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  • #91
    Originally posted by EloMist View Post
    I would settle for a 10 slot container container... as long as it wasn't lore =P Could weigh as much as you want as long as you can get it from where you made it to the bank, doesn't really matter. Nearly 10 times the bank space would be awesome!
    I used my level 1 nuke and its miniscule push to move while greatly overloaded once. Now-a-days I just pop the horse.

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    • #92
      Originally posted by Zaltak View Post
      Gnomish heat sources stack to 100:-P
      Gnomish Eternal Flame!

      A tinkered device that produces a stack of GHS when clicked... forever!

      (you'd have to set the resale value of GHS to 0, of course)


      Or, if that doesnt fly, call it a Gnomish Heat Engine and give it 20 charges, and a recharge recipe that requires 5 Class VI Mana Batteries. 1 Inventory slot for the clicky, and another for a stack of batteries = 2500 GHS (100 stacks) (assuming you start with a fully charged clicky)

      (20 charges produce 25 GHS each = 500 GHS from a fully charged device.
      Resale value on the 500 GHS is 476pp compared to a recharge cost of ~525pp. I suppose someone could make money if they made their own Class VI batteries, but then they'd have to farm all that Raw Infused Darkmatter)

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      • #93
        Of items I saw skimming the thread, I'll especially second removing the level restriction from Salvage, and creating a viable tailoring path. One simple item from my wishlist that I didn't see mentioned yet is: make the Guild Hall's tradeskill containers be the Tanaan variety, so I can make Ethereal Curing Agent and such there while waiting for raids to form up, etc.

        My "blue-sky" wish is to make the NPC merchants more intelligent about what they keep. If they're full and a new item gets sold to them, instead of tossing the new item they should toss whatever's been sitting around the longest, or at least have some chance of doing so. If more of the same item get sold they just increase the quantity but are all considered as old as the first one. But if a player buys something back, and the NPC still has more of that item, they all bubble back to the top of the list (so they'll be kept around longer than anything else). I don't know how clear this is, but basically the idea is to introduce a few simple rules for how the NPCs rearrange their inventories so that things that players actually want will tend to stick around more. (The max on a merchant is 80 items, so I assume the merchant inventory is simulated by having merchants hold eight 10-slot containers, maybe with special stacking rules. So all that's needed is a tweak to sometimes rearrange the inventory when an item is bought or sold.) I suspect the biggest problem is that this part of the code really isn't considered "tradeskills", so it could be hard to convey the desire.

        Of course, the next step would be for the NPCs to start jacking up their prices, so maybe I don't want them to get any cleverer after all!!

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        • #94
          Originally posted by Sukrasisx View Post
          One simple item from my wishlist that I didn't see mentioned yet is: make the Guild Hall's tradeskill containers be the Tanaan variety, so I can make Ethereal Curing Agent and such there while waiting for raids to form up, etc.
          still a no I am more likely to make that combine not require tannan containers than to move tannan containers into the guild hall.
          Originally posted by Sukrasisx View Post
          My "blue-sky" wish is to make the NPC merchants more intelligent about what they keep. If they're full and a new item gets sold to them, instead of tossing the new item they should toss whatever's been sitting around the longest, or at least have some chance of doing so. If more of the same item get sold they just increase the quantity but are all considered as old as the first one. But if a player buys something back, and the NPC still has more of that item, they all bubble back to the top of the list (so they'll be kept around longer than anything else). I don't know how clear this is, but basically the idea is to introduce a few simple rules for how the NPCs rearrange their inventories so that things that players actually want will tend to stick around more. (The max on a merchant is 80 items, so I assume the merchant inventory is simulated by having merchants hold eight 10-slot containers, maybe with special stacking rules. So all that's needed is a tweak to sometimes rearrange the inventory when an item is bought or sold.) I suspect the biggest problem is that this part of the code really isn't considered "tradeskills", so it could be hard to convey the desire.

          Of course, the next step would be for the NPCs to start jacking up their prices, so maybe I don't want them to get any cleverer after all!!
          Currently the inventory is NOT an array, but a stack. Reordering individual entries in a stack is more processor intensive than I think they will want to do. (and a stack overall takes less memory than an array... less information to store)
          We have other ideas like only "keep" things with the tradeskill or quest tag (so the "cash" loot with no other player value will go poof) And instead of LiFo do FiFo.
          Ngreth Thergn

          Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
          Grandmaster Smith 250
          Master Tailor 200
          Ogres not dumb - we not lose entire city to froggies

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          • #95
            Remove the delay, please!

            I have no idea if this was ever proposed, so, if it was, please forgive me.

            When you buy vendor items, sometimes there is a delay before the item shows up in your inventory. Also, when you click the combine key, sometimes there is a delay before you get the result. The delay is not long, but it is very annoying. Let's face it, tradeskilling is a huge bore. Staring at your screen, clicking combine, wait, and clicking on Auto-Inventory when the combine successful. Very boring... and the random delay makes it even more annoying, not ot mention, much longer. Even if you would like to do it in a nice rythmical fashion, the delay prevents it.

            So, please, pretty please... remove the coded delay. I am sure it is artificial anyhow, just a few extra lines of code, which adds nothing to the functionality of the program, except slows down the usage.

            Thank you!

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            • #96
              Zurf reminded me of something that annoys me.

              Why is there a delay after opening a tradeskill container before you are allowed to search learned recipes? I do almost all of my research combines on request. If someone requests a copy of "Spiritual Ascendance," I open my research kit, type Spiritual in the box, then have to wait about 10 seconds before the search button ungreys before I can see the recipe.

              There is also the same delay between searches. If I misspell what I want to search for, get no results, fix my spelling error, then I have to wait another 10 seconds before my search button ungreys.

              It is just annoying and I don't understand why this exists.

              --Shoogie

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              • #97
                I agree lose the delay in tradeskill searches it doesn't serve any purposes that I could think of. And adding the recipes to favorite to bypass the search is not practical as there's limit to total number of saved searches that I can have. Toss in 17 diety waters for each one of the 4 augs levels (JM, Expert, Master, and GM), the 4 levels of final combine for augs, plus all levels and forms of Vah Shir armor & all subcomnines and that'd be over 200 saved recipes. I'd run out of room real fast.

                Grolyn Blacknife
                Beastlord
                 T:7
                 M:0
                 T:6
                 M:1
                 T:6
                 M:0
                Fletching:
                284
                 T:7
                 M:0
                 T:6
                 M:0
                 T:7
                 M:2
                Zira Blacknife
                Shaman
                 T:7
                 M:0
                Maelin Starpyre
                Vazaelle
                Reiseraa
                Necro
                Research:
                102

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                • #98
                  Ok, wishlist != list of gripes/annoyances

                  Please feedback in game for things you think should be changed or post on the official EQlive forums.

                  Thanks
                  Master Artisan Maevenniia the Springy Sprocket Stockpiler of the really long name
                  Silky Moderator Lady
                  Beneath the silk, lies a will of steel.

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