Announcement

Collapse
No announcement yet.

HoC Chat TIme Again

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    Just a quick one Nolrog, but this may already have been beaten to death:

    Any plans for an upcoming tradeskills quest which draws on multiple (possibly every) skills? Ala POTC, for example.
    Posatrocible Disasterocity
    Alchemy 300
    Smithing 300
    Brewing 300
    Tailoring 300
    JC 300
    Baking 300
    Pottery 300
    Fletching 300

    Comment


    • #17
      Originally posted by Posatrocible View Post
      Any plans for an upcoming tradeskills quest which draws on multiple (possibly every) skills? Ala POTC, for example.
      What does Pirates of the Caribbean have to do with tradeskills...?

      Comment


      • #18
        Originally posted by Posatrocible View Post
        Just a quick one Nolrog, but this may already have been beaten to death:

        Any plans for an upcoming tradeskills quest which draws on multiple (possibly every) skills? Ala POTC, for example.

        That's a good one. I haven't asked it in a while.




        Comment


        • #19
          Any chance on streamlining the forage tables from the DoN expansion? Considering at least half of 'em are completely worthless these days since the recipies they went to no longer exist (silkworms etc...) the only thing they do is make it harder to forage DoN stuff since everything is on the same blasted forage table.

          Comment


          • #20
            low low low on my priority list.
            Ngreth Thergn

            Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
            Grandmaster Smith 250
            Master Tailor 200
            Ogres not dumb - we not lose entire city to froggies

            Comment


            • #21
              Did it happen?

              Did the HoC Chat happen yet? Can anyone link the chat log? I am terrible at navigating to the most recent chat...
              Posatrocible Disasterocity
              Alchemy 300
              Smithing 300
              Brewing 300
              Tailoring 300
              JC 300
              Baking 300
              Pottery 300
              Fletching 300

              Comment


              • #22
                Here you go. Fully stolen from a post over on the EQ Official Boards:

