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  • #46
    Originally posted by Xenephex View Post
    I don't know how it will be when it hits live, but at the moment on test, it is some orders of magnitude more abundant than sunshard. Keep in mind that there is the 'final combine' piece, which for smithing is some type of loam, and then there is the 'skill up' piece, which is some type of ore. The loam is considerably more rare (though still much more abundant than metallic drake scales). The ore is plentiful, even at reasonably high levels. At my current skill (255), I have at least 3 different ores that I can use for skill-ups and it all drops regularly.

    At lower levels, the drop rates are extremely high. Mid-level mobs may drop 3 or 4 pieces EACH (which can be a mixture of silk, leather, ore and the associated components), in addition to their regular drops. Even high level mobs can drop 2 components, and it would be rare to find 3 mobs in a row that didn't drop something tradeskill related. I did a TBS mission last night and looted everything, and I would say at least half the drops were the new TS items.
    Now do note, there is a bug on test. EVERY NPC isn the game is dropping the stuff, and not the intended NPC's (it is a code bug)
    When it is fixed, it will be less NPC/s but no change in the rate on the apropriate NPC's.
    For SKILLUP material at the LOWEST level it is 98% chane to drop 2d2 items... at the curent highest... it is about a 54% chance to drop 1d1 items, with 6 items on the table... spread amongst the 3 types: silk (50% total), leather (25% total), and metal (25% total)) from Humanoids. Then some other NPC's have specific tables that keep the overall ods for a particular drop the same, just only drop one of the three.
    Ngreth Thergn

    Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
    Grandmaster Smith 250
    Master Tailor 200
    Ogres not dumb - we not lose entire city to froggies

    Comment


    • #47
      The more I hear about this... the more and more I look forward to seeing how these things work out. Maybe I'll be able to make my full suit in a week after the expansion goes live so I can stop chomping at the bit for it lol.

      (and yes, I take the week after the expansions go live off of work... lame, I know.)

      Comment


      • #48
        Originally posted by Ngreth Thergn View Post
        chance to drop 1d1 items

        Now where in norrath did you ever find a 1 sided die?

        Those are some impressive drop rates for the mobs that are supposed to drop them making it quite farmable for anybody with a mind to do so.

        Thank you Ngreth for continuing to serve us in great ways!

        Comment


        • #49
          I do warn, that in the end, overall average... the cultural itself is rarer than it used to be, but I think that makes some sense. In some cases where drops were overly rare for a particular race, it is more common, but overall across all races, it will be rarer. It is the great stuff, with real value, and it should give some real value to cultural because it will not be common for ANY race. But despite that, with the huge amount of NPC's that will drop it, I think the drop rate will not be to bad overall, it just will not be as easy for some people to "farm" it as before.
          Ngreth Thergn

          Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
          Grandmaster Smith 250
          Master Tailor 200
          Ogres not dumb - we not lose entire city to froggies

          Comment


          • #50
            Originally posted by Ngreth Thergn View Post
            I do warn, that in the end, overall average... the cultural itself is rarer than it used to be, but I think that makes some sense. In some cases where drops were overly rare for a particular race, it is more common, but overall across all races, it will be rarer. It is the great stuff, with real value, and it should give some real value to cultural because it will not be common for ANY race. But despite that, with the huge amount of NPC's that will drop it, I think the drop rate will not be to bad overall, it just will not be as easy for some people to "farm" it as before.
            so the overall drop rate has been nerfed, but does this affect the skill up path parts, or just the final item parts? i dont do cultural except for guildies/friends, but i do need to finish maxing my trophy and would hate for it to get harder than it is now.
            Master Artisan Deviator - 80 Shaman - Whit`s End - Erollisi Marr Server
            Alchemy 300(345) - Baking 300(345) - Blacksmithing 300(345) - Brewing 300(345)
            Fletching 300(345) - Jewelry Making 300(345) - Pottery 300(345) - Tailoring 300(345)

            Comment


            • #51
              Not to pre-empt Ngreth replying, but the skill up drops (the ore) and the final combine drops (loam) are already considerably different. The ore drops a lot right now on test - the loam much, much less frequently. So the skill-up path can exist without making the final products any more plentiful.

