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  • #16
    Originally posted by souljahha View Post
    the materials required for various races and classes is really fubar... 1 loam/1marrow/1 fluid for pure melee charm. 1 loam for hybrid charm. Not sure i understand the reasoning behind this.
    This is not correct. The number of drops needed varies by race, not class. If your race has only chain/plate wearers, your charm will only require one porous loam, and will produce one charm on success. If your race has either leather or silk as well, but not both, you will need that appropriate item (fluid/marrow) in addition to the loam, and the final combine will produce two charms on success. If your race has all three types, you will need all three drops, and the final combine will produce three charms.

    If you just want to make one charm for yourself, it sucks to be a human, or some other race with all three types. But the upside is that you get two spare charms to sell and recoup your costs.
    Sir KyrosKrane Sylvanblade
    Master Artisan (300 + GM Trophy in all) of Luclin (Veeshan)
    Master Fisherman (200) and possibly Drunk (2xx + 20%), not sober enough to tell!
    Lightbringer, Redeemer, and Valiant servant of Erollisi Marr

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    • #17
      Does anyone actually buy these charms?
      Roanne LeFaye
      Warrior Barbarian of the Tribunal
      Outsider Domination
      The Seventh Hammer
      2100 Club + 300 melee Research

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      • #18
        Originally posted by Roanne View Post
        Does anyone actually buy these charms?
        That depends on the stat plus how much time you are wiling to spend to advertise them. Originally we had a magnetic charm that went up for each piece of magnetic armor, but its stats were very low and I think I only ever sold 1.

        Then we had cultural armor charms which we made back in DoN time which went up for each piece of cultural armor. However, the top charm for elablorate armor had lowish stats also and did not sell well. I eventually had to give them away for almost free and never made them again.

        Part of the difficulty is that in bazaar, charms have 0 stats, so unless you continously spam the bazaar with adds for them stating the stats, it can be hard to sell them (the same problem sellers of Trio rings are having....all day through bazaar we see hotkeyd msgs repeating what the stats are for each ring/aug since you cant see stats on items on a trader.

        I'm really hoping the stats on elegant charms are significantly higher than in the past, but even if they are it will still take soem work to sell them...to inform the shoppers what the stats on them will be per piece of elegant armor. If the stats are nowhere close to those on Timmy's oil can, then it will be a lot harder sell (though I hear somewhere that Timmy may be getting nerfed).

        I'm axiously awaiting next patch which fixes elegant charm to see what the final stats really are.

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        • #19
          Originally posted by Ratblaster View Post
          I'm really hoping the stats on elegant charms are significantly higher than in the past, but even if they are it will still take soem work to sell them...to inform the shoppers what the stats on them will be per piece of elegant armor. If the stats are nowhere close to those on Timmy's oil can, then it will be a lot harder sell (though I hear somewhere that Timmy may be getting nerfed).
          The oil can was not "nerfed" but the quest to get it was made harder.

          The Elegant Charm is a Teir 2 reward (because it is trade-able )

          The Oil Can is a Teir 3 reward, and not trade-able. You will now either need to mini-raid to get it, or get much better equipment before you get it.
          Ngreth Thergn

          Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
          Grandmaster Smith 250
          Master Tailor 200
          Ogres not dumb - we not lose entire city to froggies

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          • #20
            Ngreth, given that the charm requires you (or at least the crafter) to have completed the Sublime quest, AND that it takes up to three times as many rare drops per combine as a sublime aug (which is tier 3), AND that it takes pottery (a much rarer skill to have maxed, with AA, than smithing or tailoring), wouldn't it be reasonable to classify the Elegant charm as tier 3? That would put it in line with the rest of the elegant/sublime level of items, in both nomenclature and (hopefully) power.
            Sir KyrosKrane Sylvanblade
            Master Artisan (300 + GM Trophy in all) of Luclin (Veeshan)
            Master Fisherman (200) and possibly Drunk (2xx + 20%), not sober enough to tell!
            Lightbringer, Redeemer, and Valiant servant of Erollisi Marr

            Comment


            • #21
              Originally posted by KyrosKrane View Post
              Ngreth, given that the charm requires you (or at least the crafter) to have completed the Sublime quest, AND that it takes up to three times as many rare drops per combine as a sublime aug (which is tier 3), AND that it takes pottery (a much rarer skill to have maxed, with AA, than smithing or tailoring), wouldn't it be reasonable to classify the Elegant charm as tier 3? That would put it in line with the rest of the elegant/sublime level of items, in both nomenclature and (hopefully) power.
              As much as I would like to see great stats on the elegant charm, I dont follow the line of reasoning that pottery skill should increase the difficulty/stats of aug.