                [20:02] <Destinova> Welcome to today's House of Commons chat with the developers of Everquest!
                [20:02] <Destinova> To submit a question type /msg [QT]LBeff My question here! - questions sent to the developers will not be answered! We'll be doing a general chat today so any questions on the game are welcome.
                [20:02] <Destinova> We'll begin with a brief introduction from our guests and then jump straight into the questions. The full logs will be available at http://eq.stratics.com shortly afterward.
                [20:02] <Destinova> Also, feel free to join #everquest for open chat.
                [20:03] <Rashere> Good evening everyone and thanks for coming. I'm Travis McGeathy, lead designer for Everquest.
                [20:03] <Nodyin> Hello everyone, my name is David Ford and I work on the Alternate Advancement (AA) system.
                [20:03] <Vahlar> Good evening all, I'm Holly Longdale, assistant lead designer of content!
                [20:03] <Ngreth> Hello! I am Adam "Ngreth" Bell, Game designer specializing in tradeskills.
                [20:04] <Merloc> Hello, I'm Keith Turkowski, in charge of items for EverQuest.
                [20:04] <Prathun> Hello all! I'm Jonathan Caraker, the EverQuest designer responsible for spells and melee abilities.
                [20:04] <Maddoc> Hey everyone, I'm Jason Mash, one of the Assistant Lead Designers on the EQ team, handling most of the systems side work! Welcome to the chat!
                [20:05] <Destinova> *Nattican* Greetings. I'm sure you are all aware of the recent problems with servers and zones crashing constantly. Are there fixes in the works to remedy this?
                [20:06] <Rashere> Our code team is well aware of the problem and has been working on a solution, but the root of the problem has been very difficult to track down. Once they’ve got that nailed down, we’ll be able to get a fix in place.
                [20:06] <Destinova> *Nolrog* When are we going to see an update to the new human models out on test?
                [20:07] <Rashere> We don’t have an ETA for another rev on the human models. We aren’t operating under a set schedule for getting the models done, so will just be putting out new revs when we feel enough work has been done on them to justify it.
                [20:07] <Destinova> *Nolrog* Are there any plans for any new servers in the future? (new progression, "classic", discord, or something new?)
                [20:09] <Vahlar> We are always looking for ideas to change things up and add fun new features and even new servers with interesting rule sets. The idea of doing another new rule-set server has come up but we don't have any immediate plans to launch one.
                [20:11] <Maddoc> I investigate pathing issues almost every day, many of which come from bug reports. If there are any areas that are most notably bad, feel free to /bug the issue with the location and a detailed description of the issue.
                [20:11] <Destinova> *sneakattack* Will there be more bank space added in the next expansion , please say yes.
                [20:11] <Rashere> Sorry, we’re not planning on adding more bank space with the next expansion.
                [20:12] <Destinova> *Tharkis* Are there any plans to fix harfange so that he isnt powered up before you engage him without having to sacrifice players to get him to reset?
                [20:12] <Destinova> [18:08] <Zatozia> okay mister funny man
                [20:12] <Nodyin> I just spoke with the designer who created the Harfange raid and that issue is fixed and should already be on Live. Let us know if you're still seeing the issue.
                [20:12] <Vahlar> Ya...what she said.
                [20:13] <Destinova> *Ivor_the_Mad_AB* Hi Question for the team - Will the next expansion have raids for all levels of guild as opposed to concentrating on top level guilds?
                [20:15] <Rashere> The majority of raid content with the next expansion will be aimed at players who have exhausted the current raid content in the game. There are some raids that will be doable by mid-tier guilds as well, but those guilds have a lot of older content still at their disposal so it’s less of a focus.
                [20:16] <Destinova> *Lighteagle* It see,s the Jonas Dagmire aug quest is missing an overarching storyline- was this an oversight, or are we just expected to magically have known why were were collecting all those bones and how to glue them back to gether (or did I just miss the lore part)?
                [20:19] <Merloc> Jonas Dagmire met with an ill fate... unfortunately no one survived to tell the tale of exactly what that fate was; however, we are quite certain it was ill. Figuring out how to join the bones together was meant to be an intuitive puzzle for players solve without any clues.
                [20:19] <Destinova> *Xislaben_The_Rising_Sun* Ngreth - Will we see tradeskill combines with critical failure that do neato things in the near future?
                [20:20] <Ngreth> Unfortunately with salvage the "Alternate Failure" is not currently a good idea for me to use. Since the game treats it as a "Failure" the salvage AA triggers... so you could recover your parts, AND get the item... not good. At some point I will pursue a code change that will make it usable again, but I have not put it as a priority at this time.
                [20:21] <Destinova> *ABInstancesWRU* Any chance of an early Beta (possible Alpha) to try and get some of the issues resolved at an earlier rate?
                [20:22] <Rashere> We're shooting for a longer beta this time around, likely starting sometime in August. It's still in planning, so could change, but that's the goal.
                [20:24] <Destinova> *KyrosKrane* If you could go back and change one thing about the foundations of EverQuest, knowing what you do about the game now, what would it be?
                [20:26] <Rashere> The wonders of hindsight… EQ was really breaking new ground when it came out and there are a lot of things that, given our knowledge today, we’d have done differently. The majority of them focus around systems that were built for the level 50 cap the original game had and weren’t really set up to scale.
                [20:27] <Rashere> As the game has grown, they’ve caused problems because of it. So, given a chance, that’s where I’d focus changes: building those original systems to scale as the game grew.
                [20:27] <Destinova> *Nattican* Are there any current plans to tune Solteris events to bring them more in line with the average guild composition?
                [20:28] <Nodyin> We don't have any plans to retune the Solteris events. Our target was to create challenging raid content and I feel we did very well. We're looking into some tweaks for some of the items in Solteris as well as some minor changes to how some of the items are distributed but overall we're very happy with the zone.
                [20:29] <Nodyin> I get an email every time anyone completes an event in that zone and I've seen a steady rise in the number of servers completing events in that zone and there is steady progress on a number of servers.
                [20:29] <Nodyin> I only expect that trend to continue as we head into November and beyond.
