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Low level 12 aug options?

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  • #16
    Originally posted by Donbayne View Post
    No they're not.
    For example the Chronal Seal of Bash does not require a drop from a raid.
    Aroo? What group mob drops Chronal stones? Alla's entry only shows two raid mobs, one of which I'd never heard of before.
    Sir KyrosKrane Sylvanblade
    Master Artisan (300 + GM Trophy in all) of Luclin (Veeshan)
    Master Fisherman (200) and possibly Drunk (2xx + 20%), not sober enough to tell!
    Lightbringer, Redeemer, and Valiant servant of Erollisi Marr

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    • #17
      Originally posted by Donbayne View Post
      No they're not.
      For example the Chronal Seal of Bash does not require a drop from a raid.
      I am pretty sure they are all "raid mobs" or at least were raid mobs in the expansion they came out in.


      Originally posted by Donbayne
      I could, but I'm not.
      I'm complaining that there is no slot 12 seal available for my level 58 sk, like there is available for higher levels.


      Do you understand that I am not asking for a 45AC 200hp seal for my level 58?
      Do you understand that I expect a seal for a level 58 character to have stats far below a seal for a level 65?

      If not, I give up.

      Toss the lowbies a bone.

      (good lord, I'm calling my level 58 alt a lowbie, how times have changed)
      I understand you are not looking for an augment to make your balanced group armor become balanced raid armor. I understand you are not looking for anything on the level of LB or Bazu augs.

      Group armor available at those levels is balanced with (armor+symbol) cultural without the type 12 aug. You are asking to now be given new augments so that armor+symbol+group type 12 but not wanting to reduce the armor/symbol portions. I agree there is little to no market for the lower tiers of cultural armor because the alternatives exist in energaeic and other places but that does not mean the cultural armor (with a new group type 12 aug) should suddenly become the armor everyone wants/has to have.

      It would require a retuning of the stats of all 3 portions (armor, symbol, type 12aug) of cultural to account for a new set of augments. It is not a free boost to cultural group armor as is (for lower levels), there has to be something given up.

      I do not know enough about focus effects in the middle levels (40-60) to really say one way or another what is lacking.
      Shawlweaver Sphynx on Cazic Thule
      Master Artisan Aldier on Cazic Thule

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      • #18
        Originally posted by KyrosKrane View Post
        Aroo? What group mob drops Chronal stones? Alla's entry only shows two raid mobs, one of which I'd never heard of before.
        IIRC it took less than 2 groups of us to take down Zomm in Arcstone but as I'm typing this I'm thinking Colossus, who doesn't drop a chronal stone.

        That's quite a leap though, from OoW cut augs which can drop from Dranik;'s Scar trash, to an Arcstone named. Nothing inbetween?
        Donbayne 72 ranger

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        • #19
          Not positive, but my understanding of cultural armor...

          The initial armor was released in DoN. The raid augs did not appear until DoDh. Then more raid augs showed up in PoR.

          The OoW augs were given the slot 12 for some reason by the developers and at the time, no one seemed to understand what a slot 12 was on. I cannot think of any OoW or earlier gear with slot 12s. When DoN came out, the cultural had a slot 12 that could take the OoW augs. Then when DoDh came out, the raid augs started showing up and that is where the cultural really became more common on raiders and not just groupers, at least for those who could get the drops for the armor.

          There is a slot 12 groupable aug in Crystallos that brings the cultural tuned to groupable SoF tier 3 armor up to groupable SoF tier 4 armor. It could be possible to add a set of groupable augs for the slot 12 but there would need to be shown a place needing an increase to warrant the addition.
          Shawlweaver Sphynx on Cazic Thule
          Master Artisan Aldier on Cazic Thule

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          • #20
            If I remember correctly. Slot 12 was added to the OOW augs AFTER cultural came out, to give a few things that would fit in that slot since the TS devs at the time made nothing for slot 12 until DoD.
            Ngreth Thergn

