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  • Low level 12 aug options?

    I tried searching the forums, but coudn't find anything relevant to slotting the low level armors, simple(20) and ornate(40), with a type 12 aug. I understand the new cultural system, and I understand all the old ways of making bazu/last blood augs; but is there some player made option to slot in these armors? Any help or info is appreciated on finding augs , player made or dropped, for the lower levels

    Tony

  • #2
    Played made OoW augs fit into Type 12. Check out this page:
    http://www.eqtraders.com/articles/ar...r=040010000000

    Also, some DoN augs fit into Type 12 as well. Check out this page:
    http://equtilities.com/index.php

    Comment


    • #3
      Thanks for the reply.. Though it looks like almost all of those are 50+, so doesn't really help in the 20/40 armor. Guess i'll just leave those empty till I get the 60 cultural armor

      Takatok

      Comment


      • #4
        For player made OoW augs that fit into Type 12:
        lowest rec lvl is 50 with no req lvl (e.g. Radiant Sodalite of Minor XXX)

        For DoN merchant augs that fit into Type 12:
        lowest req lvl is 43

        You can still use these augs with the lvl 40 Ornate armor before you reach the req lvl of 55 needed for Intricate.

        Comment


        • #5
          Theres prety much nothing to fill the type 12 slots with until 45+ really. Which is a shame, would something comparable in style (though obviously not quality) to the bazu/last bloods be overpowering? Like a couple ac, a dozen hps, +1 or 2 to some stats/resists and a level I or II mod2 (spell stuff anyway, not sure about the melee ones; might have some issues there).

          There are some LDoN augs that'll go in there, as they are pretty much all slot types, but they aren't going to be great at lower levels. Not to mention in the process of getting them, you'll level a few times before you fill out a suit pretty much anyway.
          Kcalehc K'Venalis
          Teir`Dal Overlord
          Officer, Trader and Gentleman
          Order of the Raven's Tear
          Tholuxe Paells (Bertoxxulous)

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          • #6
            Idea:
            3 kinds of 1% chance global drop. Each is a type 7/8/12 augment.

            L 11 to 20: 3 mana OR 3 hp OR 2 hp/mana. Chance = LEVEL/20*1% per kill.

            L 21 to 40: 5 mana OR 5 hp OR 3 hp/mana 1 AC. Chance = LEVEL/40*1% per kill

            L 41 to 50: 10 mana 1 AC OR 10 HP 1 AC OR 7 hp/mana 2 AC. Chance = 1% per kill

            L 51 to 60: 15 mana 2 AC OR 15 HP 2 AC OR 10 hp/mana 3 AC. 0.5% per kill.

            L 61 to 70: 20 mana 3 AC OR 20 HP 3 AC OR 15 hp/mana 5 AC. 0.5% per kill.

            L 71 to 80: 25 mana 4 AC OR 25 hp 4 AC OR 20 hp/mana 6 AC. 0.5% per kill.

            L 81 to 90: 30 mana 5 AC OR 30 hp 5 AC OR 25 hp/mana 7 AC. 0.5% per kill.

            Mana is "mana and endurance". The augments would not be removable once put into an item, other than by dissolving the augment. They are not lore.

            Each would have a Rec level of 1 under the lowest level mob that drops them, and a Req level 10 levels under that.

            Too much?
            --
            I am not the Yakatizma you are looking for.
            No, really.

            Comment


            • #7
              I was about to ask the same question.
              My 58 sk has a set of Intricate Dreadguard gear and the only augments I can find are the player made radiant cut stones which have ok focii but horrible resists or hp/mana, if any, or the Dragons of Norrath augments purchased using Radiant or Ebon Crystals.

              Why is there no Seal available to me or lower level characters?
              Shouldn't the ability to create a slot 12 seal be available to all levels that can equip cultural gear?
              Of course it should.
              Donbayne 72 ranger

              Comment


              • #8
                The slot 12 seals are raid augs. It was not until SoF with Crystallos having a groupable slot 12 aug of any significant stats.

                The cultural armor + cultural symbol is the stat level they used to balance the quality of the gear at each level. It is with the slot 12 aug they used to upgrade the quality to a raid level of gear.

                Adding groupable type 12 augs (other than the ones already in the game) would overpower some of the cultural armor sets when compared to group level armor from the appropriate content they come from.
                Shawlweaver Sphynx on Cazic Thule
                Master Artisan Aldier on Cazic Thule

                Comment


                • #9
                  ive posted it in a few other places,

                  i vote, let the new jewlry craft gems go in the slot 12

                  the level of the armor could have a direct effect on the stats of the gem
                  the same as the level of the metal / jewlry affects the stats on the gems

                  Simple armor (lv 15/20 armor) = silver jewlry stats (round cut opal = 12hp)
                  Ornate armor (lv 35/40 armor)= gold jewlry stats (round cut opal = 28hp)
                  Intricate armor (lv 55/60 armor)= velium jewlry stats (round cut opal = 56hp)
                  Elaborate armor (lv 65/69 armor) = Dwerium jewlry stats (round cut opal = 100hp)

                  (side note: to keep things from getting outa hand, restrict the slot 12's on the armor to only being able to use the single stat gems, not the multi stat gems ie Nihilite or Taaffeite ect ect, or at least restrict the multi stat gems to some degree as these would be too close to raid slot 12's )
                  Last edited by wayshaper; 01-09-2008, 10:33 AM.