                [20:30] <Destinova> *sneakattack* Any chance of giveing titles to people who have played sense the game started ? or perhaps a special AA ?
                [20:31] <Maddoc> We do reward players who have been playing for lengthy periods of time via the Veteran Reward system, which gives players access to one new ability for each year that they've been continuously playing the game. We currently have no plans to give out titles, but that's something we could do for a future reward.
                [20:31] <Destinova> Send your questions to [QT]Lbeff now as they will be answered in the order they are received! Use /msg [QT]Lbeff My Question Here to submit one.
                [20:31] <Destinova> *QuinnotetiquanBrell* Any update on any ideas to make Beastlords Ferocity useful?
                [20:33] <Prathun> Most of the effects that can increase melee effectiveness are now capped, offer diminishing returns, or don't work for all melee.
                [20:34] <Prathun> It will be difficult to approximate the kind of impact that attack power originally had when Ferocity was introduced, without some serious code / system intervention.
                [20:34] <Prathun> But I will see what we can do to make the Ferocity line, and other spells like it, useful.
                [20:35] <Destinova> *sneakattack* TBS gear has type 13 aug slots, will these type augments be going into the game anytime soon
                [20:35] <Merloc> Type 13 and 14 augments will be going into the game with the next patch.
                [20:39] <Destinova> *Selerra* Since mid-tier raiding is a big topic, is there any chance of mid-tier raiding being part of active progression for the next expansion to avoid the requirement of going through some of the previous tiers in order to reach newer content?
                [20:39] <Rashere> We’re taking a “one step back, two steps forward” approach to raids in the next expansion. The raids will essentially start one “step” back from the current high end and then progress forward so there is a bit of a ramp for mid-tier guilds to use to get into the top-tier areas.
                [20:39] <Rashere> In addition, we’ve got some plans for the single player game that will make transitioning from a primarily single group player to a raider considerably easier. That should go a long way toward helping those mid-tier guilds out.
                [20:39] <Rashere> I'm doing well with black squares tonight
                [20:39] <Destinova> *Nolrog* Will we see more success caps on "the best" (tm) tradeskill recipes in the future to temper the benefit of max skill, aas, and modifier?
                [20:39] <Prathun> They're white squares with my settings.
                [20:40] <Ngreth> I have no plans for the systematic use of success caps on tradeskill combines in anything I have planned for the reasonable future. That said, I reserve the right to continue to use it in specific flavor combines such as the jewelers glass lens and the Sporali skin paper.
                [20:40] <Destinova> *Tamm* Ive seen alot of board discussion re Demi backflagging. Your thoughts on this matter?
                [20:41] <Prathun> I'm planning on adding a backflag to Hatchet and Redfang for the current raiding guilds progressing through Demi-Plane.
                [20:41] <Prathun> This should make it in time for the upcoming patch.
                [20:42] <Prathun> But if it doesn't it's the type of change that's fairly easy to update on the fly.
                [20:42] <Prathun> Thank you for the feedback we've received on the matter. It warms my heart to know that Demi-Plane is still widely used content. =)
                [20:45] <Destinova> *Xislaben_The_Rising_Sun* Any ETA on fixing AE's like Stich's which now both ignore dot shielding and can crit for double the base damage?
                [20:46] <Prathun> We'll take a look into that and have a bug put it on it when we find out what's wrong. Thanks!
                [20:47] <Destinova> *Keluian* Regarding demi Plane. Since it is the only source of epic Pages for 2.0 upgrades. is there any chance of making either Tier 2 DP more accessable or adding the pages to more NPC's?
                [20:48] <Merloc> We've discussed it, and for now there are no plans to make epic 2.0 upgrades easier to get. We are still considering different ideas for the future.
                [20:51] <Destinova> *Aelfin* any chance the druid spell Lunar Light is going to be adjusted any time soon to be worth taking up a spell slot for druid's with reasonable foci?
                [20:52] <Prathun> It's something I need to look into more closely, but assuming it wouldn't break the game I'd be OK with that heal being more effective than it is, currently.
                [20:53] <Destinova> *Nolrog* Any plans for an upcoming tradeskills quest which draws on multiple (possibly every) skills? (e.g., Coldain Prayer Shawl, Protection of the Cabbage (though I'm not sure why the cabbage needed protecting in the first place) and the Aid Grimel Earring.)
                [20:54] <Ngreth> Yes, there actually is. And while I have not finalized my plans, it does include the use of all seven of the main tradeskills.
                [21:00] <Destinova> *Haiden* Any plans to increase the effectiveness of the shaman direct heals?
                [21:00] <Prathun> I've no issues with the healing classes being interchangable in most situations such that the value of a cleric is close enough to a shaman and close enough to a druid that each are considered "healers".
                [21:01] <Prathun> With variations in utility and delivery methods to distinguish them from each other.
                [21:01] <Prathun> However, that's easier said than done and something that will require a lot of time and attention.
                [21:03] <Destinova> *KyrosKrane* On behalf of the entire EQ community, and tradeskillers in particular, please wish Ngreth a happy birthday! Yes, it's today. And we want to thank him for giving us this wonderful gift of a new TS quest! =)
                [21:03] <Ngreth> \Tank yu... i am one.... two... uh... two... ... ... ...
                [21:03] <Ngreth> TWO!
                [21:03] <Destinova> That will wrap it up for tonight. I'd like to thank the developers for coming! The log for tonight's chat will be up shortly on the website.
                [21:03] <Rashere> Happy Birthday Ngreth!
                [21:03] <Zatozia> Happy Birthday Ngreth!
                [21:03] <Prathun> Happy bday, ogre!!
                [21:03] <Vahlar> Happy Birthday!!!
                [21:04] <Destinova> Please feel free to join #everquest for open chat.
                [21:04] <Nodyin> Happy birthday and goodnight!
                [21:04] <Ngreth> Thanks for attending! And thanks for the birthday tell bomb!
                [21:04] <Zatozia> Thank you everyone for joining us! Hi I'm Zatozia! lol
                [21:05] <Merloc> Feel free to wish Ngreth happy birthday more than once if he doesn't respond right away!
                [21:05] <Merloc> Thanks for coming, see you next time.
                [21:05] <Ngreth> Ogres can smash too!
                [21:05] <Ngreth> Not just Absor!
                Rawckett Launcher
                79 Gnome Wizard of Sol Ro / Bristlebane
                300 Tinkerer; 287 Jeweler; 258 Brewer; 240 Blacksmith; 237 Fletcher; 208 Potter; 204 Baker; 200 Fisherman; 193 Researcher; 183 Tailor

