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Trophy Evolution, Experience and you!

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  • Trophy Evolution, Experience and you!

    I was just wondering what kind of a coding nightmare and/or fairness issue the following idea would have were it to be attempted:

    When killing mobs, we gain experience for mobs above our level, at our level, or below (but reasonably close to) our level. Why should our tradeskills trophies only gain experience on trivs above our level?

    I would love to see trophies still gain experience for combines within some arbitrary (but relatively close) value below our skill level. Let's say, just for example, 20 points. Many of the combines 10 - 20 points below max (300) are often still very expensive and/or equally time consuming as those slightly above 300.

    It would sure make all those subcombines near 300 easier to swallow. Also, seeing as our trophies don't help reduce failures of combines below our skill-level, it would be a reason to equip and use our trophies more often.
    Posatrocible Disasterocity
    Alchemy 300
    Smithing 300
    Brewing 300
    Tailoring 300
    JC 300
    Baking 300
    Pottery 300
    Fletching 300

  • #2
    Because unlike gaining regular XP, tradeskill recipe becomes "grey" con at base skill or easier so no tradeskill xp for the trouphy. Got to do the recipes that are harder (higher) than your base skill.

    I don't know if the change could be coded to allow recipes that are just below base skill to gain xp at slower pace but I doublt it would get implemented anyhow. The current system seems to be working fine though some would be stuck with expensive smithing or tailoring option. If this is the issue you have, just wait until the DoN cultural revamp is done and then smithing and tailoring should get easier for some of you.

    Grolyn Blacknife
    Beastlord
     T:7
     M:0
     T:6
     M:1
     T:6
     M:0
    Fletching:
    284
     T:7
     M:0
     T:6
     M:0
     T:7
     M:2
    Zira Blacknife
    Shaman
     T:7
     M:0
    Maelin Starpyre
    Vazaelle
    Reiseraa
    Necro
    Research:
    102

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    • #3
      It could be done. But I have no interest in it.

      If only because in TS unlike "combat" you do get NO "exp" (0 skillup chance) for gaining a skill on something that has a difficulty lower than your skill. So the trophy is the same.

      But also because I want it to continue to be a challenge.
      Ngreth Thergn

      Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
      Grandmaster Smith 250
      Master Tailor 200
      Ogres not dumb - we not lose entire city to froggies

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