              Pottery is one of the few trades you can max out to 300 sitting in PoK without farming any mob drops (Star Ruby Encrusted Steins).

              As for sublime task...that does require that half the quest be completed in a Tier3 zone (Steam Factory). However that requirement is only on the maker of the charm, not the wearer... If timmycan is beign updated now to require the user to quest it in tier3, it is not unreasonable to expect other charms with similar stats to require the wearer to toil in tier3 intead of pick it up in the bazaar.

              That being said, I do think stats on the elegant charm for full elegant armor should "at least" approach what you can get with the non-raid portion of the TSS Serpent Charm of Lore. Merely by killing 1-group mobs and picking up ground spawns, you can get the Serpent Charm of Lore up to approx 270 hp (closer to 300 hp/mana when you consider that drops from Severan can be 1-grouped once you realize where the charm drop actually comes from).

              I'll hold any judgement on elegant charm until we see the true stats, but I really do hope it is over 300 for full elegant rather than well below 300 and thus no value to those who group the TSS charm of lore.

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              • #22
                Originally posted by KyrosKrane View Post
                Ngreth, given that the charm requires you (or at least the crafter) to have completed the Sublime quest, AND that it takes up to three times as many rare drops per combine as a sublime aug (which is tier 3), AND that it takes pottery (a much rarer skill to have maxed, with AA, than smithing or tailoring), wouldn't it be reasonable to classify the Elegant charm as tier 3? That would put it in line with the rest of the elegant/sublime level of items, in both nomenclature and (hopefully) power.
                the issue is that it is trade-able. I can mention it to Merloc though.
                Ngreth Thergn

                Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
                Grandmaster Smith 250
                Master Tailor 200
                Ogres not dumb - we not lose entire city to froggies

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                • #23
                  The single most devastating thing for me is the sheer waste of supplies on 2 excess Charms that I would just as well destroy.

                  As long as the stats are a notable increase over the artisan's charm... I'd be happy though.

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                  • #24
                    I may look into splitting those up. I just feel I have higher priorities at this point.
                    Ngreth Thergn

                    Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
                    Grandmaster Smith 250
                    Master Tailor 200
                    Ogres not dumb - we not lose entire city to froggies

                    Comment


                    • #25
                      Elegant charm of Derived Corruption with full set of Elegant gear and symbols:

                      AC 20, HP 305, Mana 200, End 200
                      Str,wis,int 18+1
                      sta 18+3
                      agi,dex,cha 9
                      all saves 16

                      ATK 12
                      HP regen 3
                      mana regen 2
                      spell shield 1
                      combat eff 3
                      shielding 1
                      dmg shield 1
                      dot shield 1
                      dmg shield mit 1
                      avoidance 3
                      accuracy 2
                      strike thr 2
                      heal amount 1
                      spell dmg 1
                      clairvoyance 2


                      Don't get me wrong... I do like the heroic stats and mods, but quite frankly, the base stats on this now suck. They used to be like this:

                      Elegant Charm of Spiritual Endurance:
                      Attunable, Class: Clr/Sha/Dri, Race: Barb, Charm.
                      Full Set Elaborate + Eminent Symbols = AC 38, HP 400, 610 Mana, +32 vs all saves, +36 str/sta/wis/agil, +18 dex/cha

                      Since I'm a tank, I'm actually better off with timyn's oil can, or the serpent seeker charm. It's much easier to get, too.

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                      • #26
                        Well, what did you expect. The lower level charms have always been worthless as well.
                        Leana Soulwarden
                        Master Blacksmith
                        Memento Reejeryn
                        The Seventh Hammer

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                        • #27
                          I'm just disappointed because the charms have had their ac, hp, end, mana, base stats, and saves cut in half with this patch.
                          And this after I spent a lot of pp for loam, spinneret fluid, and marrow.

                          Anybody with a full set of elegant gear wouldn't even look at this charm.

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                          • #28
                            Well, I will agree its not as good as Tinmyn's, but we were told that was going to be the case. It is still better than the charm of lore though(at least without raid drops), simply because it has an extra augment slot to put Slipgear in to boost it an extra 10 ac, 50 hp, 10 saves.

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                            • #29
                              i hope those nerfed stats are only because you are still using eminent augs in the elegant.

                              anyone with elegant+sublime made this yet? after all this nerfing i'm not really interested in making a charm. i have 5 peices of elegant+sublime, and using the artisian charm atm with wonderlust and slipgear. high ac for tanks, but the hp is a little dated compared to others.
                              Kross of Cazic Thule

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                              • #30
                                Those stats are with full elegant + sublime.

                                The stats are the same even if you are wearing lower level cultural gear.

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