                Comment


                • #23
                  Nothing much there to interest me.../sigh.
                  Strokker~Fennin Ro
                  What makes a man a man? A friend of mine once wondered. Is it his origins? The way he comes to life? I don't think so. It's the choices he makes. Not how he starts things, but how he decides to end them.John Myer~Hellboy 2004

                  Comment


                  • #24
                    Filtered for the tradeskill specific stuff. Note the bolded response in particular.

                    [20:19] <Destinova> *Xislaben_The_Rising_Sun* Ngreth - Will we see tradeskill combines with critical failure that do neato things in the near future?
                    [20:20] <Ngreth> Unfortunately with salvage the "Alternate Failure" is not currently a good idea for me to use. Since the game treats it as a "Failure" the salvage AA triggers... so you could recover your parts, AND get the item... not good. At some point I will pursue a code change that will make it usable again, but I have not put it as a priority at this time.

                    [20:39] <Destinova> *Nolrog* Will we see more success caps on "the best" (tm) tradeskill recipes in the future to temper the benefit of max skill, aas, and modifier?
                    [20:40] <Ngreth> I have no plans for the systematic use of success caps on tradeskill combines in anything I have planned for the reasonable future. That said, I reserve the right to continue to use it in specific flavor combines such as the jewelers glass lens and the Sporali skin paper.

                    [20:53] <Destinova> *Nolrog* Any plans for an upcoming tradeskills quest which draws on multiple (possibly every) skills? (e.g., Coldain Prayer Shawl, Protection of the Cabbage (though I'm not sure why the cabbage needed protecting in the first place) and the Aid Grimel Earring.)
                    [20:54] <Ngreth> Yes, there actually is. And while I have not finalized my plans, it does include the use of all seven of the main tradeskills.
                    Sir KyrosKrane Sylvanblade
                    Master Artisan (300 + GM Trophy in all) of Luclin (Veeshan)
                    Master Fisherman (200) and possibly Drunk (2xx + 20%), not sober enough to tell!
                    Lightbringer, Redeemer, and Valiant servant of Erollisi Marr

                    Comment


                    • #25
                      I'm just a tad dis-heartened at the "no new bank space"

                      I'm not a programmer (my dad is but unfortunately that doesn't help me) so forgive me if I'm being naive. I was given the impression in another thread that they weren't just being mean that it was a code issue. I guess I just don't understand if they added 8 more slots twice before, why can't they do it again?

