities is not THE ultimate part of the game. It may be YOUR ultimate part of the game, but it is not MY ultimate part.

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                      • #41
                        Originally posted by wayshaper View Post
                        note the armor slot location, none of those are cultural armor locations, and no armor that fits those locations will have type: 12's augment slots
                        Yes, I picked a bad example. I personally have an OoW aug in my HAND and FEET armor slots, so I didn't think it was that much of an issue.

                        Radiant Kyanite of Pure Sight
                        MAGIC ITEM AUGMENTATION ATTUNEABLE
                        Augmentation type: 7 8 12
                        Slot: ARMS HANDS FEET
                        HP: +45
                        Recommended level of 65.
                        Effect: Faerune (Worn, Casting Time: Instant)
                        WT: 0.0 Size: SMALL
                        Class: ALL
                        Race: ALL

                        Radiant Kyanite of Pure Dexterity
                        MAGIC ITEM AUGMENTATION ATTUNEABLE
                        Augmentation type: 7 8 12
                        Slot: ARMS HANDS FEET
                        HP: +45
                        Recommended level of 65.
                        Effect: Improved Dodge III (Worn)
                        WT: 0.0 Size: SMALL
                        Class: ALL
                        Race: ALL

                        And I recently made this one for a ranger -

                        Radiant Sodalite of Pure Haste
                        MAGIC ITEM AUGMENTATION ATTUNEABLE
                        Augmentation type: 7 8 12
                        Slot: HEAD WRIST RANGE
                        MANA: +45 ENDUR: +45
                        Haste: +40%
                        Recommended level of 65.
                        WT: 0.0 Size: SMALL
                        Class: ALL
                        Race: ALL
                        Last edited by Zacatac; 01-22-2008, 07:29 PM.

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                        • #42
                          Originally posted by Donbayne View Post
                          No they're not.
                          For example the Chronal Seal of Bash does not require a drop from a raid.



                          I could, but I'm not.
                          I'm complaining that there is no slot 12 seal available for my level 58 sk, like there is available for higher levels.


                          Do you understand that I am not asking for a 45AC 200hp seal for my level 58?
                          Do you understand that I expect a seal for a level 58 character to have stats far below a seal for a level 65?

                          If not, I give up.

                          Toss the lowbies a bone.

                          (good lord, I'm calling my level 58 alt a lowbie, how times have changed)


                          *******EDIT******
                          I'm going to verify the difficulty of Zomm in Arcstone (people Anguish/DSK geared)
                          and correct this post if/when needed.

                          The ability to single group a Chronal Stone is probably a fact of life in today's game just as it is possible to single group a Bazu Stone. Having said that, your level 58 alt would NOT be a part of such a group (it is extremely unlikely that a group of level 80's in full Preatorian could single group these or any other stones). These stones currently have to be raided for by anyone that would actually use them. This, of course, does not rule out twinking.

                          SoF has introduced a single group seal for the Slot3/Type12. What is currently unknown is if it is actually in game or just hasn't been discovered yet. Either way, it is or will be a level 80 Seal.

                          So the short answer is, "No, there is no Type 12 specific seals in game below the Chronals that you alt can wear."
                          Huntmaster Bariag DarkWoods

                          Master Artisan

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                          • #43
                            something that I said that seems to have been missed, or not understood, is the use of TLC (which is 'Trivial Loot Code') to restrict the droppage of these to level appropriate groups. Heck you could even put them in LDoN's or something to restrict it (while I realise shrouding kin of negates this a bit).

                            I'd just like either the type 12 slot taken off or something to put in it, that I can reasonably attain at level 15/20 or 35/40 etc.
                            Kcalehc K'Venalis
                            Teir`Dal Overlord
                            Officer, Trader and Gentleman
                            Order of the Raven's Tear
                            Tholuxe Paells (Bertoxxulous)

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                            • #44
                              Forget trivial loot code, it's a RAID aug slot, how about adding some raids for level 20's and level 40's?

                              Use the LoN raids as a template and scale them down 20 or 30 levels. Put a level cap of 25 and 45 for people to enter the instance. Then toss in a new stone... maybe a Velium Seal and a Sebilite Seal?

                              It would be cool to do something different with my alts and not just grind through levels. It would also give people a good reason to use shrouds.

                              Of course, we'd have to come up with an AXAA suitable. Maybe replace all the High Quality Steel with Iron and swap some of the dropped parts with something easier.

                              That just leaves the Mechanoinstruction as a big cost. Create a cheaper mechanoinstruction with a Spell Research Kit:
                              1 Mechanotablet
                              8 Parchments
                              1 Ink (appropriate to the tablet)
                              Produces: 8 x Mechanotablet Tracing

                              Voila! Now you can make Raid Symbols for levels 20 and 40 that make sense.
                              I tried combining Celestial Solvent, a Raw Rough Hide, Rough Hide Solution and a Skinning Knife. But the result was such an oxymoron, it opened a rift into another universe. I fell through into one of Nodyin's spreadsheets and was slain by a misplaced decimal.

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                              • #45
                                Honestly I say put the Chronal and Discordant stones where they belong, as in Time and GoD raids as drops. After all they went back and added the serpents and sunshards to the TSS and TBS raids. Don't see a reason why the Time and GoD raids cannot get their augs from their own content.

                                Then if you want could scale down from there with Luclite Shards in Luclin, Velium Chunks in Velious, Sebilite Stones in Kunark, and Exiled Scales off of Vox, Naggy, and Phinny.

                                If the Group armors are balanced with nothing in the type 12 slot then make a group one just be level appropriate focii for groupers.

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