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                  • #10
                    Adding groupable type 12 augs (other than the ones already in the game) would overpower
                    No it wouldn't, unless the devs put in a retardedly overpowered item for the level.
                    Their choice.
                    Donbayne 72 ranger

                    Comment


                    • #11
                      Originally posted by Donbayne View Post
                      No it wouldn't, unless the devs put in a retardedly overpowered item for the level.
                      Their choice.
                      Current cultural armor without raid augs (Armor + Symbol) is balanced with group level gear obtainable at the same levels. If you were to add a groupable type 12 aug for lower levels of cultural, you would have to see a reduction in the stats on the armor/symbols because the total stats are where the developers want them for group gear for those level ranges.

                      You can argue that you do not feel the armor is balanced, and I personally do not have any characters in those level ranges to know for sure, but the change is not just.. give us another aug to fill this slot on my armor that traditionally has been for raid augs and some cheap augs you through out there because you had nothing better to do. If you can show where the cultural armor + symbol as a group armor piece is subpar to other groupable gear, then you can make a claim better that you need a groupable slot 12 aug to make your armor comparable to alternatives.
                      Last edited by Aldier; 01-09-2008, 01:12 PM.
                      Shawlweaver Sphynx on Cazic Thule
                      Master Artisan Aldier on Cazic Thule

                      Comment


                      • #12
                        stat wise the cultural armor is ballanced aginst the group based armor but only just barely,

                        But in focus effects there is a serious lack, yes there is the don crystal bought focus effects (these are slot 7 so can go in any player made or droped armor) but they only go up to V (ie mana preservation V) also there there is the player made augs from OOW , but i belive those cap out at IV (ie mana preservation IV)

                        another new format needs to be installed for the VI focus effects for cultural

                        as it stands, lower level cultural has had minimal market with the Energeiac armor due to the focus effects that they include. (i do moonglade armor as i am a highelf, and anything below Elaborate has not sold, but the lower level energeiac stuff i can not keep in stock as it is better for the high elf cleric / paladins that i supply gear to)

                        my previous suggestion would ballance out some what the lack of focus vs trade off for increased hp or mana or stats via player made gems

                        Comment


                        • #13
                          The slot 12 seals are raid augs.
                          No they're not.
                          For example the Chronal Seal of Bash does not require a drop from a raid.

                          You can argue that you do not feel the armor is balanced
                          I could, but I'm not.
                          I'm complaining that there is no slot 12 seal available for my level 58 sk, like there is available for higher levels.


                          Do you understand that I am not asking for a 45AC 200hp seal for my level 58?
                          Do you understand that I expect a seal for a level 58 character to have stats far below a seal for a level 65?

                          If not, I give up.

                          Toss the lowbies a bone.

                          (good lord, I'm calling my level 58 alt a lowbie, how times have changed)


                          *******EDIT******
                          I'm going to verify the difficulty of Zomm in Arcstone (people Anguish/DSK geared)
                          and correct this post if/when needed.
                          Last edited by Donbayne; 01-10-2008, 04:24 PM. Reason: incorrect chronal stone drop info
                          Donbayne 72 ranger

                          Comment


                          • #14
                            Originally posted by Elfdruidess View Post
                            For player made OoW augs that fit into Type 12:
                            lowest rec lvl is 50 with no req lvl (e.g. Radiant Sodalite of Minor XXX)
                            I don't see why these aren't good enough before you get to Intricate at lvl 55. You get a choice of 15 focuses (lvl 3 for caster type focuses and lvl 1 for melee type focuses) + you get some hp, mana, hp regen or mana regen depending on how close to lvl 50 you are.

                            They are not common of course. But rarity is not the issue being discussed here. It's only rec lvl of 50 with no req lvl. And this rec lvl only reduces the hp/mana/hp regen/mana regen. It does not reduce the focus.

                            Once you get to lvl 55, you can get Intricate and the Radiant xxx of xxx series that is rec 60 with lvl 4 for caster focuses and lvl 2 for melee focuses.

                            Even if they give you "seal" augs for rec 50 and rec 60, do you think the stats can be any better than what OoW is already offering? In fact, these "seal" augs will most likely be req 50 and req 60 with almost the same stats as OoW augs and make them even worse in comparison.
                            Last edited by Elfdruidess; 01-09-2008, 03:07 PM.

                            Comment


                            • #15
                              Ok, if rarity is an issue, then the common augs you can get from the DoN merchants are:

                              Req 43:
                              +8 to all stats

                              Req 48:
                              +10 to all stats
                              +10 hp

                              Req 50:
                              +10 to 15 hp/mana

                              Req 53:
                              +12 to all stats

                              Req 60:
                              +20 to 25 hp/mana

                              The stats are mediocore. But they are literally vendor sold.

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