                      ~Clio
                      Cliopatrah "Mistell Queen" Jonze
                      78th Wizard - 7th Hammer
                      Officer - Shattered Destinies

                      Comment


                      • #26
                        Originally posted by JonzeGirl View Post
                        I'm just a tad dis-heartened at the "no new bank space"

                        I'm not a programmer (my dad is but unfortunately that doesn't help me) so forgive me if I'm being naive. I was given the impression in another thread that they weren't just being mean that it was a code issue. I guess I just don't understand if they added 8 more slots twice before, why can't they do it again?

                        ~Clio
                        Maybe this will answer it for you...http://mboards.eqtraders.com/eq/show...084#post197084
                        at least on bags but a bit on bags, I understand it just is not in the planning right now nor may be.
                        Strokker~Fennin Ro
                        What makes a man a man? A friend of mine once wondered. Is it his origins? The way he comes to life? I don't think so. It's the choices he makes. Not how he starts things, but how he decides to end them.John Myer~Hellboy 2004

                        Comment


                        • #27
                          Thanks Strokker - I get the bags, they've never added onto the bag slots before so I can see that. But for bank space they HAVE added space before so my question is why can't it be done again?

                          ~Clio
                          Cliopatrah "Mistell Queen" Jonze
                          78th Wizard - 7th Hammer
                          Officer - Shattered Destinies

                          Comment


                          • #28
                            It's a bit early to be expecting more bank space. It was 2003 (expansion 5)when we got the first bank addition, and 2006 (expansion 11) when we got the second. I wouldn't be expecting the next one till at least 2008 (expansion 15), and even then it would be the shortest wait for more bankspace we have had.
                            Not that more bank space matters that much. My bank had just as much free space a week after PoR as it did a week before PoR.

                            Comment


                            • #29
                              Originally posted by JonzeGirl View Post
                              Thanks Strokker - I get the bags, they've never added onto the bag slots before so I can see that. But for bank space they HAVE added space before so my question is why can't it be done again?

                              ~Clio
                              The post I linked mentions the bank slots and how it would be easier though still no cake walk to do also it address the issue of basically what would have to be done to get it past the People in charge and it looks like it would be hard to get them to see the reasoning why.

                              Originally posted by Bobaten View Post
                              It's a bit early to be expecting more bank space. It was 2003 (expansion 5)when we got the first bank addition, and 2006 (expansion 11) when we got the second. I wouldn't be expecting the next one till at least 2008 (expansion 15), and even then it would be the shortest wait for more bankspace we have had.
                              Not that more bank space matters that much. My bank had just as much free space a week after PoR as it did a week before PoR.
                              Same thing happened to me and on three seperate accounts.../grin.

                              Still if people want more bank slots they would really need to lobby for such things after all the bigest wheel with the loudest squeek will get the grease, get people who are for this to all send in emails to the Higher ups in SONY who actually have the decission makeing power, no slight to our resident House Ogre but he does not have the final say it more is like he sugests things and if they agree it is feasable then it will be done. This would really only work if there was a massive outcry for such and with matching emails from current active accounts, after all Money talks and b******t walks.

                              Please in no way shape or form take this to be my endorsement of such actions nor is it in any way shape or form an endevor to incite people to rebel, just a random thought, which like most of my thoughts should be peered at quisically with an eye towards either removal or eradication, after all I am crazy you know...muahahaha.
                              Strokker~Fennin Ro
                              What makes a man a man? A friend of mine once wondered. Is it his origins? The way he comes to life? I don't think so. It's the choices he makes. Not how he starts things, but how he decides to end them.John Myer~Hellboy 2004

                              Comment


                              • #30
                                Some of the bank space shortage can surely be resolved by some of the proposed new game features...
                                • the ubiquitous tradeskill container that is not a container
                                • Tool rings
                                • No more quest loots to hoard (viz "impressions")
                                • More stacks to 100

                                I am sure with other creative ideas, the challenge of limited bank space can be wrestled to the ground.
                                • I would love to have my tradeskill trophy summon a tradeskill container (that is not a container) or tool
                                • I would like a virtual mantlepiece over my fire that stores my old never to be used again treasures that I would rather not destroy, but I am never going to use (they become similar to a key or flag with a quest to store them away and a command to display them)
                                Some of these things might more easily happen before 2008. Think outside the box...I mean bank.

                                Comment

                                Working...
                                X