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DoN Augments and Diety

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  • DoN Augments and Diety

    Hi,

    As long as DoN augments are being changed, is it possible to remove the diety attribute? I don't see what advantage adding diety to the augment achieves (seems overly complicated to me). Then I could made just one augment for each slot instead of numerous augments for every appropiate diety.

    If removing diety is not possible, perhaps tradeskillers could make a generic unfinished augment for each slot, and the buyer could do a no-fail combine to add the diety (with a new merchant in bazaar selling all diety waters).

    thanks

  • #2
    Stop trying to make sense! that's not allowed in tradeskilling.

    Adita Bedsnake

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    • #3
      I think I have mentioned in another thread that I would prefer to see them give some added bonus depending on the god for which the aug is dedicated, and no bonus for an agnostic, so that having a deity in the game actually helps you.
      2100 Tradeskiller
      300 Researcher
      Maxed good looks

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      • #4
        The only problem with that would be for the race who has no deity- Vah Shir. It doesn't seem fair that they get penalized all of a sudden because their race doesn't have a deity. I would be MAD if that happened because I have my vah shir shammie who's almost 63 and planning on wearing Intricate (EDIT: Elaborate, darn name changes) armor at 65 to know that she'd be missing out on stats just because she's a cat.
        Last edited by Heynanni; 04-21-2007, 10:37 AM.
        Heynanni Majere
        Barbarian Beastlady of Maelin Starpyre- 300 brewing, 300! tailoring, 300 smihing, and 200 everything else


        Marvy Lous- drakkin SK 300 smithing+smithing charm
        Jeign- 300 medicine stick'd alchemist+alchemist charm
        Heyarcher Forageur- 275 wood elf fletcher
        Dott- 300 Tailoring +tailor charm and ugly Bolt
        Shaleste- drakkin ranger 300 tailoring with ugly Bolt (did I mention that darn trophy is ugly?)
        Lilnastie- 300 tinker

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        • #5
          Easy solution....make the vah shir extinct
          Rawckett Launcher
          79 Gnome Wizard of Sol Ro / Bristlebane
          300 Tinkerer; 287 Jeweler; 258 Brewer; 240 Blacksmith; 237 Fletcher; 208 Potter; 204 Baker; 200 Fisherman; 193 Researcher; 183 Tailor

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          • #6
            For that matter, why put a race restriction on cultural armor at all if all the drops needed to make it are exactly the same for all cultures and all the stats are exactly the same?

            Yeah. Yeah. It wouldnt be "cultural" without the race restriction.
            Roanne LeFaye
            Warrior Barbarian of the Tribunal
            Outsider Domination
            The Seventh Hammer
            2100 Club + 300 melee Research

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            • #7
              Aside from skilling up, the only time I've seriously made cultural armour was to sell GM pieces, Master's hardly ever sold (except Gnome silk). GM armour used the same drop and no one complained then (except understandably for the silk classes).

              Aside from the obvious reason, another reason not to make it universally made is that then some race/class combinations would never have their armor available- for example Erudite plate, babarian leather, drakkin chain. I know from experience no one hardly buys the latter 2! Sure people could /ooc ad nauseum to get some custom made, but most won't go that far. Some poor soul on Maelin yesterday was having trouble finding a troll to make him some Intricate Tyrant armor. Heck I even had to have custom made my Vah Shir's armor. You see my point. Having it be "cultural" cust down on competition for some armor types, otherwise most people would make HIE plate and ELF chain and there's be mad price wars. Plus it entices some others to have a skilled character of a less desired race (my drakkin for example, to this day I've been competition free for 3 months).

              Just my 2cp
              Heynanni Majere
              Barbarian Beastlady of Maelin Starpyre- 300 brewing, 300! tailoring, 300 smihing, and 200 everything else


              Marvy Lous- drakkin SK 300 smithing+smithing charm
              Jeign- 300 medicine stick'd alchemist+alchemist charm
              Heyarcher Forageur- 275 wood elf fletcher
              Dott- 300 Tailoring +tailor charm and ugly Bolt
              Shaleste- drakkin ranger 300 tailoring with ugly Bolt (did I mention that darn trophy is ugly?)
              Lilnastie- 300 tinker

              Comment


              • #8
                There are still race specific parts to the combines, just not race specific DROPS.
                Ngreth Thergn

                Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
                Grandmaster Smith 250
                Master Tailor 200
                Ogres not dumb - we not lose entire city to froggies

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                • #9
                  To paraphrase, youre saying the restriction is to punish rare class/race combinations, Heynanni.

                  I do tradeskills because its another aspect of the game I can go to when I get tired of raiding, grouping, or questing. I can pretty much solo it which is just what I want to do sometimes.

                  If I'm a plate-wearing erudite or leather-wearing barbarian Im pretty much out of luck while my plate and chain-wearing elf brethren benefit from high supply competition. I guess the alternative is to gain the skill to make it myself or pay a premium because of a narrow supplier market. Thats not all a bad thing because the premium cost is probably less than it'd cost me to do it myself, but thats assuming I can even find a supplier.

                  I fail to see how no race restriction would make this situation worse. Yeah, the rare class/race combos would still have to work harder to find their armor if the race restriction remained, but not as hard to find a skilled artisan of the specific race to make the armor as opposed to any artisan who just doesnt stock the armor.

                  Dont get me wrong here. Im just posing the logical questions as I see them. I have nothing against cultural armor and I think having all the stats the same is better than trying to vary and tweak them for the different races and still keep them fair (although adding some sort of minor focus effect to the armor that varies by race and armor type might be interesting - nothing game tilting, just something that grants a noticeable effect and makes the armor unique ).

                  It just seems silly to me to allow anyone to make any religious augment which is statistically identical to every other religion's augment using exactly the same drops as every other religion's augment but still retains a deity restriction, but then restrict the base armor to the race of the maker only while every other race also still uses the exact same drop. I guess its a hidden compromise of the system to have parts of the overall armor work each way.
                  Last edited by Roanne; 04-21-2007, 11:30 AM.
                  Roanne LeFaye
                  Warrior Barbarian of the Tribunal
                  Outsider Domination
                  The Seventh Hammer
                  2100 Club + 300 melee Research

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                  • #10
                    as a 300 tailor / smith who happens to be a high elf, i get all kinds of competition on GM plate armor. i don't think that would change if the race restrictions were removed.

                    if there were no race restrictions on GM armor (or whatever it's called now), I would stock a full set of each, silk, leather, chain, plate. as it is, i can't get the silk drops, i can't make leather or chain, so i just deal with the competition for plate.

                    i like the idea of cultural armor, but i preferred the implementation of the blue diamond cultural. i would take it a bit further, e.g., all elfs could make armor for all other elfs; all halflings, dwarves, and gnomes could make armor for all stout races; etc. i think this would make it MUCH easier to find a supplier. there just aren't that many high level crafters who market their wares these days. there's a bazillion high elf smiths, but i get requests regularly for wood elf plate or chain, which of course i can't provide. finding a halfling smith for my halfling cleric's armor took MONTHS, while finding a halfling tailor is as easy as zoning into the bazaar. it would also give us a wider range of recipes for skill - although the upcoming templates sound like they'll fix skillup route disparities.

                    not that don cultural changes are going to help me at all, i was one of the lucky ones who got to 300 tailoring AND smithing via DON augs. i couldn't keep them in stock. i doubt anyone could do that these days, there just isn't the same market there was then. but at least i can say i had FUN leveling tailoring =)


                    Falcon’s Pride @ The Nameless



                    Destiny of the Free @ the Oasis

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