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            • #21
              That's correct. When DoN came out and introduced cultural armors, the only stuff that fit in slot 12 were the so-called all-slot augs. At some point after that, some of the DoN crystal-sold armors got an additional slot, type 9, and several new augs were added at outrageous price (double the previous max, if I remember right) that fit in thise slots. Shortly after that, these type 9 augs were changed to type 9/12, and immediately after that, the Omens tradeskill augs got type 12 added to them in response. I believe this was all before the launch of DoDH, but I'm not sure.
              Sir KyrosKrane Sylvanblade
              Master Artisan (300 + GM Trophy in all) of Luclin (Veeshan)
              Master Fisherman (200) and possibly Drunk (2xx + 20%), not sober enough to tell!
              Lightbringer, Redeemer, and Valiant servant of Erollisi Marr

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              • #22
                so, at the moment, we have some Dragons of Norrathe augs purchased from the respective vendors useing radiant/ebon crystals (type 12 or type all fit into these type 12 slots, again, nothing for anyone below 45 and not much for anyone below 60)

                some of the Omens of War augs had slot 12 added to them, these can be cut and have effects added to them.(this is what i found so far)

                Kyanite (hp)(recomended 60) (arms,hands,feet)
                Sodalite (mana/end) (recomended 60) (head,wrist,range)
                Titanite (hp regen) (recomended 60) (chest)
                Tourmaline (mana regen) (recomended 60) (head)

                i still say my previous suggestion is possible, does anyone have any comments on the ballance of same?

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                • #23
                  Originally posted by wayshaper View Post
                  Kyanite (hp)(recomended 60) (arms,hands,feet)
                  Sodalite (mana/end) (recomended 60) (head,wrist,range)
                  Titanite (hp regen) (recomended 60) (chest)
                  Tourmaline (mana regen) (recomended 60) (head)
                  I'll like to point this out again: if you make Radiant XXX of Minor XXX out of these OoW augs, the rec lvl becomes 50. It is no longer rec 60.

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                  • #24
                    Having played a few toons up in the lower levels the DoN, OoW or anything else in a type 12, still is no use to a level 15/20 toon. Considering now I can whack 3800 hp and 80 odd AC on a level 1 toon with dwerium jewelry, it does not seem unreasonable to allow for a few hp/mama/end, a couple stats and a low level mod 2 for them also. Something, to fill that lonely type 12 slot that I have on alot of my characters that never gets used till I hit 50+ at the very earliest, and even then rarely till 65+.

                    The simple armour with a cultural aug, is worse in some ways than the old old cultural, and even bd cultural still gives better hp/ac at lower levels (though admittedly its a bugger to make these days). So I doubt balance is an issue; I doubt if balance has been much of an issue below level 65 for a long time now anyway. Either way, even on an 8 piece suit a (for example): 2AC, +1 to stats, +5hps/mana/end and level 'I' mod2, is going to make me so uber at level 20 'll be soloing through Velks. Hardly.

                    The extra type 12 slot, will be something nice, as a bonus for those using cultural, but not something to make them godlike in the least. And hey, for all those tradeskillers out there, an extra little market for armour that rarely sells wouldn't go amis either . Stick the dropped bits on nameds that would be equivalent raid targets for the level and TLC 'em (like King Gragnar in warrens for the simple level one as a thought).

                    Its a thought anyway, I wouldn't argue that its something I need, but it would be useful and somewhat of a bonus for those that choose to use cultural armours at all levels.
                    Kcalehc K'Venalis
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                    Tholuxe Paells (Bertoxxulous)

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                    • #25
                      thanks Elfdruidess, i was unaware of the change in recomended level.(honestly i had not researched it that detailed, only looked up the basic cut gems)

                      these cut gems w/ effects are still not available to the general non-raiding player in the 50-60 range.

                      the few gems that are slot 12 from oow are insane rare, were as the single stat gems from oow are very common (ie +X strength or +X fire resistance)


                      as a side note, i can totaly understand were Kcalehc is comeing from, i like to see my armor FULL, i dont like the "empty feeling" when i see aug slots haveing nothing in them
                      its not so much a "i wanna be uber" thing as it is the feeling of that your armor is "complete"

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                      • #26
                        Originally posted by wayshaper View Post
                        these cut gems w/ effects are still not available to the general non-raiding player in the 50-60 range.

                        the few gems that are slot 12 from oow are insane rare, were as the single stat gems from oow are very common (ie +X strength or +X fire resistance)
                        The single stat gems fit into slot 12 as well.