              I should also note that it now requires TWO combines of nearly the same high trivial to make the final piece. The old pre sub-combines were fairly high trivial but still way under the final combine. That's not the case any more.

              Comment


              • #52
                Originally posted by Ngreth Thergn View Post
                For SKILLUP material at the LOWEST level it is 98% chane to drop 2d2 items... at the curent highest... it is about a 54% chance to drop 1d1 items, with 6 items on the table... spread amongst the 3 types: silk (50% total), leather (25% total), and metal (25% total)) from Humanoids. Then some other NPC's have specific tables that keep the overall ods for a particular drop the same, just only drop one of the three.
                Out of curiousity - is the 50% silk / 25% leather / 25% metal drop rate based on trying to make it easier to skill up tailoring (which has generally had a more difficult skill-up path than smithing), or average server population of the various classes?

                Our alliance of ~65-70 active raiders (not necessarily representative) is overwhelmingly plate and chain. My perception is that silk classes are a lot less common than they used to be, particularly in the 65-and up range. It wouldn't be bad if tailors get a break for once - just wondering if my perception of silk classes becoming less common is true.

                Thanks,

                Garshok
                Garshok
                95th Dreadlord, Povar-Quellious, 300 Ogre Grand Master Smith, 300 all skills
                (glad the climb to 300 is finally over)

                Zopharr
                95th Priest of Brell, Povar-Quellious, 300 Dwarven Grand Master Smith, 300 all skills
                (holds his 15% smithing trophy in his off hand and pretends to dual-wield - and hopes the Holy Dirt of Brell he's carried for twelve years will have a use in the new expansion)

                Rishathra
                95th Shaman of Inny, Povar-Quellious, 300 Troll Grand Master Smith
                (got so tired of looking for a troll smith for armor that I made one)

                Marzanna
                95th Necromancer, Povar-Quellious, 300 Tinker - Tailor
                (still working on Solder, Spy)

                Comment


                • #53
                  Out of curiousity - is the 50% silk / 25% leather / 25% metal drop rate based on trying to make it easier to skill up tailoring (which has generally had a more difficult skill-up path than smithing), or average server population of the various classes?
                  My *guess*, based on comments from Ngreth in other threads, would be because the silk combines need 2 silks to make a swatch or whatever, where as the leather/chain/plate need just 1 ore/pelt or whatever to make the the usable piece.

                  ~Clio
                  Cliopatrah "Mistell Queen" Jonze
                  78th Wizard - 7th Hammer
                  Officer - Shattered Destinies

                  Comment


                  • #54
                    Originally posted by JonzeGirl View Post
                    My *guess*, based on comments from Ngreth in other threads, would be because the silk combines need 2 silks to make a swatch or whatever, where as the leather/chain/plate need just 1 ore/pelt or whatever to make the the usable piece.

                    ~Clio

                    OK, shows how much I know about cultural tailoring. Makes sense.

                    Garshok
                    Garshok
                    95th Dreadlord, Povar-Quellious, 300 Ogre Grand Master Smith, 300 all skills
                    (glad the climb to 300 is finally over)

                    Zopharr
                    95th Priest of Brell, Povar-Quellious, 300 Dwarven Grand Master Smith, 300 all skills
                    (holds his 15% smithing trophy in his off hand and pretends to dual-wield - and hopes the Holy Dirt of Brell he's carried for twelve years will have a use in the new expansion)

                    Rishathra
                    95th Shaman of Inny, Povar-Quellious, 300 Troll Grand Master Smith
                    (got so tired of looking for a troll smith for armor that I made one)

                    Marzanna
                    95th Necromancer, Povar-Quellious, 300 Tinker - Tailor
                    (still working on Solder, Spy)

                    Comment


                    • #55
                      Originally posted by Deviator View Post
                      so the overall drop rate has been nerfed, but does this affect the skill up path parts, or just the final item parts? i dont do cultural except for guildies/friends, but i do need to finish maxing my trophy and would hate for it to get harder than it is now.
                      The skillup path stuff drops like candy.

                      it is just the cultural combine itself that is on average rarer, on a per mob bases (but now drops on a huge amount more mobs than before)
                      Ngreth Thergn

                      Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
                      Grandmaster Smith 250
                      Master Tailor 200
                      Ogres not dumb - we not lose entire city to froggies

                      Comment


                      • #56
                        Yeah. Tailors get a bonus on the "Humanoids" becasue they carry two silk paths while there is only one metal path. I may try and ajust this before it goes live, but I am not sure it is necessary as smithing is not in as much of a problem as tailoring is.

                        I did yesterday Half that drop rate on HUMANOIDS....

                        All this means is, in order to get a drop in general, it is the same for humanoids and for "specific" creatures (like spiders only drop silk, wolves only drop pelts, golems only drop metal) But the specific creatures will be more likely to drop a specific item , while the humanoids overall have half the chance for a SPECIFIC item. Humanoids have a slightly greater chance (very slight) to drop something overall, but not a huge a difference as it was.

                        I think the drops were coming in a bit too commonly, and I would rather in the end have to adjust it back to more common than to have to adjust it down like everyone hates. It may still be too common in the end, but this way at least I can get a better gauge of it, and if I have to adjust it down it will not be as extreme an adjustment. Hopefully instead I can adjust it to be a bit more common instead. In the end for something like this I have to see how it goes on live servers with thousands of players.
                        Ngreth Thergn

                        Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
                        Grandmaster Smith 250
                        Master Tailor 200
                        Ogres not dumb - we not lose entire city to froggies

                        Comment


                        • #57
                          What about the 'rare' item for each type? e.g. Loam for smithing. Does that also drop more commonly from golems?

                          Also, what constitutes a golem? And can anyone help me think of places that have golem types of level 60 or above?

                          Comment


                          • #58
                            Originally posted by Xenephex View Post
                            What constitutes a golem? And can anyone help me think of places that have golem types of level 60 or above?
                            I'm guessing the golem mobs from Thundercreast (Creator mission, anyone?). There are also 60+ golems in Relic. Those two come to mind.

                            Garshok
                            Garshok
                            95th Dreadlord, Povar-Quellious, 300 Ogre Grand Master Smith, 300 all skills
                            (glad the climb to 300 is finally over)

                            Zopharr
                            95th Priest of Brell, Povar-Quellious, 300 Dwarven Grand Master Smith, 300 all skills
                            (holds his 15% smithing trophy in his off hand and pretends to dual-wield - and hopes the Holy Dirt of Brell he's carried for twelve years will have a use in the new expansion)

                            Rishathra
                            95th Shaman of Inny, Povar-Quellious, 300 Troll Grand Master Smith
                            (got so tired of looking for a troll smith for armor that I made one)

                            Marzanna
                            95th Necromancer, Povar-Quellious, 300 Tinker - Tailor
                            (still working on Solder, Spy)

                            Comment


                            • #59
                              are those rock guys(geonids???) considered golems maybe?
                              Master Artisan Deviator - 80 Shaman - Whit`s End - Erollisi Marr Server
                              Alchemy 300(345) - Baking 300(345) - Blacksmithing 300(345) - Brewing 300(345)
                              Fletching 300(345) - Jewelry Making 300(345) - Pottery 300(345) - Tailoring 300(345)

                              Comment


                              • #60
                                Hmm.... I'm not sure what Ngreth means by golems either. First image that popped in my mind was an earth elemental, but I don't think that's right. The stone statues from Thundercrest Isles... I could see those being considered golems.
                                Rinikku - 78th Level Shaman of the Seventh Hammer

                                - Ding 75! - 6/10/07 -- I WIN!!!
                                - Ding 70! - 11/15/06

                                300 Skill Level in Alchemy + 15% mod
                                199 Skill Level in Pottery + 5% mod
                                100 Skill Level in Tailoring
                                54 Skill Level in Smithing
                                54 Skill Level in Baking
                                46 Skill Level in Brewing
                                Proud Owner of an Alchemist Charm - 10/15/06

                                Chell - 67th Monk of the 7th Hammer
                                253 Skill Level in Brewing + 5% mod

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