                        Radiant Cut Emberflow Stone
                        MAGIC ITEM ATTUNEABLE AUGMENTATION
                        Augmentation Type: 7, 8, 12
                        Slot: NECK,FACE,SHOULDER,BACK,WAIST
                        SV FIRE: +12

                        Just because a player at level 50 can't solo the mobs who drop the items needed to make the aug, doesn't mean you couldn't buy one in bazaar if you wanted too.

                        When I was in OoW often, these more common stones dropped all the time. You can take one of these and put an effect onto it with a couple more parts and combines. I'm sure I have several gems still sitting in storage somewhere.

                        I had this one at one time -
                        Radiant Shadowflow of Pure Efficiency - +12 Sv. Poison, Mana Preservation 5

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                        • #27
                          Zacatac, the one you showed points out the problem with the most common Omens augments. They don't fit into the visible armor slots.

                          Personally I really wish there was something that could be put into the slot 12s that work like the raid augs, in that you can put any focus you want on it. One that could be used at any level would be nice.

                          The armor may be balanced against other available armor without a slot 12. But as Wayshaper pointed out, before Elaborate most slots won't be used because you would end up loosing focus effects. Honestly, I would love to use cultural on all my lower level characters, but between new jewelry and sunshard, I only end up using boot, arms and some times gloves.
                          Uruz Magnuson F.I.N.E. vodoo medicine man of Ring of Destiny on EMarr

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                          • #28
                            Originally posted by Zacatac View Post
                            The single stat gems fit into slot 12 as well.

                            Radiant Cut Emberflow Stone
                            MAGIC ITEM ATTUNEABLE AUGMENTATION
                            Augmentation Type: 7, 8, 12
                            Slot: NECK,FACE,SHOULDER,BACK,WAIST
                            SV FIRE: +12

                            Just because a player at level 50 can't solo the mobs who drop the items needed to make the aug, doesn't mean you couldn't buy one in bazaar if you wanted too.

                            note the armor slot location, none of those are cultural armor locations, and no armor that fits those locations will have type: 12's augment slots

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                            • #29
                              There are "raid" mobs for lower levels. The big toad thing in the warrens, emperor crush, sporali moldmaster, naggy, vox, froglok king, taraknon ect...

                              Why not have these mobs drop some type of seal, and let the aug have decent stats for the level.

                              lvl 20 - 5ac / 20HP / 5 to all stats/resists lvl I focus effect
                              lvl 40 - 10AC /50 HP/7 to all stats resists lvl II focus
                              lvl 60 - 20AC /100 HP /10 to all stats/resists lvl III focus

                              I hardly think that this would overpower anyone. The lvl 20 and 40 mobs would be able to be easily farmed, but the lvl 60 mobs kunark and velious raid mobs all have timers which would stop every newbie from having the aug.

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                              • #30
                                Originally posted by foarge View Post
                                There are "raid" mobs for lower levels. The big toad thing in the warrens, emperor crush, sporali moldmaster, naggy, vox, froglok king, taraknon ect...

                                Why not have these mobs drop some type of seal, and let the aug have decent stats for the level.

                                lvl 20 - 5ac / 20HP / 5 to all stats/resists lvl I focus effect
                                lvl 40 - 10AC /50 HP/7 to all stats resists lvl II focus
                                lvl 60 - 20AC /100 HP /10 to all stats/resists lvl III focus

                                I hardly think that this would overpower anyone. The lvl 20 and 40 mobs would be able to be easily farmed, but the lvl 60 mobs kunark and velious raid mobs all have timers which would stop every newbie from having the aug.
                                Nobody "raids" these mobs anymore. Kunark dragons on my server are perma-camped. People solo these mobs and the people fighting them are NOT levle 20, or 40. Also, your level 40 one is already better than Chronal augs. It is 5 less hp but 10 more ac and has stats.

                                That is kind of the issue people had with chronal/discordant augs. They were so weak for the level needed to obtain them that no one then wanted to spend the time/money to make an AAAA as well. So they made the ABAA to compensate for that cost, but it is still a weak augment. It is required levle 65 and its worse than the stats you propose for a level 40 to use.
                                Shawlweaver Sphynx on Cazic Thule
                                Master Artisan Aldier on Cazic Thule

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